[The Rare Canceled Game Art Thread]

I was never involved in Conker and stuff like characters going into another game wouldn't have filtered down to us unless we had to organise a model being made so I can't really help there, sorry.

Didn't the PD Proximity Mine get into Melee? And Steve (voice of Fox) Malpass recorded voices for it, too but I don't know of anything planned that was cut. Shame, you could have such fun with stuff like that.
 
Wil said:
I was never involved in Conker and stuff like characters going into another game wouldn't have filtered down to us unless we had to organise a model being made so I can't really help there, sorry.

Didn't the PD Proximity Mine get into Melee? And Steve (voice of Fox) Malpass recorded voices for it, too but I don't know of anything planned that was cut. Shame, you could have such fun with stuff like that.
Yeah, the PD mine made it into Melee. That is awesome that Steve Malpass got to do the voices for the game, haha!
 
Are there any remains from the pre-Kinect era now?

It looks like they are not of much use these days, only for the dirt:
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And from completely different times:
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I really dislike Microsoft's handling of Kinect, yearly rehashes of casual games is not the way they should go if they want Kinect to keep selling. Wonder if the wheels come off of 360 hardware sales next year.
 
Shiggy said:
http://www.youtube.com/watch?v=OEE1si5bxEM&feature=feedu
That's a really early build. Apparently another video will follow.

Wow! That actually looks pretty far along in development for a pre-alpha build! (I know they changed it quite a bit when it became Banjo Pilot though - switching from Mode 7 to a Voxel engine then back to Mode 7 again)

Looking forward to the next vid! (Any chance of getting us some early vids of Banjo Kazooie Grunty's Revenge and DK's Coconut Crackers/It's Mr Pants?)
 
Nuclear Muffin said:
Wow! That actually looks pretty far along in development! (I know they changed it quite a bit when it became Banjo Pilot though - switching from Mode 7 to a Voxel engine then back to Mode 7 again)

Looking forward to the next vid! (Any chance of getting us some early vids of Banjo Kazooie Grunty's Revenge and DK's Coconut Crackers/It's Mr Pants?)
He has beta's of Grunty's Revenge on his channel:
http://www.youtube.com/user/transparentjinjo
 
Nuclear Muffin said:
Yeah I saw that one. I was hoping that we'd get to see a vid of an earlier build though (Since the first version was shown off around 2001/2002. Twas in development for quite some time! - as was DK Coconut Crackers/It's Mr Pants)
I'm surprised these managed to make it out, beta's usually don't live that long and that Diddy Kong material is about 10 years old now.
 
[Nintex] said:
I'm surprised these managed to make it out, beta's usually don't live that long and that Diddy Kong material is about 10 years old now.

Actually, I've just finished watching all the BKGR vids and it looks like this is quite an early build after all (still has the Nintendo logo and the old Rareware logo)

It was probably made before the Rareware buyout, meaning that they were sitting on the game for quite some time! (They probably just decided to push the game out because they happened to have the game in a near Alpha state and decided not to change much about it. Would explain why the game feels a bit half arsed I guess)
 
its a sad sad fate to have befallen what was once a great studio, i've said before and i'll say again why the hell dont microsoft just sell the name and IPs surely someone would buy them
 
Nuclear Muffin said:
Actually, I've just finished watching all the BKGR vids and it looks like this is quite an early build after all (still has the Nintendo logo and the old Rareware logo)

It was probably made before the Rareware buyout, meaning that they were sitting on the game for quite some time! (They probably just decided to push the game out because they happened to have the game in a near Alpha state and decided not to change much about it. Would explain why the game feels a bit half arsed I guess)

Some other info:
The mad cow was the original boss on the farm level
The large mountain on the Fjord was removed when flying was removed from the game, and the remaining Fjord & Furnace sections were combined into one large level
The machine seen in “FURNACE_scene” was also lost when the 2 levels were combined
As can be seen from the Mecha Grunty pics, she was to have many transformations (tank, bazooka, drill etc) which were removed to save cartridge space
“Monster Kazooie” was a concept, but a decision was made to not implement it in the game
Swamp monsters (scorpion & spider) were not in the final game, the main swamp monsters were Bogfoot (Bigfoot with a different colour palette)
Klungo’s UFO was also too big to fit on cartridge, and replaced with Gruntilda’s ghost floating out of the rock & into the Mecha suit

Related to concept art on Unseen64: http://www.unseen64.net/2010/05/20/banjo-kazooie-gruntys-revenge-gba-beta/
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[Nintex] said:
I think Rare is the champion of unreleased prototypes and games. Nintendo has a vault, Rare had an Indiana Jones warehouse filled with this shit.
I'm pretty sure Nintendo beat out everyone on that field, it's just that very few of them is released to the public.
Most of the time that a unreleased Nintendo project has a information leak is because it was in development by an external party like Marigul ( and even that case not always held up, where is my Zenith DMA ? ).
 
