Gaia Theory
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The Official 'What Developers Have to Say about the Revolution' Thread
Wondering what developers have been saying? Wondering what your favorite developer said about it? Maybe theyve got a quote listed here! Look no further. This thread aims to provide a summary of various interviews and quotes that have appeared online since the unveiling of the Revolution and its controller.
[Disclaimer: Most of these quotes have not been edited, however, quotes taken from certain sources have been trimmed down to try and summarize their points.]
Hideo Kojima
Kojima Productions, Metal Gear creator
"'You've done it' was my impression. This was totally unexpected. I was pleasantly surprised, because the controller is quite comfortable yet provides something brand new...even though it was a surprise to me at first, once I touched the controller I quickly understood how it should be used much like a remote control for your TV. This is exactly what I was looking for."
[updated Dec 18]
"The Revolution will be popular with girls." He says he wants to make a game "based on life, something organic," something that will bring him closer to the movie directors and novelists he admires, and that the Revolution is the most capable means of achieving that goal.
[updated Dec 28]
He does admit to wanting to make games for all three next generation platforms, though, giving the nod in particular to Revolution as a platform that, as a designer, it would be "foolish" for him to pass up on. With Revolution, he adds, he'd like to make strides in areas other than graphics and sound, a change for him, as he believes he's known as someone who pursues realistic visuals owing to his love of movies.
Hiroshi Tanibuchi
Producer at Konami, Power Pro Baseball
Tanibuch states that he was surprised when he first saw the controller, adding "In truth -- and this is just between us -- I was able to get my hands on the controller. The on-screen characters move in accordance with the controller's movements -- it's such a fresh feeling. Although you probably won't understand until you've tried it yourself." On the topic of Japan's favorite baseball series, he suggests good things for a possible Revolution version: "If we were to make it, we'd want to make a special Power Pro for the Revolution." He states that he personally likes games that make you move your body and is interested in making an action game that uses both hands. He's also interested in the Revolution-DS link up.
Yuji Horii
Square Enix, Dragon Quest designer
"At first introduction to the controller, I was surprised. There should have been a controller like this before, but surprisingly, there was not. I believe people will not hesitate to use this controller. Just like a remote control for your TV, people touch it without understanding how to use it. Starting with DS, I believe Nintendo has made game machines that are for the feeling of touch. The Revolution controller has evolved this feeling of touch even farther."
Akitori Kawazu
Square Enix, Final Fantasy XII producer
"The first thing that came to my mind was, 'Controlling with one hand? Wow, that's a bold approach.' It's great to see the movements of your hands and arms, especially the subtle action twist reflected on the strain the physical feeling you get; it's not what I expected. I believe this will challenge us as creators, to figure out how we are going to utilize this fundamental change."
Kouichi Ishii
Producer at Square Enix, World of Mana project
I believe creators will enjoy making games [with the controller]. You'll have to change game design methods from the core. For instance, you'll have to start by looking back at your play as a kid and think of what kinds of things you could do if developing for the Revolution. If you can do this, then surely you will be able to make a completely new form of play, different from current games."
[updated Dec 18]
"It'd be a shame if developers only transferred existing games to this system. They've got to envision a more creative route then buckle up for a wild ride."
Yoshinori Kitase
producer at Square Enix, ´Final Fantasy VII´, ´Kingdom Hearts´
He reveals that he loves to go home after a long day's work, lay down, pick up the television remote with one hand and flip channels on the television. Games require him to move and hold the controller with both hands, and for first person shooters, things get even worse, as he's required to set up a table, mouse and keyboard. Kitase believes that the Revolution controller will allow people to play while laying down, using the controller to shoot things and wield guns. More strikingly, he states that the Revolution controller doesn't just change the content of a game, but the lifestyle of its players.
Brian Ferrel
President and CEO of THQ
"Nintendo has long been a trailblazer, and this controller design reinforces that reputation. We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
[updated Dec 18]
Jack Sorenson,
Excecutive VP, Worldwide Studios at THQ
"Think about how many players you know that move controllers upward when pressing the jump button or turn it while steering in a racing game. With Revolution, these movements can be made to affect gameplay. Any genre that's suffered from traditional controller limitations stands to initially benefit the most, particularly ones with too many complex button combinations. Also, mouse-oriented PC genres (RTS, adventure games) could become much more console-friendly with the Revolution controller."
