Sounds awesome. I adore rollercoasters, and the various video games dedicated to them. It sounds like it should make for a fun card game!
Thanks!
It's kind of why it popped into my head as a theme, I'm a giant rollercoaster nut. Being a grownup has gotten in my way, but I've probably ridden 150-200 rollercoasters. I used to be a member of American Coaster Enthusiasts back in the day, and the number of hours logged into Rollercoaster tycoon is pretty nuts.
I'm going to do a series of blogs (probably on BGG) that go into more depth, but one thing I figured out. The math involved in most board games is really really simple. It's the player interaction that makes the games work. Something like single player Gric or Le Havre is a good example. You can pound on points earning machines and get scores that are just insanely high.. because it's pretty obvious what the "best" moves are in both games. It's creating limitations that makes the games work. In my case, the limitation is time... in others it's limited resources, or limited action spaces, needing to feed your family preventing you from getting points, etc.
It's why my other game was going so poorly. I was trying to insert insanely complicated math along with player interaction elements that was making it next to impossible for players to figure their choices out. It's also why I think a game like Endeavor isn't that good. I think that game presents too many choices, and none of them are obviously better than the others. So players kind of wander around doing random things and then someone wins. The more obvious the winning strategy(s) are the better. Mutliple paths to victory is really great, but you don't want so many things that anything you do is a good choice.
Basically the trick to a game is really basic math with players causing chaos amongst each other. In any case, I'll hopefully have a pnp version of some sort ready in the next week. If any of you want to playtest the game for me. The rules are still in flux a bit, so it can be tweaked, and any reviews/feedback on BGG I can get would be helpful.