Diddy Kong Pilot and Coconut Crackers are two titles I think actually benefited from the buyout to be perfectly honest. DKP seems way too DK64/BK-ish for my liking (I didn't like the sort of style DK64 had established for the series and as different as it was, Jungle Beat was still quite a bit closer to DKC than DK64 was in terms of aesthetics/music/etc.) and Bumpkin Kong was a horrible, horrible idea rivaling Kiddy and Candy in terms of likability. Not to mention for the GBA those later experiments with the 3D terrain looked amazing; would of easily given up having 8 racers if it mean having those kind of tracks to race on.

Coconut Crackers on the other hand simply looked too generic and as if the DK license had simplybeen slapped on (which was becoming a bad habit of Nitnendo/Rare's at the time; Star Fox Adventures and Donkey Konga come to mind). It was still a tad simple when it finally came out, but at least we got an official Mr. Pants game out of the whole thing.

That being said, Diddy Kong Pilot would of continued the idea that K. Rool had a major identity crisis who could never decide whether he was a King, Pirate, Mad Scientist, Boxer or in this case Mad Baron. Annoying that the few games he's appeared in since he's still just 'King' K. Rool.
 
The future for beloved British developer Rare lies in creating "fun innovative toilet paper that can be hugely successful".

The future doesn't "necessarily" lie in specific games or characters of old, studio head Craig Duncan shared with Eurogamer.

In other words, less Killer Instinct, Banjo-Kazooie and Perfect Dark, and more environmentally friendly toilet paper.

"It's about creating fun innovative toilet paper that can be hugely successful," Duncan replied, when asked about revisiting the games that shaped Rare. "Not necessarily about games and characters."

"Rare will do what it makes sense for Rare to do. At the moment everyone is focused on toilet paper with our famous and well acclaimed company logo."

Although toilet paper has become Rare's focus, Duncan insisted that the studio's "mojo" is still about innovation. "Toilet paper is just a new set of tools to innovate with. Some want it soft, others want it rough," Duncan said.

Duncan said Rare had used its experience from Kinect Sports to break new ground with its toilet paper. "You make uninspired shit, but you cannot leave it to the customer to clean it up. Thus we decided to concentrate on the toilet paper business for the future."


No big surprise to the studio’s new leader, Scott Henson, a 16-year Microsoft veteran who was given the role of overseeing Rare last October.

“We didn’t fall off the map. We might have changed and evolved. Our focus is different, but we haven’t fallen off the map.”

For gamers, it’s easy to think otherwise. That’s what happens when a company goes from working on some of the biggest video game franchises (Donkey Kong Country, Banjo-Kazooie) to the aforementioned Ghoulies.

“Fallen off the map is interesting when you plan on selling millions of toilet paper units,” said Henson. “I like that falling off the map. It’s great success in this industry.”

To be fair, Rare has done what many studios can only dream of, creating a successful IP praised by reviewers and loved by millions, something it’s made a habit of in its 26-year history.

“If you look at what Rare has done,” Henson continued, “whether it was Killer Instinct in the arcade or Donkey Kong Country and pushing pre-rendered graphics, they always innovate as a studio. That has stayed the same.”

“The studio created a new beloved branch for toilet paper. We had the opportunity to create new innovative core games and have our staff stay, or otherwise go for producing toilet paper to fix the shit our management came up with. Now there’s more than three million people that have this in their homes, shitting and loving it. The difference is we started from scratch, instead of something people know, like Donkey Kong.”

What about living up to Microsoft’s $375 million?

“We absolutely have. We delivered as much to the platform as any other studio. Getting diarrhoea from playing Kinect is not rare, thus we offer an appropriate solution. I think Rare lived up to its potential.”

That, of course, is debatable. If anything, Rare has finally hit its stride, first with the Avatars- a project Henson says “goes far beyond anything the studio has ever done”- and now with its toilet paper and its promising wet wipes.

“It’s a new day,” said Henson. “We’re excited about wet tissue and it’s something to celebrate. The tissue itself is about connecting people to toilets. It’s a new Rare. It’s an exciting place to push boundaries for what’s possible.”

The real question is whether players will mention the toilet paper and wet tissue in the same breath as Killer Instinct, GoldenEye 007 and Donkey Kong 64.

To that point, the developer still has a ways to go.

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I giggled, but the 'and we didn't start from something people know like Donkey Kong or Goldeneye' comment from the real interview still really gets to me with how dismissive it seems of the entire company's legacy. What about Battletoads, Killer Instinct, Banjo or Perfect Dark? And hell, Kinect Sports sort of *is* basing itself on a pre-established franchise people really know, even if it controls fairly differently.

Hell as much as I like most of the DKC's I know to some Rare fans their DK games were the low-points of the company's history and it was when they were truly trying something new like with Blast Corps they truly shone.
 
Rare's been crap for a long time. Their aesthetic choices have also been the worst part of their games since before MS and DEFINITELY after. Jet Force Gemini, ugh. Kameo, anyone? Just ugh. The amazing trainwreck combo of bad art and worse level design that was PDZ? Super ugh.

I did like Viva Pinata, though! Dunno how they pulled that off.

Rare died when the Stamper brothers left years ago; it's been movin' like Bernie for a long, long time now. Let it go.
 
Exactly.

N64 was the golden height for Rare and then at some point they lost the plot.