Chuck Huebner
Head of Worldwide Studios at Activision
"What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
[updated Dec 18]
Steve Pearce
VP of Technology at Activision
"Anyone present at Iwata-san's unveiling of the controller at TGS has imagined what future visions of Nintendo classics will be like. Envisioning Link's spin attack, Mario's triple jump and Samus' gunplay on Revolution is an intriguing exercise. Similarly, the Activision design teams are creatively charged as they determine how the controller can best be used on our titles. How will Spider-Man's Revolution webs be cast, Tony Hawk's deck be flipped and Call of Duty grenades be thrown?"
Will Wright
Designer at EA, 'Sims,' 'Spore'
"I'm really interested in the Revolution to see how the controller works out. That looks pretty cool. It looks very interesting to me. I like the idea of taking the games more outside the box and more into that close-body kind of space."
John Schapper
Sr. Vice President and General Manager of EA Canada
"Game control is essential - it's the area where perhaps the most game-play improvement can be made. While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
[updated Dec 18]
"As a longtime Nintendo fan, I applaud the spirit of innovation and creativity of the Revolution controller. Being wireless and designed similarly to a TV controller, it's an innovative, ergonomic winner right out of the box. The beauty of the controller is that possibilities for new game ideas are limitless... You can build an entire game concept around the controller's features or find ways to intregrate them into existing franchises. Right now at EA, we're exploring both of these paths. Our developers are inspired and excited by the new controller's features."
Chris Cross
Game Design Director at EA LA
Personally Im excited about the new controller. It seems like it will be intuitive for most and a very cool alternative to the standard control paradigm. If we assume game design starts with the interface, try to imagine what new genres might pop up. I cant wait to get one in my hands and try it out. Realistically for the first couple years most developers will be adapting their old games to fit this interface with only a couple really taking advantage of it. Give it a couple game cycles and we should see some interesting stuff at E3 '07. I havent been this excited since Sony put a second stick on their controller.
EA
Reggie Fils-Aime of Nintendo quotes EA
"It's a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry they make some of the best games in the industry and we look forward to partnering with them."
Michel Ancel
Game Designer at Ubisoft, Rayman, BG&E, King Kong
I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. Its simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. Its opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at it time. Its a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. Its closer to the way we act in real world, thats why its going to be mass market. Im sure that people will go crazy given the ability to interact so easily with virtual worlds. Im just mad about it!
[updated Dec 18]
Nicolas Eypert
Creative Director at Ubisoft
"The Revolution controller breaks the 'push button' experience of other platforms, where the player must go through an abstract action--pushing a button--to complete an action. With the Revolution, the action is completely natural and physical. We can propose new types of interactions that are easy and fun, as they rely on a simple gesture. We can translate into video game interactions all the tools you manipulate with your hand: the sculptor's tool, the doctor's scalpel, the fireman's hose...imagine you are a doctor curing patients or an architect who builds his own house! It opens up so many possibilities that we already have too many ideas. All the designers that I've spoken with at Ubisoft are buzzing with amazing ideas."
Serge Hascoet
Chief Creative Officer of Ubisoft
"We were among the first publishers to see the control design in action. We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Kouichi Suda
President of Grasshopper Interactive
Kouichi Suda states that, although he has not been able to use the infamous controller himself, he feels there was no choice but to make games for it, adding I've already finalized a plan. Now, all that remains is to make it. He has gone into a bit more depth as part of a similar feature in the latest issue of Famitsu. Following some heavy praise where he suggests that the controller could change the face of gaming, Suda reveals that he's finalizing plans for an original Revolution game. While details are a secret at this point, he tells us that we can expect something extreme, in line with what one expects of a Grasshopper title. The game will focus heavily on direct input through the controller, and will, he promises, exceed Killer 7.
Yuji Naka
Producer at Sega, 'Sonic,' 'NiGHTS, 'Phantasy Star'
"I look forward to the 'new kind of fun' that's unique to Nintendo, and I expect that there will be a lot of surprises, such as the unannounced controller. It's also great that we'll be able to play Famicom and other games via download. I hope Sega games will be playable as well."
Toshihiro Nagoshi
Producer at Sega, F-Zero GX/AX, Super Monkey Ball
"I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character."
[updated Dec 18]
"I was just as surprised by the look of the controller as I was by playing with it. I was really struck by Nintendo's bold direction. All game creators will be inspired by seeing it in motion."
[updated Dec 28]
Yu Suzuki
Manager at Sega AM Plus
Asked about the PS3, Revolution and Xbox 360, he refers to Xbox 360 as being PC-like, Revolution as being toy-like and PS3 as being like a super home appliance.
