Buttonbasher said:Wasn't it already confirmed that it's Regular Boxart for Legendary?
college_boy said:
swander said:just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?
Scarecrow said:Humiliatingly enough, I had my first Halo 3 dream last night. It was weird, like I was playing with a controller, yet I was also physically inside the game. Sucks to wake up and realize you still have two weeks to wait for real gratification.
swander said:just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?
Thats fucking awesome. I can't wait to play Halo 3 with teh kiddies. I just saw this Korean ad..Manager said:Not long now until the Halo 3 ad debuts. I'll just continue to warm up with
http://www.youtube.com/watch?v=TEWIw-a0GJw
swander said:just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?
college_boy said:
Manager said:Not long now until the Halo 3 ad debuts. I'll just continue to warm up with
http://www.youtube.com/watch?v=TEWIw-a0GJw
That is just perfect :lol :lol :lolManager said:Not long now until the Halo 3 ad debuts. I'll just continue to warm up with
http://www.youtube.com/watch?v=TEWIw-a0GJw
godhandiscen said:Are you guys afraid of Harry Potter fans spoiling the story to people on the pick up lines during the midnight release? Now I am even scared of picking up my copy. This is going too far.
danwarb said:
traveler said:Why the hell would I spoil the Halo 3 story for someone?
GhaleonEB said:http://multiplayerblog.mtv.com/2007/09/13/things-ive-done-beat-three-halos-in-three-days/
Guy from MTV news plays through all three Halo games in three days. Nothing about Halo 3 but a fun read. (I can't find the byline, I think he post here.)
StUnNeR H2K said:Sad thing is... its still so true in Halo 2. I played a few games of Halo 2 last night and while my team said nothing they were running around screaming like little girls pissed that we were WTF PWN'ing them.
Oh, and I sucked it up hardcore last night. My game play was seriously rusty...
GhaleonEB said:http://multiplayerblog.mtv.com/2007/09/13/things-ive-done-beat-three-halos-in-three-days/
Guy from MTV news plays through all three Halo games in three days. Nothing about Halo 3 but a fun read. (I can't find the byline, I think he post here.)
DoctorWho said:Fucking Harry Potter fans. You should all be rounded up and sent to an island. We don't need you spoiling Halo 3!
It's a book.traveler said:Harry Potter's story is infinitely more important and way better than Halo's,P)
traveler said:Harry Potter's story is infinitely more important and way better...
evilromero said:I want this so bad but I don't own an effing 360. Considering buying one but just bought some bunnies and need to save money for them. Is it possible to enjoy Halo 3 with the core 360?
Exarchos said:It's a book.
traveler said:I know, hence the main reason why.
Guys, I was just throwing that comment in there to show how much more I value HP's story so that when I said I wouldn't spoil Halo's story even for someone who'd spoiled HP's story for me, it actually had some meaning. Don't take it that seriously.
Enough of this derail- back to teh Halos.
omg.kittens said:Wow. I'm shocked that his replay impressions of Halo:CE were so negative. I recently replayed Halo 2 and Halo 1 (in that order), and I loved the prequel so much more. Which baffles me, honestly. Every visible, tangible element of H2 is improved over H1, yet it just doesn't measure up some how.
But none of this will matter in 10 days.![]()
Read the Wired article in the OP. Heck, just this part:swander said:just finished my warmup runthrough of halo 2. that ending still pisses me off. did nobody at any point think how awful that ending is?
Bill Gates and CEO Steve Ballmer began pushing hard for a sequel.
The pressure to deliver nearly destroyed Bungie. When it began making the original Halo, the design team consisted of 10 people. They could all sit in a single room and communicate by yelling over their shoulders or peering at each other's cool creations onscreen. To make Halo 2, the company ballooned to more than 60. Separate teams formed to design each level of the game, but they didn't coordinate their efforts: When project leaders assembled the pieces for the first time, they discovered that the story was incomprehensible and the game whipsawed from too easy to nearly impossible.
"It was a disaster in the game-story campaign," admits Harold Ryan, the studio manager. "We looked around the room going, 'I don't want to play this. I don't want to make this.'" They threw out 80 percent of the work they'd done and started over. But they now had barely a year and a half to reconstruct the entire game.
