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The Official Sid Meier's Civilization Revolution Thread

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Sid Meier's Civilization® Revolution™ is the latest offering in the legendary award winning Sid Meier's Civilization® series of strategy games, featuring the famous "just one more turn" addictive gameplay that has made this one of the greatest game series of all time. Civilization Revolution has been designed and built (by the legendary Sid Meier and his team at Firaxis) from the ground up for console and handheld systems delivering graphics, gameplay and controls that take full advantage of the hugely popular gaming platforms. Civilization Revolution is a watershed game offering players a chance to experience the epic empire building world of Civilization in a whole new way - in an accessible, visually immersive, fast paced, action-packed world that gamers crave.

Official Site
Official Trailer
NeoGaf Demo Thread (impressions and all)

Basic Information
Platforms: Xbox 360, PS3, and DS. Wii version is "on hold right now."
Release Dates: US: July 9th for all three platforms. Europe: June 13th for Xbox 360 and PS3; DS version to follow a month later in July as per 2K Elizabeth.
Developer: Firaxis Games
Publisher: 2K Games
Demo: Available for download via Xbox Live and PSN
DLC: (From the Official FAQ)
6. Will there be downloadable content?
There will be downloadable content, and details will come soon!

Boxart
Civrev_box.png


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Previews
IGN (Xbox 360 version)
IGN (PS3 version)
IGN (DS version)
IGN DS version Preview #2.
Team Xbox
Gamespot (Xbox 360 version)
Destructoid (all platforms)
Gametap (Xbox 360, PS3)

Interviews
GDC 2008 Sid Meier
E for All 2007

Gameplay
Wars and Favors

Screenshots
Xbox 360, PS3
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DS
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Reviews
Edge Magazine: 8/10
Game Informer: 9, 9.25
Hands down, best strategy title to appear on consoles to date.
EuroGamer: 8/10
This is easily one of the best strategy games on the current console generation...
CVG: 8.5/10
While far from as deep as the PC games, Revolution is a fine achievement, extremely accessible and great fun to play.
1UP/EGM: B+, A-, A-
But overall, given the high expectations, this is a brilliant port.

IGN: 8.8
The developers of Civ Rev made some tough but smart compromises, which resulted in a great console strategy game that could do with just a bit more depth. Overall though, this one’s a winner.

Tips and Tricks
Thanks Zzoram!
Civilization Revolution Tips

The border around your cities consists of tiles being worked by your cities. As your city population grows, they work more of the surrounding tiles, filling in your border. Tiles that are unworked may be traversed by other players, and you can manipulate worked tiles to form a tight seal to wall off part of the land for future filling in with cities.

Each city can produce either Gold OR Science from their trade tiles (red circles). If you set all your cities to produce Gold, your research will be paused.

City population grows with food. Each population allows your city to work an extra tile immediately surrounding the city. Only after a Courthouse is built can your citizens work tiles further from your city. A shortage of food can prevent your city population from growing enough to work all the good tiles within it's border, so place cities carefully.

Moving between cities connected by roads count as only 1 step. Take advantage of this to quickly transport troops to your front lines or for defense. Build a road to connect recently captured cities to your empire so you can quickly reinforce it and press on your invasion.

Combining 3 units of the same type can form an Army. Any individual upgrades the units had before forming an Army are kept, so if you combine 3 Legions with different upgrades, the Army will have all 3 upgrades when it is formed.

Retreating from combat gives the defending unit an upgrade, so only do it to save valuable Armies or you may give the enemy too many upgrades.

Catapults only have 1 defense, so they need to be defended at all times. To defend a unit, merely place a defending unit in the same tile. When a "stack" of units is attacked, the unit with the highest defense against the attacker is automatically selected to defend. This means that a Catapult should never be chosen to defend if you have other military units on the same tile.

When an opponent has a unit on a tile within your city's border, your citizens can no longer work that tile. Standing on strategic resources during an invasion is a way to further cripple defending cities by slowing their production of reinforcements.

Forests give a defensive bonus to your units, while hills give both defensive and offensive bonuses. When sieging enemy cities, you should stand on adjacent hills or forests to defend better against counter-attacks, and in the case of the hill, add attack power to improve your odds of breaking their defense.

Consider sending in a Spy before you attack an enemy city to sabotage the defensive bonus of garrisoned troops in a city, or to destroy Walls that may have been built.

Spies can be seen by other Spies. You can place Spies in your cities that are vulnerable to attack to prevent enemy Spies from infiltrating to destroy your defenses.

Caravans can walk into enemy territory without triggering war. As of this build, you can use Caravans to prevent your opponent from working certain tiles by standing on them. This is something that may eventually be addressed, but for now it can be abused.