[updated Dec 18]
Bill Petro
Senior VP of Product Development at Sega of America
"Role-playing games will be greatly enhanced, due to new control styles. Pointing will make moving in large environments very simple, and twist- and position-senging will allow for dual weapon wielding or gesture-based spell-casting."
Takanobu Terada
Producer at Banpresto, Super Robot Taisen
"To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. I feel that it is a great controller that can inspire many ideas, even aside from video games."
Toru Iwatani
Producer at Namco, Pac-Man
"Just as input with the Nintendo DS pen gave birth to new game contents, there are great possibilities hidden in this remote-like controller." He gives a couple of examples of game ideas, including a text input style game that targets people who've become used to inputting text with their thumbs on the cell phone. The controller gives the creative spirit of game creators a jolt, Iwatani states before finishing up his comments by asking that Nintendo continue from here on out to stimulate gamers and creators alike in new ways.
Hironobu Sakaguchi
Mistwalker, Final Fantasy creator
"When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen. In that sense, you could say that it's an extension of the DS, but it's actually very different." Pointing out that the controller allows for a wide variety of actions, he adds, "When shown such a new concept, software makers are, even as just normal people, left excited." He comments that the controller makes you feel like you're touching the screen. Simply trying out the controller filled him with ideas, he admits.
Yasuhiro Wada
Marvelous Interactive, Harvest Moon
Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. "As a creator, this is the ultimate toy," he states with a laugh, but also adds caution, saying, "A number of basic ideas come forth, but placing those properly into a game and making players have fun is difficult." Wada seems to love the controller, though, as he adds, "Isn't this the thing that will cause a revolution to the game industry, which has slowly lost its way?"
Atsuhi Taniguchi
producer at From Software, ´Tenchu´
He states that he would want to use the expansion pack shown at the press conference (the analogue pad expansion, which Nintendo expects to include with the remote right out of the box) and make a first person title.
Akihiro Hino
producer at Level 5, ´True Fantasy Live Online´, ´Dragon Quest VIII´
He believes that the Revolution will give birth to new types of games. He is personally interested in making an RPG where you hold a shield in one hand, a sword in the other and mount a head set on our head -- although he laughs that this would be impossible. More seriously, he seems concerned about players getting tired due to all the hand movement, regardless of how much fun their having. The hardware has a lot of potential, but he hopes that games are designed so that even if they're played for lengthy periods people won't get tired.
Tetsuya Mizuguchi
president of Q Entertainment, `Space Channel 5´, ´Rez´, ´Lumines´
He states that he'd like to think up some way of combining the controller with music. He wants to create a game that gives the feeling of hooking up directly to your physical senses.
Peter Molyneux
Lionhead Studios, 'Black & White,' 'Fable,' 'The Movies'
"I can tell you it's a great great product, and that's exactly what I meant by never underestimate Nintendo. You know, this is a Revolution. It's what they, you know, it's not the hardware of the machine, it's not the speed of the machine, it's the fact that that device will enable games to be made unlike no other have ever been.
It's so exciting to actually, for the first time, feel that you can move something in a 3D space. I mean, you gotta remember that the controllers that we're currently using on the other consoles, really have their origin in platform games. They have no sympathy for moving around in a you know, a 3D world, and that's what makes Revolution so exciting. I would love to be doing something for it."
Robin Walker
Lead Designer at Valve
Responding to the question - What kind of game would you like to design for Revolution: Theres a couple I could think of, but Im not really sure, because I havent seen the console.
[updated Dec 18]
Jean-Marcel Nicolai
Senior VP of Worldwide Content at Atari
"Nintendo has created an innovative new controller, fully immersing the gamer with a revolutionary interface. The controller should expand the marketplace by appealing to the mass audience as well as avid gamers. And the development community will have as much fun exploring the power of the Revolution controller as consumers will playing it."
Nolan Bushnell
Atari Founder, no longer associated with Atari
"The 3D controller that Nintendo is on to is a very good idea. If you look at todays controller with triangles, Xs, squares and circles, its scary. Its like a keyboard. People are interface phobic. Complexity lost the casual gamer; violence lost the woman gamer."
[updated Dec 18]
Noah Hughes
Director of Design at Crystal Dynamics
"In the landscape of primarily linear evolution, it is refresing to see a product like the Revolution that truly strives to redefine game design. As a game designer, I am always excited to see products...which open the door to so many new possibilities."
