So what's new? Not that there's a shortage of amazing levels and game modes already, but the changes in the works are impressive -- particularly a new as-yet-unnamed mode (currently code-named "conquest") set to replace assault mode. Imagine a multiplayer map potentially as large as three onslaught maps with assaultlike objectives and even a limited form of resource management planned. But it's so early on, says Steve, that "we only have conquest on paper at this point."