Syphon Filter
Member
Is Rare still 4 teams? All of them can't be working on dumb avatars right?
I didn't do anything for that prototype and I didn't see any redesign for Joanna. I imagine they'd have brought her back to a more realistic style if the other stuff they were doing was anything to go by.IOnEI Falcon said:Thanks for all great answers Wil. Really cool!
Did you get to do much for Perfect Dark Core, when it was with Joanna or the new male rumored character?
As far as I still know Rare is just one team focussing on sports now. I don't think they're doing Avatars now but I could be wrong. Whether they're dumb or not is personal opinion but I think they're quite popular and the themed outfits do pretty well.Syphon Filter said:Is Rare still 4 teams? All of them can't be working on dumb avatars right?
http://www.purerarity.com/2000/Speaking of devilry, I heard some quite discouraging things about Rare over the last couple of days. These are some pretty harsh comments so out of respect for the person who shared them with me I shant reveal his name. He basically compared Rare to George Orwells famous book 1984:
Rare is quite claustrophobic and has a general feeling of oppression. Freedom of speech is not encouraged and there is extensive use of doublethink. The management doesnt seem to care too much about proper communications resulting in plenty of rumors among the staff. There is a considerable xenophobia in the isolated teams and plenty of closed circuit cameras all over the place. Worst of all, history seems to be rewritten to suit the beliefs of the management and outside recognition of individuals is discouraged or outright eliminated. Yikes!
The funny thing is that in Banjo-Tooie, one of Rares own games, there is an episode where the combination to a safe is 1984″. The character even makes a remark that it should have remembered that combination because it is a really Rare date. It could be a clever reference though it is easy to infer too much.
http://www.purerarity.com/2002/01/14/information-overload/One final tidbit: I found the email address of Phil Wattis and sent him a letter asking for assistance on the articles. He told me employees were only allowed access to sections of the building which were deemed necessary for their work. Even more interestingly, he said I should be very careful with what I write about since Rare will act very strongly to protect information about them and would not be afraid to use lawyers in the process. Heh, surely he was just pulling my leg!
http://www.purerarity.com/2002/05/10/breaking-through-the-wall/I received an interesting email from another Rare insider. This fellow was unduly paranoid about the management finding out he was leaking information about the company so I shant reveal his name.
This guy further confirmed to me what I had suspected for a very long time; all outgoing external emails are being monitored by the Rare management. That is why he was careful to use his private email. However, since he was referring to an email I had sent to several employees (which had obviously spread across the company) I knew he was for real.
http://www.purerarity.com/2002/05/16/facing-veiled-intimidation/Today I received an email from one Lawrence H. Rogovin, Esq. from Rare USA on behalf of his parent company Rare Ltd. Attached to it was a self-explanatory letter of which he said the original had been mailed to my address in Sweden. Before even opening the attachment I could tell this guy meant business.
The letter referred to my recent Raretopia articles A History Lesson and Dissecting Rare. Click on the image below to read the whole letter. To summarize, the letter claimed the information in my articles was inaccurate in many respects. Then it went on with some nonsense about me violating the personal rights of the individuals I mentioned by name. Obviously they wanted me to remove the names of the Rare employees from my site. The letter was signed Joel Hochberg, the director of Rare USA.
While strolling around in the Nintendo E3 area I spotted Chris Stamper, Tim Stamper and Joel Hochberg. I recognized Chris and Tim from photos in various magazines and read out Joels name on his media badge. Being a fan of Rare I introduced myself to Tim and handed him a Raretopia business card. To my big surprise he just looked at me without saying anything and then just walked away, followed by the others. I just stood there baffled for a couple of seconds trying to figure out what just happened. Naturally I never expected I would meet the Rare executives this way!
It's hard to say. I think Rare is/was a better suit to a Nintendo audience and I think they would have had more success on the Gamecube/Wii even if they were just doing the same sort of games as on the N64. However, I still don't really know the full reason as to the split/sale so it's impossible to say whether the partnership would have continued smoothly.Jethro said:Probably it's a rhetorical question but do you think it was a mistake back in 2002 that Nintendo sold Rare and the Stampers left the company?