Wondering what developers have been saying? Wondering what your favorite developer said about it? Maybe theyve got a quote listed here! Look no further. This thread aims to provide a summary of various interviews and quotes that have appeared online since the unveiling of the Revolution and its controller.
[Disclaimer: Most of these quotes have not been edited, however, quotes taken from certain sources have been trimmed down to try and summarize their points.]
Hideo Kojima
Kojima Productions, Metal Gear creator
"'You've done it' was my impression. This was totally unexpected. I was pleasantly surprised, because the controller is quite comfortable yet provides something brand new...even though it was a surprise to me at first, once I touched the controller I quickly understood how it should be used much like a remote control for your TV. This is exactly what I was looking for."
[updated Dec 18]
"The Revolution will be popular with girls." He says he wants to make a game "based on life, something organic," something that will bring him closer to the movie directors and novelists he admires, and that the Revolution is the most capable means of achieving that goal.
[updated Dec 28]
He does admit to wanting to make games for all three next generation platforms, though, giving the nod in particular to Revolution as a platform that, as a designer, it would be "foolish" for him to pass up on. With Revolution, he adds, he'd like to make strides in areas other than graphics and sound, a change for him, as he believes he's known as someone who pursues realistic visuals owing to his love of movies.
Hiroshi Tanibuchi
Producer at Konami, Power Pro Baseball
Tanibuch states that he was surprised when he first saw the controller, adding "In truth -- and this is just between us -- I was able to get my hands on the controller. The on-screen characters move in accordance with the controller's movements -- it's such a fresh feeling. Although you probably won't understand until you've tried it yourself." On the topic of Japan's favorite baseball series, he suggests good things for a possible Revolution version: "If we were to make it, we'd want to make a special Power Pro for the Revolution." He states that he personally likes games that make you move your body and is interested in making an action game that uses both hands. He's also interested in the Revolution-DS link up.
Yuji Horii
Square Enix, Dragon Quest designer
"At first introduction to the controller, I was surprised. There should have been a controller like this before, but surprisingly, there was not. I believe people will not hesitate to use this controller. Just like a remote control for your TV, people touch it without understanding how to use it. Starting with DS, I believe Nintendo has made game machines that are for the feeling of touch. The Revolution controller has evolved this feeling of touch even farther."
Akitori Kawazu
Square Enix, Final Fantasy XII producer
"The first thing that came to my mind was, 'Controlling with one hand? Wow, that's a bold approach.' It's great to see the movements of your hands and arms, especially the subtle action twist reflected on the strain the physical feeling you get; it's not what I expected. I believe this will challenge us as creators, to figure out how we are going to utilize this fundamental change."
Kouichi Ishii
Producer at Square Enix, World of Mana project
I believe creators will enjoy making games [with the controller]. You'll have to change game design methods from the core. For instance, you'll have to start by looking back at your play as a kid and think of what kinds of things you could do if developing for the Revolution. If you can do this, then surely you will be able to make a completely new form of play, different from current games."
[updated Dec 18]
"It'd be a shame if developers only transferred existing games to this system. They've got to envision a more creative route then buckle up for a wild ride."
Yoshinori Kitase
producer at Square Enix, ´Final Fantasy VII´, ´Kingdom Hearts´
He reveals that he loves to go home after a long day's work, lay down, pick up the television remote with one hand and flip channels on the television. Games require him to move and hold the controller with both hands, and for first person shooters, things get even worse, as he's required to set up a table, mouse and keyboard. Kitase believes that the Revolution controller will allow people to play while laying down, using the controller to shoot things and wield guns. More strikingly, he states that the Revolution controller doesn't just change the content of a game, but the lifestyle of its players.
Brian Ferrel
President and CEO of THQ
"Nintendo has long been a trailblazer, and this controller design reinforces that reputation. We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
[updated Dec 18]
Jack Sorenson,
Excecutive VP, Worldwide Studios at THQ
"Think about how many players you know that move controllers upward when pressing the jump button or turn it while steering in a racing game. With Revolution, these movements can be made to affect gameplay. Any genre that's suffered from traditional controller limitations stands to initially benefit the most, particularly ones with too many complex button combinations. Also, mouse-oriented PC genres (RTS, adventure games) could become much more console-friendly with the Revolution controller."
