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The Official Halo 3 Thread

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Buttonbasher said:
Wasn't it already confirmed that it's Regular Boxart for Legendary?

Super late response, but I'm 99% sure when I asked way earlier on in this thread someone said or linked to something that said the case insert will be different for the LE. I don't know why stinkles always ignores my question about that :(

college_boy said:

:lol :lol
 
just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?
 
swander said:
just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?

They knew it wasn't what they or the fans wanted. They just couldn't do anything about it since they had frakked up their development schedule so bad at that point.
 
Scarecrow said:
Humiliatingly enough, I had my first Halo 3 dream last night. It was weird, like I was playing with a controller, yet I was also physically inside the game. Sucks to wake up and realize you still have two weeks to wait for real gratification.

I've had two Halo dreams in recent weeks...

In the first I was playing a CTF-like game against a group of Elites. Yeah, me versus about ten of them -- mandibles ready to tear me apart and everything. It was pretty scary. We were in some kind of industrial area, similar to what you'd see near the riverfront where I live. The thing is, we weren't searching for a flag -- some old lady named Ms. Fish asked us to find her cookies, and we were just kinda doing her a favor. Never found'em, either.

The second dream had me playing a multiplayer map based on Tsavo Highway, but in some kind of horribly boring alternative universe. The map was dull as hell... Just a simple square arena set-up, with a raised level on the outer edge for people to drop down from. I was really happy to wake up and realize the map doesn't actually exist.

Then in the third one I had a threesome with Gravemind and a Brute Chieftan and it was hott secks. Gravity hammer ftw.
 
swander said:
just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?

On its own, yeah it sucks, but as a warm up for Halo 3? It's freaking awesome :D
 
btw, I guess the answer to the question is "yes", but is it official when the ad will be released? I've missed *a lot* of the pages.

*EDit*
Ah, yes. Just a couple of hours left then.
 
swander said:
just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?

The ending is pretty fucking amazing In my Opinion. But I finished the game for the first time last month.
 
Manager said:
Not long now until the Halo 3 ad debuts. I'll just continue to warm up with
http://www.youtube.com/watch?v=TEWIw-a0GJw

Sad thing is... its still so true in Halo 2. I played a few games of Halo 2 last night and while my team said nothing they were running around screaming like little girls pissed that we were WTF PWN'ing them.

Oh, and I sucked it up hardcore last night. My game play was seriously rusty...
 
godhandiscen said:
Are you guys afraid of Harry Potter fans spoiling the story to people on the pick up lines during the midnight release? Now I am even scared of picking up my copy. This is going too far.

Why the hell would I spoil the Halo 3 story for someone?
 
i would have been better if after [HALO 2 SPOILERS NOT HALO 3]
guilty spark or whoever it is shows all the other rings are active, and says that they can be armed from the ark, it just cut to chief's ship and zoomed in on his helmet or something, instead of telling us that he was going to 'finish the fight', making us think HELL YEAH IT'S NOT OVER YET and then bam, credits
 
For those who haven't paid off the Legendary addition, you can now get an extra 30% for trade-ins that go toward Halo 3 at Gamestop. Got the automated call this morning...
 
StUnNeR H2K said:
Sad thing is... its still so true in Halo 2. I played a few games of Halo 2 last night and while my team said nothing they were running around screaming like little girls pissed that we were WTF PWN'ing them.

Oh, and I sucked it up hardcore last night. My game play was seriously rusty...

You should play with Urk and his two friends he had on last night. Both funny as hell and just as rusty. You forget where things are, don't know the new maps as well, and all that. It was oddly fun losing about 10 Team Slayer matches in a row with them last night. I think their goal was to get my rank to 20 but we screwed the pooch on the last two games and won.
 
GhaleonEB said:
http://multiplayerblog.mtv.com/2007/09/13/things-ive-done-beat-three-halos-in-three-days/

Guy from MTV news plays through all three Halo games in three days. Nothing about Halo 3 but a fun read. (I can't find the byline, I think he post here.)

