Is the Far Chetwood area North of Bree actually used for anything? I finished every single Bree quest tonight, and none of them led me into it. Out of curiosity I poked around anyway, and came across a unique mob (Wolverine), Crebon, a lake... a whole bunch of stuff. But near as I can tell the game never drivs players there.
Bree ended a bit anti-climactically, but I think that's because Turbine intentionally has the zones melt into one another. I had the Lone Lands and North Downs breadcrumb quests when I still had loads of Bree quests to complete, for example. I completed the Bree portion of the Epic Quest completed well before the rest of Bree was done too.
But still, it was a bit jarring to turn in my final Bree quest, have a ranger basically just say "thanks!" and have that be it, with me left standing there with nothing to do but head on to the next zone.
Anyway, besides the Great Barrow hiccup I related a few days ago in this thread, I'm still enjoying LOTRO immensely. Everyone always says that LOTRO unlike other MMOs truly is about the journey, not the destination. I've found this to be the case with me, as well. For one, I've been reading *all* quest text. I mean, why not? I tried to in WoW but I found it to be too insipid and, well... pointless. It largely felt the same and I felt like I was wasting my time.
I find LOTRO's to be much more worthwhile. Even the "Go kill 10 boars" quest text is more interesting than WoW. The both boil down to the same thing (boar killin'!), but in LOTRO the writing is... good. When I got to Lone Lands this evening, I actually wanted to learn why these people wanted me to kill boars, and I cared about how their reasons were different than the reasons Bree quest-givers had, if that makes ense.
Additionally, I've been completing literally every single quest. Earlier this week I reached an inflection point, where I simply had too many Bree quests. I had out-leveled some, just through normal play. They were completely gray. Several more were green. I had a choice to make - drop these quests (which is what I would have done in any other MMO), or complete them. I wouldn't get anything worthwhile for completing them, but I figured... why NOT do it? The game has been out years... who am I racing against to ding lvl 30 this week, or next week?
So, my leveling pace slowed significantly by doing grey and green quests for a couple nights, but I'm much happier for it. I completed all the quest chains that I started, and got my quest log down from 15-20 to ~5 before moving on to the next zone.
One thing I don't see brought up much is that LOTRO seems designed to encourage this slow play pace, and WoW seems designed to encourage the exact opposite - a sprint to max level. It's a lot of subtle things -
- The quest text itself. Yes the threats in LOTRO are dire, but quest givers in LOTRO have a more laid-back approach. Investigate this region, get vengeance on these orcs. WoW, in comparison, makes you feel like shit is going to implode if you don't get on it RIGHT NOW.
- Zone design. LOTRO zones are expansive, and intentionally built with lots and lots of room to breath. The Shire has many hobbit farms that serve no specific purpose. Players do move in a general direction across a zone, but they criss-cross a lot. This gives the zones an almost languid feel. WoW zones, in comparison, are incredibly lean, with absolutely no wasted space. Quests will take you on a tour of every square inch of a zone, from start to finish.
- Fluid dungeon requirements. There is no need to do GB at level 22-24. You can do it whenever you want. Whenever you get around to it. Because it scales.
- More non-gameplay rewards. Player housing in LOTRO serves no purpose. No gameplay purpose, I should say. But... owning a home and decorating it is still compelling as hell. I spent a good while tweaking and decorating my new home last night, and those were all minutes not spent leveling. It has NO bearing on a character's progress. WoW, in comparison, has no systems like this. By design, every single thing a player can do in-game ultimately leads back to advancement. Even fishing.
In fact, fishing is a great example. A perfect little window into the subtle difference of in philosophy between two otherwise very similar games. In WoW, players fish to get mats for Raid Food. In LOTRO, players fish to have something impressive to take to a taxidermist, to hang on their wall.
...this ended up being very long winded. Anyway, my ultimate point is that LOTRO is often written off as a less-polished WoW clone with a great license. In some ways this can be true (the lack of polish in things like the auction & mail UI is painful, coming from WoW). But overall, I think this judgement is very unfair to LOTRO. It's clear that Turbine has been very thoughtful with the tone Lord of the Rings Online projects. Virtually everything, from top to bottom, gives players subtle cues to slow the heck down and actually enjoy the MMO ride, for once.
It worked on me, which is incredible. I used to be a Quest Helper, "follow the arrow and ding max level as fast as possible" guy. But now, in LOTRO, I was most excited to move on to Lone Lands not because it would bring with it better loot and tougher enemies. But because I get to experience a little more of the world Turbine has built, and interact with more of the people that are populating it.