Everyone should get the Wireless Gold headset. It sounds amazing and tunes out the PS4!Jesus my PS4 is loud. Reminds me of Xbox360 times before HDD install were a thing. Kinda ruins the atmosphere in certain scenes.
Ok, I think I'm ready to give my final impressions. Excuse the length.
I think a lot of the review scores and childishness from the gaming press comes from them living in an echo chamber. Many of them are friends and if they see someone making fun of something many try to just go with the flow. I witness this a lot with Arthur Gies and his group of friends on the RebelFM Podcast. Arthur takes what he "hears" from people at work/friends and then passes them on to his friends. Points out all the bad things and whatnot. Of course that's Arthur Gies, he's bred to hate on Sony.
Yep.Just out of interest (not trying to start a debate on the topic since it has been done so many times before), did RAD ever give a reason for the black bars? Was it intentional (movie style) or was it purely a matter of technical reasons (resolution,...)? The black bars combined with the close camera result in a very limited field of view which i don't like at all when playing and exploring. Weird. I very much prefer Uncharted and TLOU's approach in that regard. Also, everything seems so small: the subtitles, the help texts (which repeat far too often), the newspapers (are we supposed to be able to read them? I get a headache when trying to read)... It feels uncomfortable on my eyes.
Yep.
Wow... That is surprising. I thought it had a technical reason. Such an odd decision... I see absolutely no benefit in it, on the contrary. But thanks for the answer.
That was their artistic vision.Wow... That is surprising. I thought it had a technical reason. Such an odd decision... I see absolutely no benefit in it, on the contrary. But thanks for the answer.
I just finished the stealth section in the garden and now I'm in the house, can someone give me a rough idea how long there is left? I would like to finish it tomorrow night but only have about 2 hours free time, I wouldn't be rushing either.
Just finished a run-through of this last night and to my surprise I really enjoyed it.
And while I do think the game has gotten somewhat unfairly savaged in the reviews I have to give thanks to those reviews for calibrating my expectations quite a bit. If I went in expecting a take on the Gears or Uncharted formula I would've been very disappointed, but instead I walked in hoping for something like Beyond Two Souls done better, and on that account I think The Order works. Gameplay is still only serviceable, but its got more meat on its bones than a Heavy Rain or BTS, and I see it more as an attempt to make shooter gameplay better adhere to the laws of film, something it tries (but often fails) to do.
Still, on the presentation front, even knowing that its the most prominent and positive aspect of the game I was still floored by it. My heart was beating a good deal faster in that first hour just because I wasn't ready for how amazing everything looks and feels and sounds, both still and in motion. Thats a mixture of technical expertise, incredible attention to detail and a setting so rich with artistry that you want to touch everything. What an incredible space to visit and lose yourself in. And even with the black bars and grain and desaturation it all works.
But, in my first playthrough (and there will be a second) I made sure to go with the flow of the story's pace and kept things moving. Even then though I still had to stop and stare and take a moment every so often, its just that impressive. When I jump back in for another go, I'll take my time, explore more and snap some shots or go for collectibles.
I just finished the stealth section in the garden and now I'm in the house, can someone give me a rough idea how long there is left? I would like to finish it tomorrow night but only have about 2 hours free time, I wouldn't be rushing either.
I just finished the stealth section in the garden and now I'm in the house, can someone give me a rough idea how long there is left? I would like to finish it tomorrow night but only have about 2 hours free time, I wouldn't be rushing either.
5 more chapters, but not much gameplay left. You should be able to finish it off in 2 hours I'd say.
You'll definitely finish it tomorrow night.
I think the following experience speaks well towards RAD’s attempt to push “cinematic” gameplay.
I think RAD succeeded with the often ridiculed cinematic experience.
Long story short, he sat there for 2 hours completely enthralled by the experience. Dude is 36 years old, non-gamer, and was totally into it. I think RAD succeeded with the often ridiculed cinematic experience.
There seems to be a difference between people who say "i beat the game" and people who say "i finished the game" .
I'm curious what screen you're playing this on. On my, by today's standards bog-standard 50" plasma, I have none of those problems. Black bars is something I'm literally never reminded of as I play the game, text in newspapers is readable just fine, help text is not tiny at all. I also don't have some superior vision either. I wear contacts, but I can tell that even with them, some people with really good eyesight are better at resolving smaller/more distant details in real life than I am.Just out of interest (not trying to start a debate on the topic since it has been done so many times before), did RAD ever give a reason for the black bars? Was it intentional (movie style) or was it purely a matter of technical reasons (resolution,...)? The black bars combined with the close camera result in a very limited field of view which i don't like at all when playing and exploring. Weird. I very much prefer Uncharted and TLOU's approach in that regard. Also, everything seems so small: the subtitles, the help texts (which repeat far too often), the newspapers (are we supposed to be able to read them? I get a headache when trying to read)... It feels uncomfortable on my eyes.
I'm curious what screen you're playing this on. My my, by todays standards bog-standard 50" plasma, I have none of those problems. Black bars is something I'm literally never reminded of as I play the game, text in news papers is readable just fine, help text is not tiny at all.
Jesus my PS4 is loud. Reminds me of Xbox360 times before HDD install were a thing. Kinda ruins the atmosphere in certain scenes.
There was a difference since day 1. There were some PS4 lemons that were far louder than the norm.I own two PS4s. One is so loud I can't hear the TV at night. The newer one is pretty much dead quiet all the time, regardless of what game is being played. No idea what the difference between the two consoles is, but obviously there's something.