Wow. I'm shocked that his replay impressions of Halo:CE were so negative. I recently replayed Halo 2 and Halo 1 (in that order), and I loved the prequel so much more. Which baffles me, honestly. Every visible, tangible element of H2 is improved over H1, yet it just doesn't measure up some how.

But none of this will matter in 10 days. :D
 
DoctorWho said:
Fucking Harry Potter fans. You should all be rounded up and sent to an island. We don't need you spoiling Halo 3!

Harry Potter's story is infinitely more important and way better than Halo's, (:P) but that doesn't mean I'd spoil Halo's story- even for someone who'd spoiled HP for me. Beat the crap out of them, yeah, but spoil them? Nah.

(This brings up an interesting aside on the nature of what we value most in punishing. If I so much as lay a finger on you in public, the consequences would be much more dire for me- law wise- than if I spoiled something really important to you like Halo or HP. Yet the pain from my punches- brutally world-shattering as they are- might last an hour, whereas if I spoiled a story, you'd never get to experience that story fresh and it would always be ruined for you. Seems kinda idiotic to me- is this just another example of unsaid rule that the physical realm > mental realm to the human race? This is quite a tangent. :lol )
 
I want this so bad but I don't own an effing 360. Considering buying one but just bought some bunnies and need to save money for them. Is it possible to enjoy Halo 3 with the core 360?
 
evilromero said:
I want this so bad but I don't own an effing 360. Considering buying one but just bought some bunnies and need to save money for them. Is it possible to enjoy Halo 3 with the core 360?

I will send you a dollar if you post a picture of your bunnies.
 
Exarchos said:
It's a book.

I know, hence the main reason why.

Guys, I was just throwing that comment in there to show how much more I value HP's story so that when I said I wouldn't spoil Halo's story even for someone who'd spoiled HP's story for me, it actually had some meaning. Don't take it that seriously.

Enough of this derail- back to teh Halos.
 
traveler said:
I know, hence the main reason why.

Guys, I was just throwing that comment in there to show how much more I value HP's story so that when I said I wouldn't spoil Halo's story even for someone who'd spoiled HP's story for me, it actually had some meaning. Don't take it that seriously.

Enough of this derail- back to teh Halos.

*Wipes brow*
 
omg.kittens said:
Wow. I'm shocked that his replay impressions of Halo:CE were so negative. I recently replayed Halo 2 and Halo 1 (in that order), and I loved the prequel so much more. Which baffles me, honestly. Every visible, tangible element of H2 is improved over H1, yet it just doesn't measure up some how.

But none of this will matter in 10 days. :D

Nostalgia much?
 
swander said:
just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?
Read the Wired article in the OP. Heck, just this part:

Bill Gates and CEO Steve Ballmer began pushing hard for a sequel.

The pressure to deliver nearly destroyed Bungie. When it began making the original Halo, the design team consisted of 10 people. They could all sit in a single room and communicate by yelling over their shoulders or peering at each other's cool creations onscreen. To make Halo 2, the company ballooned to more than 60. Separate teams formed to design each level of the game, but they didn't coordinate their efforts: When project leaders assembled the pieces for the first time, they discovered that the story was incomprehensible and the game whipsawed from too easy to nearly impossible.

"It was a disaster in the game-story campaign," admits Harold Ryan, the studio manager. "We looked around the room going, 'I don't want to play this. I don't want to make this.'" They threw out 80 percent of the work they'd done and started over. But they now had barely a year and a half to reconstruct the entire game.

Luckily, Bungie had a secret weapon. Because games were becoming a new focus for Microsoft, the company had built a dedicated usability lab for stress-testing its titles. Bungie tapped Pagulayan, a recent PhD graduate in experimental psychology from the University of Cincinnati, to refine Halo 2 in the facility. Pagulayan's team quickly went to work building tools for extracting gameplay data, including the location of each player and when and where they fired weapons, rode vehicles, killed aliens, and died. They ran weekly tests, analyzing 2,300 hours of play by 400 gamers in under two months. Over and over again, they found snags — a mutant alien that was far too powerful, a lava pit that too many players fell into.

