WrathOfOtaibah
Banned
I still care about Rare, too bad Rare had to die so that the Kinect of all things had to live.
IOnEI Falcon said:With all the rumors of the next Xbox, does anyone think Rare is hard at work on creating some solid launch titles for it?
Yes, Kinect Sports 3, Kinect Fit, and Kinect Kart Racer. Happy?IOnEI Falcon said:With all the rumors of the next Xbox, does anyone think Rare is hard at work on creating some solid launch titles for it?
IOnEI Falcon said:With all the rumors of the next Xbox, does anyone think Rare is hard at work on creating some solid launch titles for it?
lolIOnEI Falcon said:With all the rumors of the next Xbox, does anyone think Rare is hard at work on creating some solid launch titles for it?
IOnEI Falcon said:With all the rumors of the next Xbox, does anyone think Rare is hard at work on creating some solid launch titles for it?
BorkBork said:![]()
RARE IS DEAD. IS RARE DEAD. DEAD IS RARE. RARE DEAD IS. IS DEAD RARE.
IOnEI Falcon said:taskbaarchitect Chris Allcock
The best part of writing any script is sneaking references in for the fans.
Seriously, I never know what to make of Chris's comments, haha!
Snuggler said:Who needs artists when you have avatars.
I don't think I'll ever forgive Rare for creating those abominations.
That's quite interesting. The button layout in the first screenshot is for an early Gamecube controller, but the date in the screenshot says 2004, which was several years after they were bought by Microsoft. What does that mean? I know PD0 had significant development issues, but was development so screwed up that the latest build at that point still had a significant amount of content referencing the Gamecube?Shiggy said:A blast from the past:
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Snuggler said:Who needs artists when you have avatars.
I don't think I'll ever forgive Rare for creating those abominations.
The Awkward Wizard said:That's quite interesting. The button layout in the first screenshot is for an early Gamecube controller, but the date in the screenshot says 2004, which was several years after they were bought by Microsoft. What does that mean? I know PD0 had significant development issues, but was development so screwed up that the latest build at that point still had a significant amount of content referencing the Gamecube?
Mai-hem, a Chinese super villain with a comedy name.
With her long pig tails weighted down at the end the idea was that she would use them as a fighting weapon even though she looked unarmed.
masterofcoin said:It's hard to say just how much this whole thing sucks. DKC 2 and Banjo Kazooie will always be my favorite games. Always. Rare was my favorite game developer for as long as I can remember. No one should have to go out making Avatars and Kinect sports titles. No one deserves that.
The sad bit is I still have the tiniest flicker of hope that they could make some sort of COMEBACK. (Rare somehow buys itself back from microsoft and nintendo buys back their shares! They get back as many developers as possible and some new blood to help make the Wii u a success! A proper new Banjo game!)
I think the saddest part for me is knowing there's never going to be a new Banjo game. A real one.
Deadbeat said:Doubt it. Nuts and Bolts showed they had lost the guard rails to their creativity and spiraled out of control with lots of bad design decisions.
DeaconKnowledge said:People keep glossing over this. Rare was who they were because of Nintendo.
My two favorite Rare games of all time (Battletoads and R.C. Pro Am) was created before their relationship to Nintendo, so yes, I agree that they were making great games.Gigglepoo said:Nintendo partnered with Rare in the first place because of their excellent output. Rare existed (and made great games) long before they ever became involved with Nintendo. There's no doubt in my mind that Nintendo helped push them to the next level, but I think it's unfair to say that Nintendo were the sole reason Rare was considered a top-tier developer.
My guess: The Stampers sold their shares to Microsoft in the first place because they wanted to get out of the industry. Once that sale took place, they stayed in charge during the transition, but it's hard to expect them to put in the same energy and time as they did when they were passionate about Rare. And once they left, any semblance of continuity and leadership went with them.
The Stamper Brothers were akin to any other creative leaders in this industry. They never built a proper support staff under them, so MS ended up buying some IPs but none of the real talent. I have no idea if this is true, but it makes sense to me. As good as some of their games were (Banjo, Viva), they lacked the focus of classic Rare games that comes from constant guidance.
If Nintendo (or any other strong company) had purchased Rare instead, there's a great chance they'd still be making great games. But MS didn't have the creative people in place to take charge.
Well, Nintendo had to have reason to drop them.slit said:I always wonder what would Rare be doing today if Microsoft never touched them. Would they still be at the top of their game? We'll never know but I really wish we had the old Rare this generation as I think they could have brought a lot to the table. I miss the unique charm their games had.
ohDavid Clynick
In persuading the wife to use iWork, I have now totally rid my house of MS shitware.
[Nintex] said:
[Nintex] said:So after winning a Bafta with Beanland, David must be quite happy with how everything turned out in the end.
oh
I am skint but happier - you'd barely recognise me :O)
DeaconKnowledge said:You mean these rails?
People keep glossing over this. Rare was who they were because of Nintendo. Once Rare left Nintendo, their entire culture changed. They didn't just start making bad decisions, their decisions were being guided by a different hand, one that spent too much time looking at the end result instead of how to get there.
It's sad, but MS bought Rare, Mined them for the talent they thought they had, and discarded the empty husk. The Rare you loved has been dead for years.
What bad games are you referring to? Even Mickey's Speedway USA was a good game.watkinzez said:Rare still made bad games during the N64 years. I find it disingenuous to attribute Rare's creative successes to the mythical Nintendo/Wonka Fun Factory, yet dismiss the stinkers as exceptions to the rule. If you mean that Nintendo elevated them by not cancelling their projects and reshuffling their hierarchy ever six months, then I agree with you. Nintendo left them the hell alone to do their thing, and sometimes they misstepped, but more often than not they shined. The Banjo team during the Microsoft era is further proof of that- considering what was happening to the other teams makes VP's and Banjo's releases minor miracles, but they were a final glimpse into the creative wonder that was still at the company.
IOnEI Falcon said:What bad games are you referring to? Even Mickey's Speedway USA was a good game.
Jet Force Gemini was pretty bad and Perfect Dark kinda buckled under the weight of its own ambition.IOnEI Falcon said:What bad games are you referring to? Even Mickey's Speedway USA was a good game.
DeaconKnowledge said:I question your definition of "bad" if you call Jet Force Gemini a bad game.
I don't even know what to say about even mentioning Perfect Dark in the same universe of being a bad game.
Jet Force Gemini was pretty bad
I wish ex-Rare guys could bide their tounges without getting all pissy, it makes them look immature.
KaotikMind said:I still care about Rare, too bad Rare had to die so that the Kinect of all things had to live.
FUUUUUUShiggy said:
Huh? Nintendo put a lot of muscle behind Conker.Kermit The Dog said:Conker's BFD was brilliant too, and had one of the most addictive MP modes this side of Goldeneye. A very well crafted game that only suffered due to Nintendo washing their hands of it.