• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
Metroidvania said:
37225745-Full.jpg


Letting your friends die while you run away with a mauler, Ghaleon?

for shame, for shame....
Even better, he was safe until I launched the Warthog down to land right next to him. That's not abandonment, it's an accessory to murder.

I found it hilarious.

Also, I got to their base and we scored. So it all worked out in the end. The only way it could have been better is if the Warthog had landed on top of him. :lol
 
soldat7 said:
I think some of you are missing the point. I don't think anyone is really saying that the AR is more powerful or better than the BR for every situation, but rather that BR starts fundamentally change the way the game is played for some gametypes and on some maps. While some might think this change is good, others do not share in that sentiment.

In my opinion, games with BR starts do more to pigeon-hole gameplay and stifle in-game dynamics (weapon usage, map movement, team strategy, etc) than games with AR starts, again, on certain maps and for certain gametypes.

BR starts on maps like Guardian, Blackout, and The Pit are silly most of the time, wheras BR starts on Valhalla, Standoff, and Sandtrap are just fine almost all of the time.
0_o

I respected your opinion up until you mentioned that Blackout is better with AR starts. I'd love to see a match on that map that didn't get lopsided immediately after one team controls the BRs (only two on the map). BRs are as integral to Blackout as Sandtrap is to choppers.
 
Shake Appeal said:
So: news about where Luke will be this week, a few remarks about changes to matchmaking, and some sort of jokey photoshop at the bottom.

Boo hiss.

I hope it's better than that. I'm sure I'll hear about it either way. :lol
 
Nutter said:
I have 1 more comment regarding this thread, Back when Halo 2 came out, it was a handfull of people who played the game regularly and all posted in the thread, I am happy to see the bungie/halo community grow on GAF but damn some of you guys are really up tight. Loosen up a bit. Back then me and Ram wished there were more Gaffers who would play halo, these days we have more people, but have problems getting along.
You know, I agree that people in this thread have a tendency to be uptight, but you've got to understand why people might be tired of the AR-BR talk. You guys argue you about it twice a week, and the arguments often get really heated.

I don't even think it has anything to do with the subject, or the people participating in the argument, it's simply the repetition. I like discussing which maps from the series I like and why, but I would get so goddamn tired of it if we discussed it every other day.
 
EazyB said:
0_o

I respected your opinion up until you mentioned that Blackout is better with AR starts. I'd love to see a match on that map that didn't get lopsided immediately after one team controls the BRs (only two on the map). BRs are as integral to Blackout as Sandtrap is to choppers.
BR starts on that map seem to turn it into a Hollywood Shootout game. Usually, there's one team on the BR tower and one team on the sniper tower and it's whoever is dumb enough to pop their heads out long enough to get killed or sniped. Those games are actually kind of fun once in a while. But I still prefer the matches where the battle moves across the map, as it does with ARs. People go for sword, there's a battle down there. There's a battle for the shotgun. There's a bunch of people mixing it up in the middle of the map.

Not saying that's the way every match plays out with either weapon-start. But it seems as if that's the way the majority go. But as Striker has said, why not add Team Rifles gametypes? Those seemed really fun in Halo 2.
 
LukeSmith said:
Wherever your expectations, sweet Internet, stand for this week's Weekly Update, lower them, considerably. Still in refractory period from last week, et cetera.

Now ya tell me. I already put $400 down on you guys announcing Halo 4 today.

I'm thinking of trying for a 50 in Legendary Brawl. Just for poops and giggles.
 
LAUGHTREY said:
Do a podcast and I won't care how good the WWU is.

SOON
We tried to do one this week, but jerks who play soccer (videogame variety) in the podcast room had broken everything and there were no adults around to help figure it out.
 
So who here thinks it was extremely stupid to replace Hardcore with MLG?

*raises hand*


Give me back my hardcore. At least then I was able to play skirmish games with a group of 4. Team Objective is a joke to find a match, and it has been for months.
 
