Have you noticed how Nintendo positions itself in the market? Have you thought about this?

No, there is a reason why every dev moved heaven and earth to port their games on the Switch even though it was incredibly weak and a difficult port. It's because third party games sell a lot on Switch.

I think Nintendo even said that they wanted to get the Switch 2 out in part so devs can keep porting their games to the platform.
Sometimes this board is like reading the most casual ass ignorant non gamer hot takes (many of them from the OP and his justified clown tag), so weird for a gaming board. Boo hoo my favorite company ain't selling, I better speak of how the other company's only successful due to stupid fanboys.

3rd parties better go all in, or more will shut down. Nintendo's games & hw sales = coattails to ride. Add up all Nintendo's Switch games and it's a few hundred millions = the bulk of its 1.3+ billion software sales, are 3rd party (and many simultaneous mutliplatform games, sold great or best on it).
 
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Satoru Iwata left an implicit message when cutting the price of the 3DS that the message was negative for the consumers (consumer in this phrase is a euphemism for ''Nintendo'') saying that such an action broke a pillar, that is, that is, that just wait a while and the price will drop (in fact, if you don't buy the price will drop). When buying a game for $80, without complaining, some are even proud of such an act, it only instructs them to continue doing these practices.

The 3DS launched without following all of Yamauchi's principles and paid for it.

We already had a DS and this was just another DS that was a poor value. Yamauchi commanded that withered tech should be harnessed for cheap and that it should be put in a box that gates Mario. Customers sent Iwata a message that when Nintendo management think they know better than Yamauchi they suffer.

Iwata had to backpeddle. Current management is also doing things that neither Yamauchi nor Iwata would have done but the core principles seem stronger than ever, strong enough to get away with many small offenses it seems.

I think it's a much bigger deal for them to treat games like evergreen or Disney vault titles than the hardware, so long as they aren't losing a ton of money on it. They just got greedy expecting a big margin on 3DS without even big games to command it. It was somewhat like launching pricey Switch 2 all confident from Switch 1, without Mario Kart World, but it's okay because there's Street Fighter. Like that's actually exactly what happened.

But I think if it happened again I doubt they would price cut Switch 2 they would just get games out. I doubt they have a sufficient margin to do it and it doesn't need a revision as bad.
 
No, there is a reason why every dev moved heaven and earth to port their games on the Switch even though it was incredibly weak and a difficult port. It's because third party games sell a lot on Switch.

I think Nintendo even said that they wanted to get the Switch 2 out in part so devs can keep porting their games to the platform.
Every dev? Only a handful of the biggest third party games of the last 8 years made it to Switch. If you look at the list of best selling Nintendo Switch games the majority of them are published by Nintendo themselves. If anything, third party devs have tried to break in and get a piece of what's happening with Switch, but only a few like Capcom and Bandai Namco have been successful. There have been a handful of "impossible" ports of some bigger third party games, but they are the exception.

Nintendo have very clearly built their success on the strength of their first party portfolio and they don't rely primarily on third party devs to pay the bills like other platforms do. Does that mean Nintendo doesn't want to grow revenue by making their platform more accessible to third parties and taking 30%? Of course not. What I'm saying is that Nintendo have learned to be successful without having the same level of third party support as other platforms.
 
My theory is they recycle the same high quality games for each generation, so asked gpt to show the top 5 games by platform. The wii is kind of an outlier but still interesting.

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"- The presentation of these games to consumers as if they had a distinction or an exceptionality compared to other games"

They do though. That's why people buy them at full price for years and years.
 
Nintendrones are conditioned to buy Nintendoslop like Pavlovian dogs. The mere idea of spending time with their childhood pseudo-playmate gives them a dopamine rush.
 
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You're like Japan when they try to incorporate Christianity in to their stories. It's kinda like putting Stevie Wonder in charge of aesthetics.
 
3 does not really work great since SNES era. Even for third party exclusives. Also Nintendo's will to experiment with new games is limited, because they can't fail too much with anything otherwise they are cooked.
It's not worked great, but we saw for example with Switch that third party sales were initially very low. But then after third parties saw how well it was selling, they increased support and so third party software sales increased a lot.

And yes Nintendo is less willing to experiment with IP than they are with mechanics.
I was with you up to #3. #3 hasn't really been a thing for Nintendo in a long time. The real #3 seems to be 'make a lot of money off of first party games because tens of millions of copies sell at full price due to high hardware sales (Switch) or lose a lot of money because people don't buy your hardware and thus don't buy enough first party games (Wii U)'.
3 doesn't tend to happen very well, but that has traditionally been Nintendo's strategy.
 
My theory is they recycle the same high quality games for each generation, so asked gpt to show the top 5 games by platform. The wii is kind of an outlier but still interesting.
This was implicit when I mentioned the role of developers in strategy.Nintendo has been making constant use of its IPs since the NES in 83-85, Super Metroid on the SNES despite being described as Metroid 3 is basically the original Metroid on steroids they are conservative but in each generation Nintendo releases a new ip while simultaneously transforming an old one into something new.

Donkey Kong Jr. was Nintendo's big hit before Mario. On the SNES they made a new IP called F-Zero and transformed Donkey Kong into a legitimate platform game. On the N64 they made Smash Bros while converting Mario RPG into Paper Mario, on the GCN they made Luigi's Mansion while transforming F-Zero into an excellent arcade game. Switch 2 their games are going to open world.

There are other things that people think are random - like certain mechanics - but they are not, Nintendo just waits for the hype to die down to apply them to its games. The climbing mechanic in Zelda 2017 was used to exhaustion in two old franchises from 2007, the stealth mechanic in Zelda 2002 is totally inspired by a game from 1998. Some people saw zelda and The Incredible Hulk: Ultimate Destruction in the new Donkey Kong game who knows. But one thing is certain, Nintendo's rulebook says to protect its IPs in two ways, first, if a similar game has some unique feature that makes people prefer it over Nintendo's game, then that feature needs to be incorporated into the next game in order to eliminate the competitor's advantage. and second, if the competitor's advantage is impossible to copy - like the weapons in Palworld - then sue. Thinking about it, seeing it this way, magic is not so magical.
 
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While the vibe your post gives off is kind of goofy, I do agree with the sentiment. I came to this conclusion a few years ago. I like Nintendo products, but I'm beyond FOMO. I'll play the greatest hits in a decade when I buy a Switch 2 at a thrift store or second hand market. Even though I can afford it, the maybe two IPs I want to play aren't worth the investment.
 
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