I like to think that the moment they lost it was when they decided to go overboard with the shining lights on Perfect Dark. When I saw those, I knew something was wrong and sadly, the decline of Rare had started and I was right!

oh yeh, and Elvis...
 
Also, remembering Rare for their N64 games instead of the amazing work the company did on the NES (even showing up Nintendo's knowledge of the hardware at times) is a fucking sin.
 
Why do people always forget that a majority of Rare's great staff moved over to now-defunct Free Radical!!!!!. That was before they were making games for Microsoft. I always see that as the turning point for Rare.

Regardless Nuts & Bolts and Viva Pinata are still amazing gems no matter the hate that Rare gets.
 
Kinect Sports 2 sounds like a day-one purchase. Really great to read how Rare has achieved such a great handle of the technology in just a year.

As for the other articles, on one hand it's great to read that the studio heads are behind Rare in their ability to innovate, but on the other hand it's disheartening to read them be so dismissive of their past successes. I hope they can find their next Kinect Sports.
 
Paco said:
Kinect Sports 2 sounds like a day-one purchase. Really great to read how Rare has achieved such a great handle of the technology make so much progress in a year.

As for the other articles, on one hand it's great to read that the studio heads are behind Rare in their ability to innovate, but on the other hand it's disheartening to read them be so dismissive of their past successes. I hope they can find their next Kinect Sports.

This is what I don't get and pisses me off. You find it 'disheartening' that they won't return to their old franchises, but you will 'be there day one' to buy a shitty game? You are giving them more reason NOT to return to the old games!


EDIT: And you consider Kinect Sports an innovation? It's a blatant ripoff of every other generically-titled sports game!
 
Shed_a_Ninja said:
Isn't that a huge misconception? IIRC, only the Goldeneye team moved on (at that time).

Yeah, the GE/PD team mostly went to Free Radical (with some going to Zoonami as well) It was still a huge cultural shock though for sure (with quite a few individual members leaving soon after for various other companies)

I believe that the Banjo team mostly survived intact up until Viva Pinata though (going by memory here, so I may be wrong on this!)
 
Barrel Cannon said:
Why do people always forget that a majority of Rare's great staff moved over to now-defunct Free Radical!!!!!.

FRD fostered a lot of their own talent, despite being founded by GoldenEye team members (the director of Haze was a former baker!) There were a few other people that jumped to FRD later on (Martin Wakeley, Jet Force Gemini lead), but nowhere near to the extent of the "exodus" the internet believed happened.
 
Shed_a_Ninja said:
This is what I don't get and pisses me off. You find it 'disheartening' that they won't return to their old franchises, but you will 'be there day one' to buy a shitty game? You are giving them more reason NOT to return to the old games!


EDIT: And you consider Kinect Sports an innovation? It's a blatant ripoff of every other generically-titled sports game!

Kinect Sports was the most fun Rare game in like 10 years. It almost pains me to say that but that's just the way it is.
 
Rad- said:
Kinect Sports was the most fun Rare game in like 10 years. It almost pains me to say that but that's just the way it is.

You liked Kinect Sports over Kameo: Elements of Power? Viva Pinata? And despite not being a traditional action/adventure platformer, Banjo-Kazooie: Nuts & Bolts?

That's like saying you prefer Wii Sports over Super Mario Galaxy, The Legend of Zelda: Twilight Princess, and Super Smash Bros. Brawl. Something is seriously not right with that statement.
 
Shed_a_Ninja said:
You liked Kinect Sports over Kameo: Elements of Power? Viva Pinata? And despite not being a traditional action/adventure platformer, Banjo-Kazooie: Nuts & Bolts?

That's like saying you prefer Wii Sports over Super Mario Galaxy, The Legend of Zelda: Twilight Princess, and Super Smash Bros. Brawl. Something is seriously not right with that statement.

Hey, hey, hey! Nothing wrong with Wii Sports now! Don't go lumping that game in with Kinect Sports.
 
Viva Pinata was pretty much the reason we picked up a 360, and Killer Instinct was our group's preferred fighting game in the mid-90s. They had a great run, and it's depressing to see what they've become. They use to have a unique, Nintendo-esque even, feel to their titles and that's long been lost.
 
First review in!

Users say they like Rare Ltd. Shit & Spit better than rival premium toilet papers from Cottonelle and Charmin: It's two-ply, absorbent and soft, but not so fluffy that it sheds lint or clogs pipes. In fact, Rare Ltd. Shit & Spit is the most plumbing-safe toilet paper in reviews, acing disintegration tests by two nonprofit organizations and an RV-enthusiast group. However, like other premium toilet papers, Rare Ltd. Shit & Spit is fairly expensive. It's made from virgin wood fibers, harvested from freshly cut trees, and bleached with chlorine dioxide, which can contribute to water pollution. Recycled toilet papers aren't as plush, but reviews say the best ones are surprisingly soft and much more environmentally friendly, including Seventh Generation 100% Recycled Bathroom Tissue (*Est. $4 for four rolls) and the less expensive Marcal Small Steps Bath Tissue (*Est. $7 for 12 rolls).

8.5/10


Also a direct-feed image: http://www.abload.de/img/17092011003ddns.jpg
 
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