samoilaaa
Member
Its better level design
We have better hardware , the ssd helps alot , devs should focus on making more complex level design and better environmental storytelling to guide us through it , im sick and tired of the same boring from point A to point B levels , or boring open worlds that are filled with nothing but useless loot
When a new open world is announced the first thing we hear is "its x times bigger than GTA , Skyrim , Witcher etc. " , but there is no improvement in the way the map is structured , what motivates me to explore a map ? just because its bigger ? All i gain is an achievement that i did everything even though it was all generic
More focus on the quality and less on the size , its like a guy bragging about having a 9 inch penis but has no idea how to please a woman , he just puts it in and keeps pumping until hes done and he thinks hes good in bed
We have better hardware , the ssd helps alot , devs should focus on making more complex level design and better environmental storytelling to guide us through it , im sick and tired of the same boring from point A to point B levels , or boring open worlds that are filled with nothing but useless loot
When a new open world is announced the first thing we hear is "its x times bigger than GTA , Skyrim , Witcher etc. " , but there is no improvement in the way the map is structured , what motivates me to explore a map ? just because its bigger ? All i gain is an achievement that i did everything even though it was all generic
More focus on the quality and less on the size , its like a guy bragging about having a 9 inch penis but has no idea how to please a woman , he just puts it in and keeps pumping until hes done and he thinks hes good in bed