The Order 1886 Gameplay Footage

Who knows, maybe RaD are going for the long con.

Introduce a rather boring segment of the game first to have people discount the game and then blow people's minds at E3, and have Gaffers everywhere eating crow.

As someone who's very let down by this video, I want that to be true. I think EVERYONE wants that to be true.

I'd be surprised if the game even comes out this year though. Can anyone remember if/when a AAA game like this has been shown to the public so little and still came out within 8-9 months?
 
I'm hoping there are several kinds of them and not just lycans/werewolves. But yeah, love the style and mood.
The Order now lives in a world where they must face and fight their fellow man while protecting their kind from the half-breeds. In The Order: 1886, you will be confronted by a diverse group of adversaries and use your weaponry against different factions.
http://blog.us.playstation.com/2014/02/18/the-order-on-ps4-new-trailer-story-details-revealed/
 
Of course there's no jank in a world premiere gameplay video. Not to say I doubt the developers, because I don't, the cover system will probably be great, but they're obviously not going to show you a glimpse where the cover system doesn't work, and let me already tell you, there are going to be times in The Order 1886 where the cover system won't work 100 % (like with all cover games). You saw three seconds of cover gameplay, that's it.

Idk... I can see jank in mechanics. Watch any Ghost Recon video... world premier reveal or not. You can see when a thing is going to be janky. It's hard to hide when it's baked into the core mechanics.

You only saw a couple seconds of cover. But you actually saw quite a lot. Transition from standing to crouch. Transition across a gap. You saw (most impressive) a fluid transition from a leaning around a corner into a crouched position behind cover that wasn't even in frame before the move. (I challenge you to find another game in existence that does that) You need to look harder maybe.

I mean compared to a laughably shit cover system you find in the Mass Effect games or whatever... this is like next-level.
 
I see.

Well clearly tons of people are excited for this setting because its something we have never or hardly seen in gaming. Victorian cyberpunk....that just sounds so awesome.

This. The setting looks awesome.

As someone else added in a post on the blog Victorian cyber/steam-punk (like you said) setting, Arthurian legends, and Tesla-inspired weapons and tech, hell yes.
 
Idk... I can see jank in mechanics. Watch any Ghost Recon video... world premier reveal or not. You can see when a thing is going to be janky. It's hard to hide when it's baked into the core mechanics.

You only saw a couple seconds of cover. But you actually saw quite a lot. Transition from standing to crouch. Transition across a gap. You saw (most impressive) a fluid transition from a leaning around a corner into a crouched position behind cover that wasn't even in frame before the move. (I challenge you to find another game in existence that does that) You need to look harder maybe.

I mean compared to a laughably shit cover system you find in the Mass Effect games or whatever... this is like next-level.

Gears of war :)
 
I am excited. Game looks gorgeous. I am not sure why people think its negative to copy Gears style TPS. If combat is as tight and responsive as gears series than it should be awesome. I am looking forward to this more than Infamous SS.
 
I am excited. Game looks gorgeous. I am not sure why people think its negative to copy Gears style TPS. If combat is as tight and responsive as gears series than it should be awesome. I am looking forward to this more than Infamous SS.

We dont have much to make a conclusion.
 
Idk... I can see jank in mechanics. Watch any Ghost Recon video... world premier reveal or not. You can see when a thing is going to be janky. It's hard to hide when it's baked into the core mechanics.

You only saw a couple seconds of cover. But you actually saw quite a lot. Transition from standing to crouch. Transition across a gap. You saw (most impressive) a fluid transition from a leaning around a corner into a crouched position behind cover that wasn't even in frame before the move. (I challenge you to find another game in existence that does that) You need to look harder maybe.

I mean compared to a laughably shit cover system you find in the Mass Effect games or whatever... this is like next-level.

Again, I'm not saying it won't be great, because it certainly will be. But developers always polish the hell out of these world premieres, and they find the absolute best scenario or best gameplay moment that catches the cover system at work. It's premature to have already claimed a final conclusion that the cover system is perfect from a 3 second glimpse. 3 seconds carefully chosen by the devs where the cover system works 100 %. If you think you're going to play through The Order 1886 without ever fighting with the cover controls, you're in for a disappointment.