Chuck Huebner
Head of Worldwide Studios at Activision
"What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
[updated Dec 18]
Steve Pearce
VP of Technology at Activision
"Anyone present at Iwata-san's unveiling of the controller at TGS has imagined what future visions of Nintendo classics will be like. Envisioning Link's spin attack, Mario's triple jump and Samus' gunplay on Revolution is an intriguing exercise. Similarly, the Activision design teams are creatively charged as they determine how the controller can best be used on our titles. How will Spider-Man's Revolution webs be cast, Tony Hawk's deck be flipped and Call of Duty grenades be thrown?"
Will Wright
Designer at EA, 'Sims,' 'Spore'
"I'm really interested in the Revolution to see how the controller works out. That looks pretty cool. It looks very interesting to me. I like the idea of taking the games more outside the box and more into that close-body kind of space."
John Schapper
Sr. Vice President and General Manager of EA Canada
"Game control is essential - it's the area where perhaps the most game-play improvement can be made. While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
[updated Dec 18]
"As a longtime Nintendo fan, I applaud the spirit of innovation and creativity of the Revolution controller. Being wireless and designed similarly to a TV controller, it's an innovative, ergonomic winner right out of the box. The beauty of the controller is that possibilities for new game ideas are limitless... You can build an entire game concept around the controller's features or find ways to intregrate them into existing franchises. Right now at EA, we're exploring both of these paths. Our developers are inspired and excited by the new controller's features."
Chris Cross
Game Design Director at EA LA
Personally Im excited about the new controller. It seems like it will be intuitive for most and a very cool alternative to the standard control paradigm. If we assume game design starts with the interface, try to imagine what new genres might pop up. I cant wait to get one in my hands and try it out. Realistically for the first couple years most developers will be adapting their old games to fit this interface with only a couple really taking advantage of it. Give it a couple game cycles and we should see some interesting stuff at E3 '07. I havent been this excited since Sony put a second stick on their controller.
EA
Reggie Fils-Aime of Nintendo quotes EA
"It's a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry they make some of the best games in the industry and we look forward to partnering with them."
Michel Ancel
Game Designer at Ubisoft, Rayman, BG&E, King Kong
I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. Its simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. Its opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at it time. Its a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. Its closer to the way we act in real world, thats why its going to be mass market. Im sure that people will go crazy given the ability to interact so easily with virtual worlds. Im just mad about it!
[updated Dec 18]
Nicolas Eypert
Creative Director at Ubisoft
"The Revolution controller breaks the 'push button' experience of other platforms, where the player must go through an abstract action--pushing a button--to complete an action. With the Revolution, the action is completely natural and physical. We can propose new types of interactions that are easy and fun, as they rely on a simple gesture. We can translate into video game interactions all the tools you manipulate with your hand: the sculptor's tool, the doctor's scalpel, the fireman's hose...imagine you are a doctor curing patients or an architect who builds his own house! It opens up so many possibilities that we already have too many ideas. All the designers that I've spoken with at Ubisoft are buzzing with amazing ideas."
Serge Hascoet
Chief Creative Officer of Ubisoft
"We were among the first publishers to see the control design in action. We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Kouichi Suda
President of Grasshopper Interactive
Kouichi Suda states that, although he has not been able to use the infamous controller himself, he feels there was no choice but to make games for it, adding I've already finalized a plan. Now, all that remains is to make it. He has gone into a bit more depth as part of a similar feature in the latest issue of Famitsu. Following some heavy praise where he suggests that the controller could change the face of gaming, Suda reveals that he's finalizing plans for an original Revolution game. While details are a secret at this point, he tells us that we can expect something extreme, in line with what one expects of a Grasshopper title. The game will focus heavily on direct input through the controller, and will, he promises, exceed Killer 7.
Yuji Naka
Producer at Sega, 'Sonic,' 'NiGHTS, 'Phantasy Star'
"I look forward to the 'new kind of fun' that's unique to Nintendo, and I expect that there will be a lot of surprises, such as the unannounced controller. It's also great that we'll be able to play Famicom and other games via download. I hope Sega games will be playable as well."
Toshihiro Nagoshi
Producer at Sega, F-Zero GX/AX, Super Monkey Ball
"I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character."
[updated Dec 18]
"I was just as surprised by the look of the controller as I was by playing with it. I was really struck by Nintendo's bold direction. All game creators will be inspired by seeing it in motion."
[updated Dec 28]
Yu Suzuki
Manager at Sega AM Plus
Asked about the PS3, Revolution and Xbox 360, he refers to Xbox 360 as being PC-like, Revolution as being toy-like and PS3 as being like a super home appliance.