The funny thing is that in Banjo-Tooie, one of Rares own games, there is an episode where the combination to a safe is 1984″. The character even makes a remark that it should have remembered that combination because it is a really Rare date. It could be a clever reference though it is easy to infer too much.
Wow. I wonder if it was still like this after the Stampers left.Shiggy said:Considering the Stampers...
It's up to Microsoft,if they want they can have Rare do the titles.Booser said:What I dont understand is why MS is sitting on all these beloved franchises and doing nothing? Rare obviously isnt gonna use them so why not outsource? Why not do what Nintendo does from time to time and work with a 3rd or another 2nd party to create a game based on one of their own characters?
Nuclear Muffin said:Not to question the validity of this article, but I'm pretty sure that safe in Banjo Tooie was referring to the year in which Rare Ltd was founded (set up while they were still using the "Ultimate: Play the Game" name under the banner "Rare: Designs on the Future" - another reference that made its way into Perfect Dark BTW!)
Many things apparently changed, Wil probably knows much more about that. For example people were now allowed to see the work of other teams. Also, the method of producing games changed quite a bit - one old employee even said that they did more prototypes in the post 2007 period than ever before (with all being canned of course).Wow. I wonder if it was still like this after the Stampers left.
Haha yeah. I remember reading that article so long ago and being so excited! Didn't DrDaves mention this article in regards to something?Shiggy said:@Wil
Did Rare management ever find out who posted this information? http://www.gameguru.in/action/2007/15/rumor-101-perfect-dark-2-xbox-360s-next-humungous-killer-app/
The article fits too well with Ryan Firchau's art to be simple speculation.
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Shiggy said:Considering the Stampers...
Raonak said:something something microsoft's first party studios something.
Wil said:I've played XBLA Banjo and Tooie with my 8 year old son and he really enjoyed them so I think there is still an audience there for those sort of games (he didn't take to Nuts & Bolts or VP). I always said that Ratchet and Clank was the best next gen Rare game Rare never made.
Annoying Old Party Man said:Two questions from me, if you have time:
1) Did you get to experience that creative "magic" that seemed to flow into most of Rare's releases? Any cool anecdotal stories about game development inside Rare?
Annoying Old Party Man said:2) I'm not sure if I should ask this question, but do you think Rare has any chance of growing back to a formidable studio? Do you think Microsoft has just settled with using Rare as a small entity of developing casual Kinect games and copying whatever Nintendo is doing at that moment (fitness games, etc)?
Again, big fan of yours, very happy to be able to converse with you![]()
Wil said:CheersI think if you asked MS they'd say that Rare was still a formidable studio and that Kinect Sports has sold very nicely, thank you. I just think that they've decided that the sort of games Rare used to make either don't fit with the 360 or don't sell well enough to have them continue making them. Personally I think that's a shame because I liked (and still like) playing those sort of games but then I don't have to put my money where my mouth is.
Neat to see you here Wil, though I'm not sure if you wound up working on any of the few Rare games I've actually enjoyed post buy-out (Ghoulies, Viva Pinata and Nuts & Bolts) it's still nice to see somebody from Rare on something besides Twitter.Wil said:Being at E3 in 2001, before the show opened, walking around the Nintendo booth with the Stampers, Shigsy and the Nintendo brass being asked if I thought Pikmin was really going to sell or not was a bit surreal.
Astrosanity said:Neat to see you here Wil, though I'm not sure if you wound up working on any of the few Rare games I've actually enjoyed post buy-out (Ghoulies, Viva Pinata and Nuts & Bolts) it's still nice to see somebody from Rare on something besides Twitter.
Just quoted this particular bit since I've always wondered how close Miyamoto/Nintendo was to Rare in terms of PR, business relations and everything; there always seems to be this weird split in opinion online that either Nintendo and Rare were constantly at odds with one another or the other extreme where Nintendo was constantly getting too into Rare's business (with interviews surrounding DKC1 and SFAdventures being used as 'proof' for both opinions respectively). Please tell me it was somewhere inbetween, since I find the image of the Stamper bros. and Miyamoto being somewhat close comforting. :>
It was refreshing to see him bring them up again during a few interviews for DKCR last year at any rate.