Super Stardust said:
Gears of war :)

Far from it. That's not to say Gears has a bad cover system. It don't, but it's far from perfect.
 
my god, look at the lighting when she's using the lantern on the end of that one dark hallway. that's ridiculously atmospheric. the horror implications are endless :o
People like to think that visual fidelity exists in isolation from gameplay, but imagine coming to a "cutscene" thinking you can take a break for a minute or two as dialogue occurs only to then have an enemy jump out at you seamlessly switching from a passive to active experience. Games now either switch explicitly between cutscene (real-time or not) and gameplay or make use of QTEs. With some clever camera placement neither would be necessary, I'd bet you could keep players on their toes the entire time.
 
So what do you want from people? Them to drive-by post and say something looks like shit? Or them to explicate? You're crafting a scenario where someone who has problems with an in-development game cannot express their comments in either elongated or abbreviated form.

I was referring to drive-by posts, aptly demonstrated by SevenDevils
Looks like a PS4 version of Ryse. Gameplay looks shallow with QTE.

Never said you can't do it, but it is disingenuous from what little gameplay footage is shown.
 
Did anyone pick up on this in the official trailer?

1bws.png


Jack The Ripper all but confirmed? :D
 
I'm suitably impressed by the b-roll and official trailer footage. For the first time, seeing just about everything rendered so it looks like more than just a bunch of textured boxes, that everything looks fully solid down to internal workings, and yet realtime, that's quite a threshold to have crossed. The lighting is also a major asset for what the game could achieve in terms of mood (and they certainly hint at how they plan to use it for just that at the end of the trailer).

Otherwise the gameplay itself looks like it will do what it can with a standard gamepad to make the action match the visuals as best as possible in terms of solidity and completeness. I'm not really sure what anyone would have expected otherwise given the state of gameplay inputs we have.

What I do wish we had seen at least some of is the environmental destruction this engine is apparently capable of according to all the early interviews with the team.
 
Idk... I can see jank in mechanics. Watch any Ghost Recon video... world premier reveal or not. You can see when a thing is going to be janky. It's hard to hide when it's baked into the core mechanics.

You only saw a couple seconds of cover. But you actually saw quite a lot. Transition from standing to crouch. Transition across a gap. You saw (most impressive) a fluid transition from a leaning around a corner into a crouched position behind cover that wasn't even in frame before the move. (I challenge you to find another game in existence that does that) You need to look harder maybe.

I mean compared to a laughably shit cover system you find in the Mass Effect games or whatever... this is like next-level.

Totally with you. This looks crap. Pretty disappointed to discover that this is the best they could come up with. The setting really got me hyped, and it looks stunning visually, but the gameplay looks awful.

Though to be honest, even if it nails the gameplay a la Gears of War, I'm still disappointed it's another third person cover shooter with CQC QTEs. *sigh* Is that all they can come up with these days? It seems as though all of the effort went into coming up with a cool premise and setting, and then they decided to shoehorn it into a third person cover shooter.

edit: I don't want to seem totally down on this (or the industry at large) after one video, but aren't you guys sick of playing the same game over and over again? Sure, the scenery is different, but essentially you're hiding behind waist-level walls, peeking out, shooting, waiting for your health to regenerate, QTE fight, bit of cinematic action, move onto the next area full of waist-level walls. It's the same game again.
 
It was mentioned in the previews.
Oh sorry, I didn't watch all the previews, just a couple and didn't see it picked up.
Could be the half-breeds.
Oooo yeah :D
I thought the ripper kills were in 1888. I could be mistaken. But that would be awesome if he ends up being a half breed boss or something.
No you're not wrong at all, but 2 years isn't a very long time when going back so far :)
Jack The Ripper will probably be explained as murders by half breed monsters. The Jack The Ripper story was invented to conceal the truth to the public.
I'm so down for that :D
 
After a long's day of work and shoveling snow I finally see the gameplay and the trailer.

First of all the trailer was a let down. Guess its more of the story stuff. Meh.

Now the juicy stuff happened on the gameplay video. OMG at the animations! Dude this shit looks CG at times. WTF.

Love lens flair and all those movie effects. I did see the GIFs yesterday so nothing much new on that scene. But having options on the QTE seems like they are atleast trying new things with it. Anyways still love what RAD is doing here. Cant wait till I get my hands on it.