Absolutely. They just need to work on the gameplay quite a bit.I think RAD succeeded with the often ridiculed cinematic experience.
I'm curious what screen you're playing this on. On my, by today's standards bog-standard 50" plasma, I have none of those problems. Black bars is something I'm literally never reminded of as I play the game, text in newspapers is readable just fine, help text is not tiny at all. I also don't have some superior vision either. I wear contacts, but I can tell that even with them, some people with really good eyesight are better at resolving smaller/more distant details in real life than I am.
The game was designed around having the black bars, so I'd imagine suddenly removing them and rendering X% more of the screen would cause issues.Considering how smoothly the game runs, I actually believe them that it wasn't for technical reasons. I bet they could have gone 16:9 = 1080p and still kept it at a locked 30fps.
The aspect ratio does allow for some amazing looking scenes that wouldn't have worked with 16:9 (not to say that you can't make amazing looking scenes in 16:9, too).
Absolutely. They just need to work on the gameplay quite a bit.
Rather than trying to incorporate more mechanically rich elements that make for a better shooter I think RAD needs to go back to the drawing board and develop their very own grammar for how those sections can play out filmically while still keeping the player involved and making decisions.
One small bit I'd propose along these lines would be to make something like the player choice of weapon help dictate the action that follows. If the player picks up the sniper rifle, present them a more long ranged challenge - if the player decides a shotgun is more to their liking, focus on a close quarters gauntlet in the action ahead. Have the character talk about the choice, tie it into their background, something. Instead of trying to recreate the tactical choices of tactical shooters, make the choices about character and world and have those choices play into the flavor of the action to come.
I guess, weirdly enough, I don't think RAD went far enough with their filmic sensibilities. Its not enough to put in now standard third person shooter elements - they have to redefine those elements so that the end result is something where all of the game's systems reinforce each other, rather than acting as cross purposes.
Not that I am excusing the lack of option in the game to simply bring up an actual text dialogue with the transcript rather than trying to read the cursive on the paper.
I own two PS4s. One is so loud I can't hear the TV at night. The newer one is pretty much dead quiet all the time, regardless of what game is being played. No idea what the difference between the two consoles is, but obviously there's something.
I agree.
I think for a sequel RAD has two possible choices:
1. Remove the "cinematic" elements, QTE, controversial amount of cutscenes etc and make a more standard TPS. This is the boring choice to me
2. Retain the interwoven filmic stuff from this game, but make it more interesting, involving, and interactive. Maybe that means some actual branching options. You pick up this weapon, the encounter changes entirely, or a different cutscene/reaction plays. Branching QTE ala Heavy Rain where you they are more complex and missing a prompt doesn't mean you die. Alternate paths also give way to alternate encounters/enemies.
I feel like most people will go for option 1 but personally I have enough of those games, I would love to see them explore something like option 2
The game was designed around having the black bars, so I'd imagine suddenly removing them and rendering X% more of the screen would cause issues.
They just need to let you skip them (the cinematics, that is).Personally I'd like them to keep the cinematic approach, but there needs to be longer stretches of gameplay inbetween the cutscenes and QTE's.
You could be on to something but you don't account for the people who say "I solved the game".
They are a rare treat.
Interesting, besides the practically industry-leading visuals, I thought the soundtrack, voice acting, and the writing stood out a lot over other games in the genre. Each his own of courseNone of it stands out in the genre. Certainly not enough to carry it past the incredible mediocrity of everything else in the product.
They just need to let you skip them (the cinematics, that is).
Thats my take as well, now that I've gotten to play this for myself.I feel like most people will go for option 1 but personally I have enough of those games, I would love to see them explore something like option 2
Interesting, besides the practically industry-leading visuals, I thought the soundtrack, voice acting, and the writing stood out a lot over other games in the genre. Each his own of course
Interesting, besides the practically industry-leading visuals, I thought the ... writing stood out a lot over other games in the genre.
Holy shit! Review thread got locked! Thank heavens for that. I was getting dragged into an insane conversation where people think professional reviews don't matter and youtube is the future! Ugh. Now where were we… Ah… yes… digital penises!
This reminds me, I am actually impressed with how this game handles nudity and swearing.
Having male nudity at several parts of the game, more often than female nudity in fact, is rare in any medium. It was never the core focus of the scene but it's something that's usually considered taboo and is pretty much never in games except as a punch line.
The swearing also usually felt natural. I loved how Galahad would get angry at a miss or having to reload, sometimes muttering in sync with me as a player. When Galahad is first encountering an elder and it says, "I can smell you human," the way he just slumped down and said, "ffffuuuuck," was one of the most natural times I've seen a game character respond to what's going on and was one of the few times his demeanor cracked.
It's not a GAF highlight if the thread doesn't get locked lol
As much as I love the science weapons, I wish that RAD were a little more creative in the standard weapons. I love the look of early modern firearms, they're at a turning point where style starts to give way to functionality.
How cool is this:
But instead of really interesting pre-modern prototype designs, we get a lot of copies from WWII designs. The Falchion stands out as unique, but then the autoloading pistol is basically the Luger, the submachine gun is a PPSh and the rifles are Mausers and M1 Garands.
I know there's only so many ways to design a gun, but there's still so much RAD can explore.
Interesting, besides the practically industry-leading visuals, I thought the soundtrack, voice acting, and the writing stood out a lot over other games in the genre. Each his own of course