Jesus this thread is moving as fast as the bungie.net updates. Just ranked up to 39 woo, if anyone wants to help me get to the big 4-0 in Team Slayer that'd be cool.
 
Since Mister Chief has retired along with Frankie, are there any planned new meme/icon/character replacements for use within the weekly updates? :D
 
I'm a little behind on Halo 3 these days, but I'm having an issue:

The Heroic DLC is required for (at least) ranked Team Slayer, Team Objective and BTB. I can play on TS and TO no problem, but when I try to do BTB it says I don't have the required maps, but I do! Any insight would be appreciated.
 
LunaticPuma said:
So who here thinks it was extremely stupid to replace Hardcore with MLG?

*raises hand*


Give me back my hardcore. At least then I was able to play skirmish games with a group of 4. Team Objective is a joke to find a match, and it has been for months.

Skirmish games? what do you mean...

MLG >>> Hardcore. Hardcore had like 1200 people tops at times and constantly resulted in 3v3s. On maps like Isolation CTF you basically got a flag cap if you could manage to get a double kill which was very easy if you managed to get rockets. The whole hardcore playlist was bad.

MLG's mapset and weapon set, along with the base setting changes makes for a WAY better playlist. Especially the inclusion of Onslaught.

And because of the MLG name use it gets attention from MLG players that normally wouldn't bother with Hardcore. Resulting in more players and more 4v4's even at the higher ranks.
 
Orellio said:
I'm a little behind on Halo 3 these days, but I'm having an issue:

The Heroic DLC is required for (at least) ranked Team Slayer, Team Objective and BTB. I can play on TS and TO no problem, but when I try to do BTB it says I don't have the required maps, but I do! Any insight would be appreciated.

Same thing happens to me sometimes. It's a bug. When you first start up Halo 3, go to the Custom Games lobby and let it load the map. Once it's done, open the Maps menu and the Heroic maps should be there. Now you can go into Matchmaking.
 
Orellio said:
I'm a little behind on Halo 3 these days, but I'm having an issue:

The Heroic DLC is required for (at least) ranked Team Slayer, Team Objective and BTB. I can play on TS and TO no problem, but when I try to do BTB it says I don't have the required maps, but I do! Any insight would be appreciated.

Are you talking about RBTB? Because there's a bug in there right now that requires you to also have the Legendary DLC maps to play it. If you don't have the Legendary Maps, then PM me, I have a points code sitting here.
 
Dax01 said:
Got a question I have been meaning to ask. I know that the name Bungie is a punchline for a joke. What is that joke?
Very few know. I recall Frank saying in an interview way back when he first got hired at Bungie that he was one of about a half-dozen people who knew what "Bungie" meant.
 
Oozer3993 said:
Same thing happens to me sometimes. It's a bug. When you first start up Halo 3, go to the Custom Games lobby and let it load the map. Once it's done, open the Maps menu and the Heroic maps should be there. Now you can go into Matchmaking.

Nope. RBTB is bugged to require legendary maps. Will be fixed in the next update.

after they're done testing it


Dax01 said:
Got a question I have been meaning to ask. I know that the name Bungie is a punchline for a joke. What is that joke?

They've never told / given a lot of fake answers.
 
xxjuicesxx said:
Skirmish games? what do you mean...

MLG >>> Hardcore. Hardcore had like 1200 people tops at times and constantly resulted in 3v3s. On maps like Isolation CTF you basically got a flag cap if you could manage to get a double kill which was very easy if you managed to get rockets. The whole hardcore playlist was bad.

MLG's mapset and weapon set, along with the base setting changes makes for a WAY better playlist. Especially the inclusion of Onslaught.

And because of the MLG name use it gets attention from MLG players that normally wouldn't bother with Hardcore. Resulting in more players and more 4v4's even at the higher ranks.

MLG is not fun.
 