Also love the regular replies some GAFers make. First of all, this is a NEW IP. Which everyone loves to bitch about. So there is that. Next this game looks so good. Blows some other overhyped games coming out soon that has "generic" written all over it. (at a horrid resolution too). If the gameplay in this game 'bores" you then you must hate gaming or are just trolling. "Oh wow this looks like 'x game' I played 'y amount' years ago." Heh ok. Guess Kill.Switch never existed. Guess what? That came before those other TPS w/ cover mechanics. (Im sure there were more before it too..)
 
Jack The Ripper will probably be explained as murders by half breed monsters. The Jack The Ripper story was invented to conceal the truth to the public.

Why would they need to conceal the truth? It's not like the half-breeds are exactly a secret, with all the open warfare and the lower classes being actively aware of them.

EDIT: Actually thinking about it, pinning the murders on half-breeds in the first place would be an excellent way to cover up a serial killer. Just blame it on the immediate threat to galvanize the people and throw off anyone trying to figure out the truth.
 
Totally with you. This looks crap. Pretty disappointed to discover that this is the best they could come up with. The setting really got me hyped, and it looks stunning visually, but the gameplay looks awful.

Though to be honest, even if it nails the gameplay a la Gears of War, I'm still disappointed it's another third person cover shooter with CQC QTEs.

Perhaps you can clarify what you would have preferred instead.

PS I think you misread Evolved1's post.
 
Totally with you. This looks crap. Pretty disappointed to discover that this is the best they could come up with. The setting really got me hyped, and it looks stunning visually, but the gameplay looks awful.

Though to be honest, even if it nails the gameplay a la Gears of War, I'm still disappointed it's another third person cover shooter with CQC QTEs. *sigh* Is that all they can come up with these days? It seems as though all of the effort went into coming up with a cool premise and setting, and then they decided to shoehorn it into a third person cover shooter.

edit: I don't want to seem totally down on this (or the industry at large) after one video, but aren't you guys sick of playing the same game over and over again? Sure, the scenery is different, but essentially you're hiding behind waist-level walls, peeking out, shooting, waiting for your health to regenerate, QTE fight, bit of cinematic action, move onto the next area full of waist-level walls. It's the same game again.

We don't actually agree at all...
 
Perhaps you can clarify what you would have preferred instead.

I don't know what I would've preferred. I wanted something new. I'm not a game designer - it's their job to come up with something interesting. I just wasn't expecting another third person cover-based shooter. Admittedly, I haven't been reading up on the game, and I was waiting to see what they could come up with - it may be that everyone else already knew that this is what the gameplay would be like?

PS I think you misread Evolved1's post.

Yeah, I was just referring to the "jankiness" when I was agreeing with him - should've deleted the rest!

We don't actually agree at all...

Yeah, no big deal - I was agreeing with your thoughts on the "jankiness" - see above.
 
Totally with you. This looks crap. Pretty disappointed to discover that this is the best they could come up with. The setting really got me hyped, and it looks stunning visually, but the gameplay looks awful.

Though to be honest, even if it nails the gameplay a la Gears of War, I'm still disappointed it's another third person cover shooter with CQC QTEs. *sigh* Is that all they can come up with these days? It seems as though all of the effort went into coming up with a cool premise and setting, and then they decided to shoehorn it into a third person cover shooter.

edit: I don't want to seem totally down on this (or the industry at large) after one video, but aren't you guys sick of playing the same game over and over again? Sure, the scenery is different, but essentially you're hiding behind waist-level walls, peeking out, shooting, waiting for your health to regenerate, QTE fight, bit of cinematic action, move onto the next area full of waist-level walls. It's the same game again.
I wouldn't know since I haven't play this game yet.

Btw the game does not have regenerated health.
 
I think what irks people about a cover shooter is that it is basically the default gameplay now. Everything has it, even something like GTAV does competent cover shooting. You can't really put all your eggs in the basket of being a great cover shooter, because its like a default gameplay type now. You need to show how you go beyond that model. this gameplay video didn't show anything of that

Much like last E3 they have let slip another great opportunity to sell the game
 
I don't know what I would've preferred. I wanted something new. I'm not a game designer - it's their job to come up with something interesting. I just wasn't expecting another third person cover-based shooter. Admittedly, I haven't been reading up on the game, and I was waiting to see what they could come up with - it may be that everyone else already knew that this is what the gameplay would be like?