Ideally you should have a city with high production (many hills, enough food to support population) that constantly outputs military units, even if you are not planning to win by Domination. You do not want to fall too far behind in unit count or you will be vulnerable to attack just before you reach your victory conditions.

Talk to AI players and ask them about world events. Sometimes they give you tips like telling you how many units are garrisoned in a rival's capital city. They are more likely to do that if they despise that civilization, and want someone to attack them.

Thanks, teh_pwn!
I know some people are having trouble getting anywhere with Deity because I was one of them. After getting raped countless times, I found a winning build strategy with the Japanese. With it I was able to get tanks/bombers/artillery in the 1700s. I saved this game, and used it to beat all 4 domination types.

Here's the basic idea:

1. Start the game as normal, build your city on the coast.
2. Make three warriors and send them out to kill barbarians as soon as their done separately. Even on Deity mode you'll win 95% of the time so long as you don't do something dumb like attacking over a river.
3. After the third warrior is done, manually allocate all workers to the sea, and set research to Bronze Working so you can use fish and create archers later. Setting your workers to the sea will kill production, but warriors aren't going to kill a Deity enemy anyway. Your city size and science production will blow past your enemies though.
4. Once Bronze Working is complete, tech to Code of Laws.
5. Soon your warriors should have gathered 100+ gold, which grants you a free settler. Allocate the workers similarly.
6. As soon as your city has grown beyond the sea, put workers on forests and make 3 archers in each city and combine into an army.
7. When Code of Laws is finished, immediately switch to Republic. This will allow you to mass settlers without wiping out population of the city that made the settlers. Around this time, your capital should have a pop of 6, and you should have about 200 gold. Notice how Republic allows you to make a settler for the cost of 1 pop (ie 2 science production), but that each settler makes a city of pop 3, which gives you 6 science production. The Japanese food bonus for water makes the cities quickly rebound, and this is why this strategy works so well.
8. Have both of your cities make about 3 settlers each, and use gold to rush at times. Have these cities focus on the sea and make archers.
9. After making about 12 cities, tech to democracy and switch government to democracy.
10. Make a pikemen army in each city for defense.
11. Build a library and temple in each city.
12. Once your bordering cities to enemies have defensive armies, deny every threat they send to you and they'll die every time they try to attack. Let them drain their resources on attacking you, while you tech.
13. Because this build strategy often entails low production, at some point around 500-1500 AD, you'll want to swap science with gold, and buy out markets, banks, courthouses, and harbors, and soon you're economy will be cranking 1,000+ gold per turn. Use that to buy out factories, and then switch back to science.

Miscellaneous
Civfanatics Info Center
Official FAQ

Add Yourself to GAF CIV GANG

View GAF CIV GANG Members
 

inner-G

Banned
Played the demo on PSN and loved it. Never played any of the previous Civilizations, (not a big PC gamer) but it is easy to get into. Reminded me of Populous.

Already got Burst Limit and MGS4 pre-ordered though...

Maybe by the time I finish MGS this will be $40 or something.
 

hie

Member
right on with the thread.

the demo exceeded my expectations greatly. in fact, i can't wait to get home and play the demo again!

can't wait for this. :D
 
hie said:
right on with the thread.

the demo exceeded my expectations greatly. in fact, i can't wait to get home and play the demo again!

can't wait for this. :D
No kidding. Going from the demo, this could turn out to be the best console RTS ever.
 

BlackMage

Banned
Played the demo, also. At first, I didn't think this game would adapt well to console, but I was wrong. This game rocks!
 

BlackMage

Banned
NetMapel said:
So can somebody quickly sum up how is this different from Civ IV ?

It basically IS Civ IV with some improvements and controller adaptability. It really is pretty good.
 

hie

Member
doodyball5 said:
It basically IS Civ IV with some improvements and controller adaptability. It really is pretty good.

yup. it's just missing some small stuff. very impressive.
 

gofreak

GAF's Bob Woodward
NetMapel said:
So can somebody quickly sum up how is this different from Civ IV ?

The things that struck me most...way smaller maps, slightly 'cuter' presentation (in terms of warbling voice acting on the advisors), no direct manual control over workers, simpler interface, religion doesn't seem to be as big a 'thing', new special kinds of discoverables..not just villages, much simpler infrastructure management (e.g. you build roads between cities via a one-click button)..
 
doodyball5 said:
It basically IS Civ IV with some improvements and controller adaptability. It really is pretty good.

It is Civilziation, no doubt about it. It is certianly not Civ4 refitted for console gaming.

The games have a completely different approach to the Civilization theme.
 

NetMapel

Guilty White Male Mods Gave Me This Tag
I see... I'm disappointed there is no Wii version. DS version looks too primitive :(
 

johnsmith

remember me
As a hardcore Civ 4 player I didn't like this at all. If you're a casual Civ 4 player, playing on the low difficulty levels, you might like this. But if you can beat the game on monarch or play marathon speed games this just isn't for you.

