The Medium - Reveal Trailer | PS5

No Thank You Reaction GIF
 
I never finished this but that's only because I'm not much for horror games. Got to the point where I was being hunted by the games monster.

I think it was pretty good from what I've played though.
 


No you bakas, it's not looking better on the PS5, not yet.
It should be obvious by the first tweet. Look at the ground, the ground on the PS5 is much simpler missing a lot of details, and you can see the background better because there's almost no DoF there.

It says that it's in development, so wait and don't make a fuss yet.
 
I can't wait to play this 7 hour walking sim Xbox exclusive! nope...
 


No you bakas, it's not looking better on the PS5, not yet.
It should be obvious by the first tweet. Look at the ground, the ground on the PS5 is much simpler missing a lot of details, and you can see the background better because there's almost no DoF there.

It says that it's in development, so wait and don't make a fuss yet.

Why is the Xbox version so dark?
Also wtf happened to her hair?
We need proper pics not shitty video pics :messenger_weary:
 


No you bakas, it's not looking better on the PS5, not yet.
It should be obvious by the first tweet. Look at the ground, the ground on the PS5 is much simpler missing a lot of details, and you can see the background better because there's almost no DoF there.

It says that it's in development, so wait and don't make a fuss yet.

Just Joe being Joe aka the nimwit
 


No you bakas, it's not looking better on the PS5, not yet.
It should be obvious by the first tweet. Look at the ground, the ground on the PS5 is much simpler missing a lot of details, and you can see the background better because there's almost no DoF there.

It says that it's in development, so wait and don't make a fuss yet.



Here is the video he's picking these screenshots from:

 
It still looks like a low budget Remedy game to me and even in that relatively short trailer the writing seems pretty awful.
I'm beginning to think that although it was an Xbox exclusive for a while that maybe Sony paid for that exclusivity to keep it as far as way from the PS5 as possible.
Unfortunately, it looks like they only paid to keep it exclusive for a limited time. :messenger_beaming:
 
Just saw a comparison that says PS5 version has Ray tracing removed? Any news on this?

"
Whereas the Xbox Series X version partly used the rendering technique for ambient occlusion and reflections, this isn't the case on PS5
In addition, the game doesn't appear to run as stable as it does on Xbox Series X with more stuttering occurring on PS5 at 30FPS."
 
Last edited:
Just saw a comparison that says PS5 version has Ray tracing removed? Any news on this?
I saw the same comparison. Can't argue with the conclusion, especially since it is obvious in the video. PS5 does benefit from higher resolution (29% or so?) and anisotropic filtering though. Also, it appears performance is worse on PS5 as well.

It's basically a direct reversal of the Little Nightmares II situation, which is odd as they both run on Unreal 4.
 
I saw the same comparison. Can't argue with the conclusion, especially since it is obvious in the video. PS5 does benefit from higher resolution (29% or so?) and anisotropic filtering though. Also, it appears performance is worse on PS5 as well.

It's basically a direct reversal of the Little Nightmares II situation, which is odd as they both run on Unreal 4.

When Series S didn't have it I was told it showed it wasn't a next gen console repeatedly by certain people, be interesting how their stance changes now.

DarkMage619 DarkMage619 what you think?
 
Last edited:
First time hearing about this game. Looks average and after getting Control with ps plus I can't see myself bothering. Pass.
 
I love it when videos are used for comparisons. Here's a screenshot I took from the same video above. Maybe I should go on twitter and post about how blurry and low res the PS5 is compared to the Series X :messenger_expressionless:

H0wzN8g.jpg


Obviously this is a load of poop as depending on when you pause it, each console will look variably better / worse than the other. Even if the synchronisation is off by 10ms, what's displayed between the two images can change drastically. Still, if it gets console warriors up in the morning I suppose...
 
Just saw a comparison that says PS5 version has Ray tracing removed? Any news on this?