LunaticPuma said:
Give me back my hardcore. At least then I was able to play skirmish games with a group of 4. Team Objective is a joke to find a match, and it has been for months.
Don't you like the MLG objective games? It's 5/11ths objective (well, slightly less at the moment because Pit Flag is temporarily gone).

Also Team Objective seems fine for getting games now that mixed party restrictions are gone. I'm level 30 and have no problem as long as I wait until America o'clock to get on. Maybe give it a go if you haven't recently.
 
I like what MLG has done with the gameplay: no radar, 110 percent speed, etc. But I absolutely hate the weapon set. If Bungie could combine the MLG settings with the Hardcore maps, I'd be happy. Still, MLG is a decent vacation from regular MM.
 
alisdair said:
Don't you like the MLG objective games? It's 5/11ths objective (well, slightly less at the moment because Pit Flag is temporarily gone).

Also Team Objective seems fine for getting games now that mixed party restrictions are gone. I'm level 30 and have no problem as long as I wait until America o'clock to get on. Maybe give it a go if you haven't recently.

I hate MLG gametypes for various reasons such as lack of equipment and their preference to not use certain weapons. Their rulesets are okay, but I don't have fun playing their games. Give me skirmish (aka objective) anyday.
 
JdFoX187 said:
I like what MLG has done with the gameplay: no radar, 110 percent speed, etc. But I absolutely hate the weapon set.
I like the weapon set, but I think it could do with a bit more variety. I don't really understand why they don't use the sword, for example. On the other hand, there are a lot of weapons that just don't play well with 110% damage and no radar.
 
LunaticPuma said:
Can Shiska or Luke please explain this:

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=522677123&player=LunaticPuma

The game should be a tie, but in the post game lobby blue team (my team) was in 2nd place with red in 1st. I went down from 46 to 45 despite being +5. Why isn't it just a tie? Also, why do tie games sometimes result in rank loss?

Depends on who you tie against. In that specific game, the TrueSkill system expected you to beat them (since they're all lower leveled than you), so the tie resulted in you ranking down since you tied against players that are low level.
 
LunaticPuma said:
Can Shiska or Luke please explain this:

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=522677123&player=LunaticPuma

The game should be a tie, but in the post game lobby blue team (my team) was in 2nd place with red in 1st. I went down from 46 to 45 despite being +5. Why isn't it just a tie? Also, why do tie games sometimes result in rank loss?

You went down because you were the higher ranked team so you were expected to win by the MM system but instead you just tied. In return they actually gained trueskill because they were expected to lose but they pulled off a tie.

Remember an EXP point does not mean you gained trueskill points. Its easier to see this in Lone Wolves but this is as good of an example as any.

Just adding in that your rank COMPARED to their rank is the second most important factor it seems in the ranking system. Of course 1st would be if you won or lost. And third would be the amount of games played in the specific playlist.

Ninja'd by Domino
 
alisdair said:
I like the weapon set, but I think it could do with a bit more variety. I don't really understand why they don't use the sword, for example. On the other hand, there are a lot of weapons that just don't play well with 110% damage and no radar.
I don't know about the sword. I guess it's still a cheap weapon to them. I find myself exchanging it for a mauler or shotgun though, and I believe both of those weapons are in MLG. But I think the shotgun and the up-close weapons would be the only ones that would greatly affect the game.

In the end, MLG is still trying to recapture the overall feel of Halo: Combat Evolved.
 
JdFoX187 said:
In the end, MLG is still trying to recapture the overall feel of Halo: Combat Evolved.

I believe MLG tries to make its settings and weapon selections to increase the speed of the games (not in total gametime but in battle speed take a few shots on the enemy and back out to allow someone else to finish) and to focus on teamwork over weapon control. This means focusing on long range weapons that allow for teamshooting (crossfire) and map control.

The sword is a total opposition of this ideal, sword being a weapon that promotes camping around corners and a slower paced waiting game.
 