There seems to be no penalty for expanding as rapidly as you can build settlers, for example. Since there are no maintenance costs, and no science slider. In Civ 4 nonstop expansion is economic suicide.
 
NetMapel said:
So can somebody quickly sum up how is this different from Civ IV ?

Really super duper high level difference between the two is that CivRev gives the player less strategic choices, but each choice is on average more meaningful than those in Civ4.

In terms of the minutae between the two games-

- CivRev has a much reduced social choices model than Civ4 did.
- CivRev has no notion of the "worker" unit to perform tasks like road building and tile improvments. Per-tile production increases are unlocked via tech and city improvements.
- City health model has been removed. Happiness model is more simple to manage than in Civ4.
- Diplomatic options have been scaled down. Trading resources, open borders, non-agression stuff is no longer available.
- Specialists, from what I can tell, have been removed from CivRev (this is a big deal for high level Civ4 players, who build ridiculous economies off of specalists).
- Espionage is greatly simplified.
- Units can now be placed into three-sized homogenous stacks for better comined defense/attack.
- Trade routes no longer exist. Resources no longer have civilization-wide impacts (like +1 happy for furs/gold, etc.)

That's just some stuff off the top of my mind. I'm not saying that CivRev isn't a good game-my praise for its focused design cannot be understated-but it's not Civ4, nor is it trying to be.
 
johnsmith said:
There seems to be no penalty for expanding as rapidly as you can build settlers, for example. Since there are no maintenance costs, and no science slider. In Civ 4 nonstop expansion is economic suicide.

In CivRev, REXing is mostly curbed by geography, and ICS is discouraged due to city specialization and the huge economies of scale that city improvements give when combined with working large numbers of tiles.

btw for those of you not used to Civ moonspeak:

REX-Rapid EXpansion, to build as many cities as possible right from the start to claim the most land. Changes to upkeep costs in Civ4 prevented this from being a valid tactic.

ICS - Infinite City Spam, the notion of building many smaller cities that work less tiles rather than very large cities.
 
I love how you can form an army in this game. Oh, and I edited the OP slightly to give some information about the "state" of the Wii version, and DLC.
 
Fragamemnon said:
It is Civilziation, no doubt about it. It is certianly not Civ4 refitted for console gaming.

The games have a completely different approach to the Civilization theme.

Yep, it struck me as closer to Civ 2 in feel than anything.
 
monkspider said:
Yep, it struck me as closer to Civ 2 in feel than anything.

Yeah, I got that too. Especially when looking at the changes to government, which is a total throwback to the Civ2 model. Though I admit Communist Egypt was pretty awesome.

I think Sid getting all hands-on with CivRev in so many ways probably is the reason why the game feels sometimes like a throwback to the older games in the franchise.
 
Dr. Kitty Muffins said:
I can't wait for the DLC. My 120GB HDD needs to be filled.
I wonder what it could be. A new map maybe? More civilizations? And edited the OP to include some screenshots of all three versions.
 

BeeDog

Member
Damn, went out today and totally forgot about this demo. Will need to try it ASAP and see what all the Civ fuzz is about (*gasp* I've never tried the PC games).
 

Durante

Member
Either the release date in the OP is wrong, or you made the thread a month too early -- I guess the former.

I'm not interested in the console versions since I'd rather play Civ4 when I'm at home, but the DS version may be interesting. Looking forward to hearing impressions.
 
Durante said:
Either the release date in the OP is wrong, or you made the thread a month too early -- I guess the former.

I'm not interested in the console versions since I'd rather play Civ4 when I'm at home, but the DS version may be interesting. Looking forward to hearing impressions.
The European release date is June 13th for PS3 and 360 (DS will arrive a month later), that's a week away, and the US's is July 9th for all three platforms.
 

Durante

Member
Dax01 said:
The European release date is June 13th for PS3 and 360 (DS will arrive a month later), that's a week away, and the US's is July 9th for all three platforms.
Ah, so this is a thread for the European console release (for now). I thought it would be June 9th in the US since its unusual for us Europeans to get a game first. Thanks for the clarification.

Fragamemnon said:
As I had so hoped, the One City Challenge returns in an achivement. Good show Firaxis.
Hmm, is "King" difficulty comparable to Monarch in Civ4? If so, that one city challenge should really be quite challenging. Though, on the smaller maps it might be less of a disadvantage?
 
Durante said:
Ah, so this is a thread for the European console release (for now). I thought it would be June 9th in the US since its unusual for us Europeans to get a game first. Thanks for the clarification.
Yeah for at least a month this thread will be home to European impressions, then the US players on going to jump on the boat. For now it seems, though, we won't get impressions of the DS version at least until the US release.
 