Surely since you are sick of third person cover-based shooters, you could think of an alternative? There is not just one type of genre, is there?
 
Might as well shut NeoGAF down, then. Or are we allowed to speculate based on gameplay footage? I've played enough games to know when a game looks a bit generic based on a minute or so of footage.
edit: I don't want to seem totally down on this (or the industry at large) after one video, but aren't you guys sick of playing the same game over and over again? Sure, the scenery is different, but essentially you're hiding behind waist-level walls, peeking out, shooting, waiting for your health to regenerate, QTE fight, bit of cinematic action, move onto the next area full of waist-level walls. It's the same game again.

I have not play this game so I cant say if I am sick of playing it over and over again is all I am saying.
 
Surely since you are sick of third person cover-based shooters, you could think of an alternative? There is not just one type of genre, is there?

What a pointless argument. I'm disappointed to discover that this game, with its cool setting and beautiful looking graphics is in fact a cover-based third person shooter that doesn't appear - based on this video - to do anything new. Start and finish. That's all I have to say.
 
I believe that final gameplay should be more interesting than the 20 or so seconds we're all so quick to judge the entire game off here.

In this B-Roll (and that's what it was, not a trailer released by Sony), we didn't really get to see the player use anything other than what I'm assuming is a fairly standard weapon. We have the promise of being able to use a lot more unique weapons, with different fire modes, which should change up the gameplay sufficiently.

We haven't seen how the soft-body physics/destruction are integrated into the gameplay at this stage.

Oh, also, why are people so quick to whine about the QTEs in this game, even comparing it to Ryse? Remember it's first and foremost a third-person shooter, not a hand-to-hand combat simulator. We've seen one QTE. I don't think the majority of the gameplay is QTE based.
 
Eh are you fighting communists as well? Then I can't play the game for political reasons.

Honestly from what I've seen, the moral conflicts presented may be leading up to the Order pulling a JC Denton partway through the game. So you'll (speculation spoiler)
be fighting the lower class, but then something seriously fucked up is done by the upper class that forces you to defect and fight alongside the rebels.
 
shiet this was the only PS4 game I was looking forward to. Yeah, the vid hardly showed any gameplay but what bits of it I did see just isn't my thing.

Falcom will save us.
 
I believe that final gameplay should be more interesting than the 20 or so seconds we're all so quick to judge the entire game off here.

In this B-Roll (and that's what it was, not a trailer released by Sony), we didn't really get to see the player use anything other than what I'm assuming is a fairly standard weapon. We have the promise of being able to use a lot more unique weapons, with different fire modes, which should change up the gameplay sufficiently.

We haven't seen how the soft-body physics/destruction are integrated into the gameplay at this stage.

Oh, also, why are people so quick to whine about the QTEs in this game, even comparing it to Ryse? Remember it's first and foremost a third-person shooter, not a hand-to-hand combat simulator. We've seen one QTE. I don't think the majority of the gameplay is QTE based.

We've all played enough of these third person cover-based shooters over the last seven years or so to know that what we're seeing here is what we're going to get. I don't see how even a stupendous array of weapons and contraptions could possibly mix-up the gameplay enough to "change up the gameplay sufficiently". It's more of the same. With a new hat.

edit: If anybody would like to bookmark this post and bring it up when the game comes out, I'd be happy to take a forfeit if I am wrong. This is going to be another third person cover-shooter. It'll look pretty, and it'll be in a cool setting, perhaps it'll have an interesting story, but it'll play like Uncharted, Gears of War and all the rest.
 
We've all played enough of these third person cover-based shooters over the last seven years or so to know that what we're seeing here is what we're going to get. I don't see how even a stupendous array of weapons and contraptions could possibly mix-up the gameplay enough to "change up the gameplay sufficiently". It's more of the same. With a new hat.

What did you expect?
 
We've all played enough of these third person cover-based shooters over the last seven years or so to know that what we're seeing here is what we're going to get. I don't see how even a stupendous array of weapons and contraptions could possibly mix-up the gameplay enough to "change up the gameplay sufficiently". It's more of the same. With a new hat.
Destruction and creative weapons will absolutely change up the base gameplay. The gun used in this demo is probably not even a common weapon. I think a combination shotgun/assault rifle is the primary weapon.
 
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