What's a Bungie? said:
The origin of the name "Bungie" is the subject of conflicting answers. Many in the company treat it as a closely guarded secret, While a bonus disc provided in the Halo 3 Legendary Edition states the name is "the punchline to a dirty joke", the explanation has been used before by Bungie for other questions as explanations for other company secrets. According to the Marathon Scrapbook company founder Alex Seropian "agonized over what he would name his company, finally settling on 'Bungie' because 'it sounded fun.'"

.
 
xxjuicesxx said:
I believe MLG tries to make its settings and weapon selections to increase the speed of the games (not in total gametime but in battle speed take a few shots on the enemy and back out to allow someone else to finish) and to focus on teamwork over weapon control. This means focusing on long range weapons that allow for teamshooting (crossfire) and map control.

The sword is a total opposition of this ideal, sword being a weapon that promotes camping around corners and a slower paced waiting game.
Which is pretty much what Halo: Combat Evolved was :D

But you also have to consider the maulers being in there as well. They kill a lot easier than the sword does. I'd also consider them cheaper because of the insane lunge range, which is almost comparable to a sword at times.
 
JdFoX187 said:
Which is pretty much what Halo: Combat Evolved was :D

But you also have to consider the maulers being in there as well. They kill a lot easier than the sword does. I'd also consider them cheaper because of the insane lunge range, which is almost comparable to a sword at times.
Let's not forget the beast that was the Halo 1 shotgun. It could kill from greater range than the sword/shotty/mauler in H2 or H3.

Oh how I loved plowing through the Flood with that bad boy.
 
GhaleonEB said:
Let's not forget the beast that was the Halo 1 shotgun. It could kill from greater range than the sword/shotty/mauler in H2 or H3.

Oh how I loved plowing through the Flood with that bad boy.
Oh, and it felt like you could fire that beast for hours before reloading. Yum.
 
GhaleonEB said:
Let's not forget the beast that was the Halo 1 shotgun. It could kill from greater range than the sword/shotty/mauler in H2 or H3.

Oh how I loved plowing through the Flood with that bad boy.

Or camping Hang 'em High in a FFA match. Shit, I remember people bitching at me SO much. Ahhhh memories...
 
JdFoX187 said:
In the end, MLG is still trying to recapture the overall feel of Halo: Combat Evolved.

While this may be true, I don't get that feeling at all. To me it feels like they're trying to set-up artificially long, drawn out battles. Too much cat & mouse with no real flow to the games (including objective games).
 
LunaticPuma said:
While this may be true, I don't get that feeling at all. To me it feels like they're trying to set-up artificially long, drawn out battles. Too much cat & mouse with no real flow to the games (including objective games).


Are you going on what you've played, or what you've seen in the actual Tournament?
 
A couple things about Halo 3's campaign:
1. I felt that not giving the Arbiter his own levels was a mistake. His perspective in Halo 2 added depth to the story, and he hardly speaks in any of the Halo 3 cutscenes.
2. I still don't understand Cortana's situation.
 
JdFoX187 said:
In the end, MLG is still trying to recapture the overall feel of Halo: Combat Evolved.

I don't get that feeling at all. For one, like it or not there is no pistol and frankly Halo CE was all about the pistol. Not only that Halo CE featured epic vehicular combat MLG does not. If anything this mimics Halo 2 much more with the birth of BR play.
 
Dax01 said:
A couple things about Halo 3's campaign:
1. I felt that not giving the Arbiter his own levels was a mistake. His perspective in Halo 2 added depth to the story, and he hardly speaks in any of the Halo 3 cutscenes.
2. I still don't understand Cortana's situation.

I kinda felt like I was playing for the MC and arbiter in Halo 3, since they got on the same page at the end of 2. It wasn't like they were after different goals anymore.


What don't you get about Cortana?
 
Status
Not open for further replies.
Top Bottom