Haha incredible, what did you say?Wil said:Being at E3 in 2001, before the show opened, walking around the Nintendo booth with the Stampers, Shigsy and the Nintendo brass being asked if I thought Pikmin was really going to sell or not was a bit surreal.
[Nintex] said:Haha incredible, what did you say?
Small Mailman said:Why doesn't MS have Rare make another shooter? Without Goldeneye there would be no Halo. Well not the Halo that we all know today.
#1. Perfect Dark ZeroSmall Mailman said:Why doesn't MS have Rare make another shooter? Without Goldeneye there would be no Halo. Well not the Halo that we all know today.
Wil said:As far as I can remember it was but only in a very basic fashion. There was no real game to speak of until the Xbox version.
Skiptastic said:#1. Perfect Dark Zero
#2. MS already has Halo
#3. MS doesn't need another FPS when 360 is the CoD console of choice.
Skiptastic said:#1. Perfect Dark Zero
#2. MS already has Halo
#3. MS doesn't need another FPS when 360 is the CoD console of choice.
I think they should put out another PD. Could you imagine what would happen if it was successful? Three big FPS on one console and a TPS like GOW? That would be huge.Skiptastic said:#1. Perfect Dark Zero
#2. MS already has Halo
#3. MS doesn't need another FPS when 360 is the CoD console of choice.
charsace said:I think they should put out another PD. Could you imagine what would happen if it was successful? Three big FPS on one console and a TPS like GOW? That would be huge.
They could. If MS put out a game with the PD name and it looked great it would sell.Bisnic said:I don't think Microsoft can do anything to make a new PD as successful as a Halo or CoD game. It's too late for the franchise.
Jorok Goldblade said:Perfect Dark is pretty much dead unless Microsoft were to decide it was worthwhile to sell the IP to pay for some other project.
Wil what was internal consensus on PD? Were the teams well aware of outside sentiment?
Hmm, maybe but Sony has Killzone and Resistance on top of all the 3rd party FPS titles and both those titles sell amazingly well.Skiptastic said:#1. Perfect Dark Zero
#2. MS already has Halo
#3. MS doesn't need another FPS when 360 is the CoD console of choice.
IOnEI Falcon said:Hmm, maybe but Sony has Killzone and Resistance on top of all the 3rd party FPS titles and both those titles sell amazingly well.
Well Resistance 2 sold around 2 million and Killzone 3 almost 2 million I believe. Maybe not amazing and maybe not enough for MS to add another FPS.StevieP said:No, not really.
IOnEI Falcon said:Well Resistance 2 sold around 2 million and Killzone 3 almost 2 million I believe. Maybe not amazing and maybe not enough for MS to add another FPS.
StevieP said:I'm sure that PD Zero went through SO many changes since its inception long before it, that the end product did become a bit of a mess as a result.
Wil said:Lots of changes in design, machine and staff. I think general consensus from people was that it was the game they'd like to have done because they could have done it so much better (isn't that always the case?). Personally I think the design should have been locked down a lot earlier to allow for more refinement but best laid plans and all that...
I will defend the story, though. Although it's obviously bats*** daft I think it was in the right (Bond-ian) way. What lets it down, I think, is that we couldn't do the sort of cut-scenes and exposition it really needed and therefore it can be a bit hard to follow at times.
Oh, and just so everyone knows, yes the teams generally read all the forums and hear all the feedback. No-one sets out to make a bad game so it can hurt if the tide turns against you. Coming from mags where you can destroy a game in a few paragraphs I soon learnt to be a lot more forgiving and level-headed when judging someone else's game.
Having said that, everyone had a great laugh at all the wallguy pshops![]()
Remember hearing the eel section was cut because most people found it a pain in the butt in the original game (though I never thought it was that hard) and the censoring was something Microsoft mandated (which makes it ironic OH SO CHILDISH Nintendo was more lenient with swearing in the game than Microsoft was).Nuclear Muffin said:Speaking of which, do you know why they decided to cut out content from the XBOX remake of CBFD? (like the underwater eel section) And why they decided to censor the swearing? (Was it a Microsoft decision?)