"
Whereas the Xbox Series X version partly used the rendering technique for ambient occlusion and reflections, this isn't the case on PS5
In addition, the game doesn't appear to run as stable as it does on Xbox Series X with more stuttering occurring on PS5 at 30FPS."
Framerate stutters and no RT… bleah 😖.
 
Just saw a comparison that says PS5 version has Ray tracing removed? Any news on this?

"
Whereas the Xbox Series X version partly used the rendering technique for ambient occlusion and reflections, this isn't the case on PS5
In addition, the game doesn't appear to run as stable as it does on Xbox Series X with more stuttering occurring on PS5 at 30FPS."
I checked the early same trailer reveal on pc and Xbox. Raytracing was absent there too. Don't know what's wrong though. Doubt it's just a ps5 issue considered their other game has it.

Never mind. Riky is always the same irremediable buffoon when talk about ps5. His fanboysm is something else.
 
Last edited:
I love it when videos are used for comparisons. Here's a screenshot I took from the same video above. Maybe I should go on twitter and post about how blurry and low res the PS5 is compared to the Series X :messenger_expressionless:

H0wzN8g.jpg


Obviously this is a load of poop as depending on when you pause it, each console will look variably better / worse than the other. Even if the synchronisation is off by 10ms, what's displayed between the two images can change drastically. Still, if it gets console warriors up in the morning I suppose...
The game is out on PS5, the comparison for RT was not done with a video, but the released version of both games.
 
I checked the early same trailer reveal on pc and Xbox. Raytracing was absent there too. Don't know what's wrong though. Doubt it's just a ps5 issue considered their other game has it.

Never mind. Riky is always the same irremediable buffoon when talk about ps5. His fanboysm is something else.

Since you have me on "ignore" you claim then why you keep quoting me?
You're wrong again of course as always, I say clearly a "comparison" I just watched not the launch trailer, try reading.
 
Last edited:
Zathalus Zathalus I think what I'm saying is anyone can stop a game at a specific point which is only milliseconds off and it will look terrible compared. It's very difficult to do an exact like for like in games as what is rendered to screen changes constantly. Motion blur and the intensity of lights change frame by frame (as shown in the video above). I'm not saying comparisons can't be done and there are indeed instances where one version may look worse than the other. I just remain unconvinced in this instance.
 
Last edited:
Zathalus Zathalus I think what I'm saying is anyone can stop a game at a specific point which is only milliseconds off and it will look terrible compared. It's very difficult to do an exact like for like in games as what is rendered to screen changes constantly. Motion blur and the intensity of lights change frame by frame (as shown in the video above). I'm not saying comparisons can't be done and there are indeed instances where one version may look worse than the other. I just remain unconvinced in this instance.

The video in question has the game character walking in front of a mirror, it becomes very obvious if a game has RT reflections at that point.
Maybe it will be patched in day one or after though, who knows.
 
I actually completed it when it came out on XSX. It's a walking sim, yes, with a tiny bit of point and click adventure elements and while the gameplay is nothing special, I think the story is an interesting take on terrible legacy Soviet regime left on the Eastern European nations. It's not as good as Observer, but better than other Bloober games.
 
Just saw a comparison that says PS5 version has Ray tracing removed? Any news on this?

"
Whereas the Xbox Series X version partly used the rendering technique for ambient occlusion and reflections, this isn't the case on PS5
In addition, the game doesn't appear to run as stable as it does on Xbox Series X with more stuttering occurring on PS5 at 30FPS."
Using a banned source as a reference, nice.
The timed Xbox Series and PC exclusive is launching on PlayStation 5 tomorrow, and courtesy of YouTube channel "ElAnalistaDeBits".
DF:
In terms of the ray tracing support, The Medium features RT reflections - but only in certain locations and only on Xbox Series X and PC
I'd say let's wait for a day one patch as it seems like a rather rough port no?


Banned source.
(Also, 3:44, missing from Series X too, RT in the game is inconsistent)
Those load times cant be right are they? :messenger_tears_of_joy:
The load times don't make much sense, it's not a PS4 game.
 