[updated Dec 18]
Bill Petro
Senior VP of Product Development at Sega of America
"Role-playing games will be greatly enhanced, due to new control styles. Pointing will make moving in large environments very simple, and twist- and position-senging will allow for dual weapon wielding or gesture-based spell-casting."
Takanobu Terada
Producer at Banpresto, Super Robot Taisen
"To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. I feel that it is a great controller that can inspire many ideas, even aside from video games."
Toru Iwatani
Producer at Namco, Pac-Man
"Just as input with the Nintendo DS pen gave birth to new game contents, there are great possibilities hidden in this remote-like controller." He gives a couple of examples of game ideas, including a text input style game that targets people who've become used to inputting text with their thumbs on the cell phone. The controller gives the creative spirit of game creators a jolt, Iwatani states before finishing up his comments by asking that Nintendo continue from here on out to stimulate gamers and creators alike in new ways.
Hironobu Sakaguchi
Mistwalker, Final Fantasy creator
"When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen. In that sense, you could say that it's an extension of the DS, but it's actually very different." Pointing out that the controller allows for a wide variety of actions, he adds, "When shown such a new concept, software makers are, even as just normal people, left excited." He comments that the controller makes you feel like you're touching the screen. Simply trying out the controller filled him with ideas, he admits.
Yasuhiro Wada
Marvelous Interactive, Harvest Moon
Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. "As a creator, this is the ultimate toy," he states with a laugh, but also adds caution, saying, "A number of basic ideas come forth, but placing those properly into a game and making players have fun is difficult." Wada seems to love the controller, though, as he adds, "Isn't this the thing that will cause a revolution to the game industry, which has slowly lost its way?"
Atsuhi Taniguchi
producer at From Software, ´Tenchu´
He states that he would want to use the expansion pack shown at the press conference (the analogue pad expansion, which Nintendo expects to include with the remote right out of the box) and make a first person title.
Akihiro Hino
producer at Level 5, ´True Fantasy Live Online´, ´Dragon Quest VIII´
He believes that the Revolution will give birth to new types of games. He is personally interested in making an RPG where you hold a shield in one hand, a sword in the other and mount a head set on our head -- although he laughs that this would be impossible. More seriously, he seems concerned about players getting tired due to all the hand movement, regardless of how much fun their having. The hardware has a lot of potential, but he hopes that games are designed so that even if they're played for lengthy periods people won't get tired.
Tetsuya Mizuguchi
president of Q Entertainment, `Space Channel 5´, ´Rez´, ´Lumines´
He states that he'd like to think up some way of combining the controller with music. He wants to create a game that gives the feeling of hooking up directly to your physical senses.
Peter Molyneux
Lionhead Studios, 'Black & White,' 'Fable,' 'The Movies'
"I can tell you it's a great great product, and that's exactly what I meant by never underestimate Nintendo. You know, this is a Revolution. It's what they, you know, it's not the hardware of the machine, it's not the speed of the machine, it's the fact that that device will enable games to be made unlike no other have ever been.
It's so exciting to actually, for the first time, feel that you can move something in a 3D space. I mean, you gotta remember that the controllers that we're currently using on the other consoles, really have their origin in platform games. They have no sympathy for moving around in a you know, a 3D world, and that's what makes Revolution so exciting. I would love to be doing something for it."
Robin Walker
Lead Designer at Valve
Responding to the question - What kind of game would you like to design for Revolution: Theres a couple I could think of, but Im not really sure, because I havent seen the console.
[updated Dec 18]
Jean-Marcel Nicolai
Senior VP of Worldwide Content at Atari
"Nintendo has created an innovative new controller, fully immersing the gamer with a revolutionary interface. The controller should expand the marketplace by appealing to the mass audience as well as avid gamers. And the development community will have as much fun exploring the power of the Revolution controller as consumers will playing it."
Nolan Bushnell
Atari Founder, no longer associated with Atari
"The 3D controller that Nintendo is on to is a very good idea. If you look at todays controller with triangles, Xs, squares and circles, its scary. Its like a keyboard. People are interface phobic. Complexity lost the casual gamer; violence lost the woman gamer."
[updated Dec 18]
Noah Hughes
Director of Design at Crystal Dynamics
"In the landscape of primarily linear evolution, it is refresing to see a product like the Revolution that truly strives to redefine game design. As a game designer, I am always excited to see products...which open the door to so many new possibilities."