The Librarian
Banned
Sid Meier's Civilization® Revolution is the latest offering in the legendary award winning Sid Meier's Civilization® series of strategy games, featuring the famous "just one more turn" addictive gameplay that has made this one of the greatest game series of all time. Civilization Revolution has been designed and built (by the legendary Sid Meier and his team at Firaxis) from the ground up for console and handheld systems delivering graphics, gameplay and controls that take full advantage of the hugely popular gaming platforms. Civilization Revolution is a watershed game offering players a chance to experience the epic empire building world of Civilization in a whole new way - in an accessible, visually immersive, fast paced, action-packed world that gamers crave.
Official Site
Official Trailer
NeoGaf Demo Thread (impressions and all)
Basic Information
Platforms: Xbox 360, PS3, and DS. Wii version is "on hold right now."
Release Dates: US: July 9th for all three platforms. Europe: June 13th for Xbox 360 and PS3; DS version to follow a month later in July as per 2K Elizabeth.
Developer: Firaxis Games
Publisher: 2K Games
Demo: Available for download via Xbox Live and PSN
DLC: (From the Official FAQ)
6. Will there be downloadable content?
There will be downloadable content, and details will come soon!
Boxart
Previews
IGN (Xbox 360 version)
IGN (PS3 version)
IGN (DS version)
IGN DS version Preview #2.
Team Xbox
Gamespot (Xbox 360 version)
Destructoid (all platforms)
Gametap (Xbox 360, PS3)
Interviews
GDC 2008 Sid Meier
E for All 2007
Gameplay
Wars and Favors
Screenshots
Xbox 360, PS3
DS
Reviews
Edge Magazine: 8/10
Game Informer: 9, 9.25
EuroGamer: 8/10Hands down, best strategy title to appear on consoles to date.
CVG: 8.5/10This is easily one of the best strategy games on the current console generation...
1UP/EGM: B+, A-, A-While far from as deep as the PC games, Revolution is a fine achievement, extremely accessible and great fun to play.
But overall, given the high expectations, this is a brilliant port.
IGN: 8.8
The developers of Civ Rev made some tough but smart compromises, which resulted in a great console strategy game that could do with just a bit more depth. Overall though, this ones a winner.
Tips and Tricks
Thanks Zzoram!
Civilization Revolution Tips
The border around your cities consists of tiles being worked by your cities. As your city population grows, they work more of the surrounding tiles, filling in your border. Tiles that are unworked may be traversed by other players, and you can manipulate worked tiles to form a tight seal to wall off part of the land for future filling in with cities.
Each city can produce either Gold OR Science from their trade tiles (red circles). If you set all your cities to produce Gold, your research will be paused.
City population grows with food. Each population allows your city to work an extra tile immediately surrounding the city. Only after a Courthouse is built can your citizens work tiles further from your city. A shortage of food can prevent your city population from growing enough to work all the good tiles within it's border, so place cities carefully.
Moving between cities connected by roads count as only 1 step. Take advantage of this to quickly transport troops to your front lines or for defense. Build a road to connect recently captured cities to your empire so you can quickly reinforce it and press on your invasion.
Combining 3 units of the same type can form an Army. Any individual upgrades the units had before forming an Army are kept, so if you combine 3 Legions with different upgrades, the Army will have all 3 upgrades when it is formed.
Retreating from combat gives the defending unit an upgrade, so only do it to save valuable Armies or you may give the enemy too many upgrades.
Catapults only have 1 defense, so they need to be defended at all times. To defend a unit, merely place a defending unit in the same tile. When a "stack" of units is attacked, the unit with the highest defense against the attacker is automatically selected to defend. This means that a Catapult should never be chosen to defend if you have other military units on the same tile.
When an opponent has a unit on a tile within your city's border, your citizens can no longer work that tile. Standing on strategic resources during an invasion is a way to further cripple defending cities by slowing their production of reinforcements.
Forests give a defensive bonus to your units, while hills give both defensive and offensive bonuses. When sieging enemy cities, you should stand on adjacent hills or forests to defend better against counter-attacks, and in the case of the hill, add attack power to improve your odds of breaking their defense.
Consider sending in a Spy before you attack an enemy city to sabotage the defensive bonus of garrisoned troops in a city, or to destroy Walls that may have been built.
Spies can be seen by other Spies. You can place Spies in your cities that are vulnerable to attack to prevent enemy Spies from infiltrating to destroy your defenses.
Caravans can walk into enemy territory without triggering war. As of this build, you can use Caravans to prevent your opponent from working certain tiles by standing on them. This is something that may eventually be addressed, but for now it can be abused.
Ideally you should have a city with high production (many hills, enough food to support population) that constantly outputs military units, even if you are not planning to win by Domination. You do not want to fall too far behind in unit count or you will be vulnerable to attack just before you reach your victory conditions.
Talk to AI players and ask them about world events. Sometimes they give you tips like telling you how many units are garrisoned in a rival's capital city. They are more likely to do that if they despise that civilization, and want someone to attack them.
Thanks, teh_pwn!
I know some people are having trouble getting anywhere with Deity because I was one of them. After getting raped countless times, I found a winning build strategy with the Japanese. With it I was able to get tanks/bombers/artillery in the 1700s. I saved this game, and used it to beat all 4 domination types.
Here's the basic idea:
1. Start the game as normal, build your city on the coast.
2. Make three warriors and send them out to kill barbarians as soon as their done separately. Even on Deity mode you'll win 95% of the time so long as you don't do something dumb like attacking over a river.
3. After the third warrior is done, manually allocate all workers to the sea, and set research to Bronze Working so you can use fish and create archers later. Setting your workers to the sea will kill production, but warriors aren't going to kill a Deity enemy anyway. Your city size and science production will blow past your enemies though.
4. Once Bronze Working is complete, tech to Code of Laws.
5. Soon your warriors should have gathered 100+ gold, which grants you a free settler. Allocate the workers similarly.
6. As soon as your city has grown beyond the sea, put workers on forests and make 3 archers in each city and combine into an army.
7. When Code of Laws is finished, immediately switch to Republic. This will allow you to mass settlers without wiping out population of the city that made the settlers. Around this time, your capital should have a pop of 6, and you should have about 200 gold. Notice how Republic allows you to make a settler for the cost of 1 pop (ie 2 science production), but that each settler makes a city of pop 3, which gives you 6 science production. The Japanese food bonus for water makes the cities quickly rebound, and this is why this strategy works so well.
8. Have both of your cities make about 3 settlers each, and use gold to rush at times. Have these cities focus on the sea and make archers.
9. After making about 12 cities, tech to democracy and switch government to democracy.
10. Make a pikemen army in each city for defense.
11. Build a library and temple in each city.
12. Once your bordering cities to enemies have defensive armies, deny every threat they send to you and they'll die every time they try to attack. Let them drain their resources on attacking you, while you tech.
13. Because this build strategy often entails low production, at some point around 500-1500 AD, you'll want to swap science with gold, and buy out markets, banks, courthouses, and harbors, and soon you're economy will be cranking 1,000+ gold per turn. Use that to buy out factories, and then switch back to science.
Miscellaneous
Civfanatics Info Center
Official FAQ
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