Luckily, Bungie had a secret weapon. Because games were becoming a new focus for Microsoft, the company had built a dedicated usability lab for stress-testing its titles. Bungie tapped Pagulayan, a recent PhD graduate in experimental psychology from the University of Cincinnati, to refine Halo 2 in the facility. Pagulayan's team quickly went to work building tools for extracting gameplay data, including the location of each player and when and where they fired weapons, rode vehicles, killed aliens, and died. They ran weekly tests, analyzing 2,300 hours of play by 400 gamers in under two months. Over and over again, they found snags a mutant alien that was far too powerful, a lava pit that too many players fell into.
But the time constraints were daunting, and the lab wasn't able to catch everything. In the end, Halo 2 was a less complex, less satisfying game than the first Halo. In the original, players had three equally powerful ways to attack: gun, grenade, or punch attack the "golden tripod," as Jamie Griesemer, Bungie's head of gameplay design, dubbed it. Like a game of rock-paper-scissors, part of the fun was frantically deciding which method would work best. But in Halo 2, the designers decided to let players wield two guns, an option so overpowering that players rarely used any other form of attack. Perhaps worst of all, Bungie's team didn't have time to finish their story. Halo 2 ended with Master Chief announcing that he's returning to Earth and "finishing this fight" against the alien force. Then... nothing. The credits roll. It was as if the coders had simply turned off their computers and walked away. In public, Bungie employees put on a brave face, but privately they were chagrined. "Just as the game was going out the door, everybody was kind of like, Holy shit this is not what we like here," recalls Brian Jarrard, Bungie's head of community relations.
GhaleonEB said:Read the Wired article in the OP. Heck, just this part:
Littleberu said:Nostalgia much?
No dollar needed but here they are, Alice on the left, Patches on the right. Currently being bonded at the rescue shelter:McBradders said:I will send you a dollar if you post a picture of your bunnies.
evilromero said:No dollar needed but here they are, Alice on the left, Patches on the right. Currently being bonded at the rescue shelter:
![]()
traveler said:I'm kinda curious though- how else would they have ended it? I mean, you can't finish the fight until Halo 3 and the game already had a conclusion in the form of Tartarus' defeat and the destruction of a second Halo- where was the next logical step for them to finish it?
By all accounts, the final version of Halo 2 was significantly improved over its messy alpha iteration. Even so, you can see hints of its troubles in the final leg of the journey as the point of view flits rapidly from Master Chief to Arbiter and back again. I interviewed Joe Staten (one of the series' lead writers) for the EGM cover story, and he summed up the problem quite succinctly:
"When you have two protagonists and you put them at odds at the beginning and gradually move them closer together so that they have the same goals, it falls a little flat if you don't present the player with that final dramatic action so the guys are unified. In Halo 2, right as we brought them together, the game ended."
Littleberu said:Nostalgia much?
What are the main differences between regluar ol Halo and CE?Flock said:i just palyed through Halo:ce and Halo 2 for the first time about a month ago and I reallly preferred Halo:ce.
I guess i just enjoyed the encounters alot more....
Thanks! Indeed.Cute
No kittens required!
GhaleonEB said:http://www.1up.com/do/blogEntry?bId=8367899&publicUserId=5655917
The Arbiter and the Chief were to fight together in a climactic battle on earth at the end of Halo 2, finally converging their storylines.
What are the main differences between regluar ol Halo and CE?
GhaleonEB said:http://www.1up.com/do/blogEntry?bId=8367899&publicUserId=5655917
The Arbiter and the Chief were to fight together in a climactic battle on earth at the end of Halo 2, finally converging their storylines.
traveler said:Ahh, that would have been intesting- but what would the battle have sought to achieve? How would it be climatic? Because (a) they couldn't save Earth in this one, (b) the Ark wasn't supposed to be in this one (other than the mention), and (c) the Covenant have to have a presence on Earth in Halo 3. So I'm still kinda curious as to how it could have provided a "climax" in some way other than uniting the two characters.