Off-topic from trying to figure out which part of the management of Rare is to blame for their current state (does it matter at this point?), but seeing as some posters in here seem to have some inside knowledge, does anybody know why Donkey Kong 64 was made the way it was, or if there was any inner-company drama surrounding its development?
It's got to be the only Rare game I can't see anything salvageable in it (beyond I guess being technically impressive for its time) and I can't see how even if it started development as building off SM64/BK's game design how it wound up being as dull and repetitive as it is. I also partially ask since I distinctly remember scribes bringing up the game having 4-player co-op and, which leads me to guess it may have been closer to what DKCR is and less BK1.5. Might also bring up some interesting questions about Rare's management way before the MS buyout if it turns out its development was being dictated by Nintendo.
Also (sort of) relevant, I bought VP:Trouble in Paradise a couple days ago. Sadly I don't have a chance to play it for another few months, but does anybody know how much it differs from the original VP?