But the time constraints were daunting, and the lab wasn't able to catch everything. In the end, Halo 2 was a less complex, less satisfying game than the first Halo. In the original, players had three equally powerful ways to attack: gun, grenade, or punch attack — the "golden tripod," as Jamie Griesemer, Bungie's head of gameplay design, dubbed it. Like a game of rock-paper-scissors, part of the fun was frantically deciding which method would work best. But in Halo 2, the designers decided to let players wield two guns, an option so overpowering that players rarely used any other form of attack. Perhaps worst of all, Bungie's team didn't have time to finish their story. Halo 2 ended with Master Chief announcing that he's returning to Earth and "finishing this fight" against the alien force. Then... nothing. The credits roll. It was as if the coders had simply turned off their computers and walked away. In public, Bungie employees put on a brave face, but privately they were chagrined. "Just as the game was going out the door, everybody was kind of like, Holy shit — this is not what we like here," recalls Brian Jarrard, Bungie's head of community relations.
 
GhaleonEB said:
Read the Wired article in the OP. Heck, just this part:

I'm kinda curious though- how else would they have ended it? I mean, you can't finish the fight until Halo 3 and the game already had a conclusion in the form of Tartarus' defeat and the destruction of a second Halo- where was the next logical step for them to finish it?
 
Littleberu said:
Nostalgia much?

I guess, maybe. I think it's more technical than that though, and I've never been good at identifying and detailing the technical elements of games. I think the dialogue is infinitely better, the story cleaner/more concise, and I think the combat is more fun/focused. The grenades actually do some effing damage, and the Grunts give you plenty of opportunities to use'em.

But yeah, it could just be me reminiscing on the good ol' days of 2001.
 
traveler said:
I'm kinda curious though- how else would they have ended it? I mean, you can't finish the fight until Halo 3 and the game already had a conclusion in the form of Tartarus' defeat and the destruction of a second Halo- where was the next logical step for them to finish it?

http://www.1up.com/do/blogEntry?bId=8367899&publicUserId=5655917

By all accounts, the final version of Halo 2 was significantly improved over its messy alpha iteration. Even so, you can see hints of its troubles in the final leg of the journey as the point of view flits rapidly from Master Chief to Arbiter and back again. I interviewed Joe Staten (one of the series' lead writers) for the EGM cover story, and he summed up the problem quite succinctly:

"When you have two protagonists and you put them at odds at the beginning and gradually move them closer together so that they have the same goals, it falls a little flat if you don't present the player with that final dramatic action so the guys are unified. In Halo 2, right as we brought them together, the game ended."

The Arbiter and the Chief were to fight together in a climactic battle on earth at the end of Halo 2, finally converging their storylines.
 
Littleberu said:
Nostalgia much?

i just palyed through Halo:ce and Halo 2 for the first time about a month ago and I reallly preferred Halo:ce.

I guess i just enjoyed the encounters alot more....
 
GhaleonEB said:
http://www.1up.com/do/blogEntry?bId=8367899&publicUserId=5655917



The Arbiter and the Chief were to fight together in a climactic battle on earth at the end of Halo 2, finally converging their storylines.

Ahh, that would have been intesting- but what would the battle have sought to achieve? How would it be climatic? Because (a) they couldn't save Earth in this one, (b) the Ark wasn't supposed to be in this one (other than the mention), and (c) the Covenant have to have a presence on Earth in Halo 3. So I'm still kinda curious as to how it could have provided a "climax" in some way other than uniting the two characters.
 
traveler said:
Ahh, that would have been intesting- but what would the battle have sought to achieve? How would it be climatic? Because (a) they couldn't save Earth in this one, (b) the Ark wasn't supposed to be in this one (other than the mention), and (c) the Covenant have to have a presence on Earth in Halo 3. So I'm still kinda curious as to how it could have provided a "climax" in some way other than uniting the two characters.

Why? You think Halo 3 will finish on earth? Earth is only the beginning : There is still Cortana and the Gravemind to deal with. And they are on High Charity.
 
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