I saw the same comparison. Can't argue with the conclusion, especially since it is obvious in the video. PS5 does benefit from higher resolution (29% or so?) and anisotropic filtering though. Also, it appears performance is worse on PS5 as well.

It's basically a direct reversal of the Little Nightmares II situation, which is odd as they both run on Unreal 4.


You mean around 100% difference in minimum resolution? 900p is 1.4 million pixels, 1260p is 2.8 million pixels. Maybe those are not common resolutions, though, so the average difference could be lower.

The lack of RT reflections on PS5 was something we could already see in the trailers, I noticed at first glance. What I did not expect was the frame pacing issues PS5 suffers from. The game was and still is a total mess. 900p on a 12 Tflops console? Come on!
 
Using a banned source as a reference, nice.
The timed Xbox Series and PC exclusive is launching on PlayStation 5 tomorrow, and courtesy of YouTube channel "ElAnalistaDeBits".
DF:
In terms of the ray tracing support, The Medium features RT reflections - but only in certain locations and only on Xbox Series X and PC

Banned source.
(Also, 3:44, missing from Series X too, RT in the game is inconsistent)

The load times don't make much sense, it's not a PS4 game.

My quote isn't from there.
 

In an interview with Gamespot, Wojciech Piejko, lead game designer of The Medium, revealed that the game has a unique feature that wasn't possible on current-gen. The feature, which has been patented by the developer, is something that has been on their minds since 2012, however, it could only be brought to action by the technological advancements in the next generation. While the developers mentioned the feature is a "super-secret", the patent available on Freepatentsonline shows what it is all about. The patent, entitled "Method of simultaneous playing in single-player video games," is about a method that would allow players to simultaneously control one character with several avatars in different universes.




#Fuck Blooper Team
 
That isn't a banned source.
Hahaha

Dude, they're just quoting the banned source and you know it. 😂

Something I don't agree with, by the way, since I like El Analista de Bits' work and I don't think he deserves to be banned at all (in fact I think GAF is the only site he's banned as a source) , but come on.
 
Hahaha

Dude, they're just quoting the banned source and you know it. 😂

Something I don't agree with, by the way, since I like El Analista de Bits' work and I don't think he deserves to be banned at all (in fact I think GAF is the only site he's banned as a source) , but come on.

That's why I didn't make a thread or use any direct screen grabs or quotes. It's another parties view on it.
There will be comparisons from more reliable parties soon enough 😊
 
That's why I didn't make a thread or use any direct screen grabs or quotes. It's another parties view on it.
There will be comparisons from more reliable parties soon enough 😊


I very much doubt there'll be any substantial differences from what El Analista de Bits has already showed. As I said I don't think his comparisons are that inaccurate at all. There can be small differences because of the dynamic resolution scaling if they pixel count different shots, but aren't there small differences between DF and VGTech too? And they never got banned anywhere. 🤷‍♂️

And by the way, Rafael (that's his name) is a very nice and honest guy.
 
I very much doubt there'll be any substantial differences from what El Analista de Bits has already showed. As I said I don't think his comparisons are that inaccurate at all. There can be small differences because of the dynamic resolution scaling if they pixel count different shots, but aren't there small differences between DF and VGTech too? And they never got banned anywhere. 🤷‍♂️

And by the way, Rafael (that's his name) is a very nice and honest guy.
Mmm. He already "tricked" his videos in the past. Said that seems raytracing was removed on ps5. Don't know if it's a bug or intentionally but their previous game had it (and not on series X)so it's quite... weird
 
Last edited:
People are still using el analista de bits as a reliable source despite his very 'illustrious' resume i see, excellent...
 
People are still using el analista de bits as a reliable source despite his very 'illustrious' resume i see, excellent...

Raytracing is really removed on ps5 for SSR but higher resolution is the gain (and probably they did intentionally just for that but an option would be more preferable) Said that it's tragicomic to see FPS drops improved compared to series X at the price of bad frame pacing. It seems there is no hope to play with such engine smoothly on console.
 
Last edited:
Top Bottom