Ranger X

Member
Nobody annoyed to death by the advisors?

Why the fuck didn't record voices? I can't stand their blabber and they animate crazy all over the screen (at least in 4:3 it's horrible).

Seriously this is quite game-breaking for me. I might have bought this buy i will rethink twice now.
 

hie

Member
Ranger X said:
Nobody annoyed to death by the advisors?

Why the fuck didn't record voices? I can't stand their blabber and they animate crazy all over the screen (at least in 4:3 it's horrible).

Seriously this is quite game-breaking for me. I might have bought this buy i will rethink twice now.

why not just turn their voices down/off?
 
Ranger X said:
Nobody annoyed to death by the advisors?

Why the fuck didn't record voices? I can't stand their blabber and they animate crazy all over the screen (at least in 4:3 it's horrible).

Seriously this is quite game-breaking for me. I might have bought this buy i will rethink twice now.
You can turn the voices off.
 

Ranger X

Member
Dax01 said:
You can turn the voices off.

Does this turn off other voices that might be important or there is simply no voices in that game? I will definetely try to play with the voices off.
 
Ranger X said:
Does this turn off other voices that might be important or there is simply no voices in that game? I will definetely try to play with the voices off.
There aren't really any important voices in the game. Anything that is worth saying is available to you in text.
 
The voices are...a bit odd. They do seem to fit the game well though. Especially like how in the demo it randomly plays Baba Yetu (menu music in Civ 4) when you move the cursor over a friendly village.

Definitely picking this up for the DS (portable Civ :D ), but perhaps also for the 360. A bit odd that I'm considering the latter, since I have Civ 4 and my 360 goes through my computer monitor, but the demo was pretty enjoyable, and if there's a sizable community after launch it may be worth it for the multiplayer.
 

Spoit

Member
I don't know how I feel about the console version after playing the demo, but I'll definitely pick up the DS version if it's similar gameplay with civ2 graphics. But more importantly, Catherine is even more of a fox than in Civ4
 
Really looking forward to playing the demo. (27%, curse this slow DSL!)

Civ3 was a lot of fun, but I missed Civ4 and the positive impressions for this game are encouraging, so it might be a good time for me to get back into the series.
 
I like the advisors.. even if they are annoying.. they are suppose to be.

The DS Version looks a bit cramped but I will still buy it.. portable Civ ftw.
 

vpance

Member
Pretty good demo. Got kind of burnt out playing those Civ4 marathon games and never really finishing because it got boring. This seems perfect. Just wish it was a downloadable game so I could launch it without putting a disk in..
 

ElyrionX

Member
Alright, I've never played a Civilization game before and coincidentally, I was going to pick up Civ IV in a couple of weeks. So, between this and Civ IV, which one would you guys recommend?
 

Jtrizzy

Member
Wow. I'd never played a Civ or any game of this genre before and I am absolutely loving the demo. I will be getting this day one. Sucks it doesn't come out for another month in the US.
 
ElyrionX said:
Alright, I've never played a Civilization game before and coincidentally, I was going to pick up Civ IV in a couple of weeks. So, between this and Civ IV, which one would you guys recommend?
It depends on your preference I guess. Which version were you thinking about getting console-wise? If it is the 360, then you got to look at gamepad vs keyboard and mouse (which is more comfortable to you), how much achievements matter to you, if you prefer console over PC, etc. In the long run, though, I would recommend getting both: let's just say each game is a different beast of the same species. Try out the demo for Civ Rev before you make your decision.
 

Aaron

Member
I've already played the demo five times and it's so frustrating how the demo is long enough for you to get a good empire going, but just as you're laying waste to everything in sight... thank you for playing! GRRR. The more I play though, the more impressed with it I am.
 

Ranger X

Member
Wow. Gave the game another chance and i'm just getting out of an almost 4 hours game.
I'm really liking the game. I will probably buy it next week.

The only thing i'm not sure about is that it seems to be quite open. SO many options and courses of actions. I feel pretty much any route could lead to victory.
 

Corran Horn

May the Schwartz be with you
Never played a civ game before and was playing demo on ps3...thought I was doing pretty well until I could not destroy 2 places due to the archers that were defending the towns were destroying my armys lol.

I should see if I could get an older version for discount price somewhere :eek:
 

xbhaskarx

Member
After playing the demo, I'm a bit worried that it's not as deep and complex as I would like. I'm also worried about the map size.
I think I'll rent this first, and if I enjoy it, I'll buy.
 
I can't believe I'm going to buy the handheld and console version of 1 game. That will be a first for me ever.. or at least in a long time.

Both look outstanding. The DS preview sounds good too.
 
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