Duckhuntdog
Member
Blimblim said:Well, that was leaked quite a few months ago, august/september IIRC.
I believe this one is a little more... up-to-date.
Blimblim said:Well, that was leaked quite a few months ago, august/september IIRC.
Or maybe, just maybe, they are really good in giving information early to the developers, and they are the one leaking stuff ? Just a thought.Vark said:Is anyone surprised? I have to say of the big three, MS is *terrible* at keeping stuff under wraps. Which frankly, I sort of like, because it means less waiting for info.
Ho really ? Let me see if I can find the old one thenDuckhuntdog said:I believe this one is a little more... up-to-date.
doncale said:Panajev, based on the above information on Xbox 2 GPU, how much of a performance leap are we talking about from NV40 ? so the NV40 has 32 shader ALUs for the fragment / pixel processing portion. but it also has 6 Vertex Shaders, entirely seperate, right? so if Xbox 2 GPU has 48 shader ALUs for everything, it does not seem like a huge leap in the amount of processing units compared to NV40. NV40 6 vertex shaders plus 32 pixel processing ALUs (in 16 pipelines) 6 + 32 = 38. XBox 2 GPU = 48 for vertex and pixel.
or am i missing something?
Blimblim said:Ho really ? Let me see if I can find the old one then
Nope, exactly the same as the one posted on xbox-scene on June 23.
doncale said:The Xenon game disc drive is a 12× DVD, with an expected outer edge throughput of 16+ MB/sec. Latency is expected to be in the neighborhood of 100 ms. The media format will be similar to Xbox, with approximately 6 GB of usable space on the disk. As on Xbox, media will be stored on a single side in two 3 GB layers.
Duckhuntdog said:Ah, you appear to be right. I confused the docs that are out there.
Blimblim said:Or maybe, just maybe, they are really good in giving information early to the developers, and they are the one leaking stuff ? Just a thought.
Panajev2001a said:Yeah... you kinda would like to see the "?" in some places.
Pwned !Duckhuntdog said:What? Developers leaking stuff. Never, I mean, how many Rev leaks do you see? :lol
Panajev2001a said:For NV40 it actually is 12 + 64 = 76 Shader Ops/cycle.
Xbox 2's GPU is 96 Shader ops/cycle.
There are more things that are nto taken into account by the pure Shader ops/cycle number though.
Duckhuntdog said:Not really, I think I am of the same mind as you, power-wise PS3 >>> everyone else.
doncale said:I wasn't talking shader ops, i was talking shader ALUs. like you said, Nvidia NV40 has 32 shader ALUs for pixel processing. I agreed, and added that it has 6 vertex shaders units. maybe within those vertex shaders it has 12 ALUs? but more likely each vertex shader can do 2 ops per cycle?
so in general, i was asking about the amount of ALU units in NV40 vs Xbox 2 GPU not the amount of ops per cycle. though that is another thing.
edit: so unless i am mistaken, it is looking like this
NV40: 6 vertex shaders (12 ops/cycle) + 32 shader ALUs ( 64 ops/cycle) = 76 shader ops / cycle
Xbox 2 GPU: 48 shader ALUs for eveything. vertex + pixel. 96 shader ops / cycle.
Panajev2001a said:You got it.
Duckhuntdog said:So basically the Wavebird..?![]()
doncale said:ok, so am i also correct in saying that Xbox 2 GPU does not have massively more processing resources than NV40?
Panajev2001a said:No.
On NV40 you only use 1 Shader ALU per pipeline if you are working with textures (sampling them): you get to co-issue from both only if you are not doing operations on textures.
Panajev2001a said:Now, now... where did I state that?
doncale said:oh, ok., cool.
can you PLEASE sum up how much better XGPU 2 / Xbox2 GPU is likely to be overall, in terms of processing resources, efficiency, memory bandwidth, image quality, shader model 3.0 etc etc. compared to NV40, and also R420/R480.
i hear that ATI's implementation of SM 3.0 in R520 and in R500 Xbox2 GPU is alot better than Nvidia's SM 3.0 in NV40.
MORE DETAIL PANAJEV. not just one line or a couple lines. i like reading your posts. more more more
*pounds knife and fork on table*![]()
Duckhuntdog said:A sometimes, lack of modesty is your trademark. But it suits you, so don't change it.
Panajev2001a said:You gotta pay for me to spend the time on that. J/K
.
Shader Model 3.0... talk about ++... Vertex Texturing is rumored to be MUCH faster on Xbox 2's GPU for example.
I'll take the time to digest more details and write something longer... I am glad you like to read my posts, sorry for these few lines. I should have something up in some days if I can dedicate enough time to actually sit through it and do it... I am lazy.
Panajev2001a said:No.
On NV40 you only use 1 Shader ALU per pipeline if you are working with textures (sampling them): you get to co-issue from both only if you are not doing operations on textures.
Panajev2001a said:At a first glance... it sounds pretty insulting.
I'd rather be known as one who gets VERY excited about technology rather than one who lacks modesty.
Man... people hate my guts here :lol.
DCharlie said:i'm just more irked by the "good news for MS" = this is obviously bullshit, followed by "outrageous good news for sony, 59 billlion polys a frame" = true - assness that we will inevitably decend into.
i've no doubt people would believe these as PS3 GPU specs.
Way to generalize, guys. That always goes a long way towards improving the proceedings. These specs have never simply been blown off by everyone, and among the crew that have blown them off or called them bullshit, there's plenty represented from the faction who bought into the Xbox based on its on-paper and in-practice superiority to other consoles, as much as there are other factions represented.jedimike said:When we first saw these specs, everyone just blew them off. That is why nobody seems to recall them. However, we have gotten a lot bits and pieces information over the last 2 months and now these specs echo exactly what we have been told.
kaching said:Way to generalize, guys. That always goes a long way towards improving the proceedings. These specs have never simply been blown off by everyone, and among the crew that have blown them off or called them bullshit, there's plenty represented from the faction who bought into the Xbox based on its on-paper and in-practice superiority to other consoles, as much as there are other factions represented.
Will Spin For Sony
Reanimated said:Isn't the PS3 going to have 64 MB of RAM?
Reanimated said:Isn't the PS3 going to have 64 MB of RAM?
Reanimated said:Isn't the PS3 going to have 64 MB of RAM?
doncale said:no, if Sony has its way, PS3 is going to have 128 or 256 MB
if developers have their way, PS3 is going to 256 or 512 MB.
from what i heard, the max is 6.4GBGhost said:Na, its more like 6 after all the security stuff.
Panajev2001a said:Oh wait... is it the old "you are a Sony fanboy so I must not listen to you" thing ?
OG_Original Gamer said:Xenon is a big-endian system. Both the CPU and GPU process memory in big-endian mode. Games ported from little-endian systems such as the Xbox or PC need to account for this in their game asset pipeline.
Panajev2001a said:I do not think SCE is even thinking of 128 MB, it is way too low and it would make Xbox 2 software very difficult to port to PlayStation 3 and with Xbox 2 coming out first...
Add 128 MB to the numbers you posted above and I think you would be closer to the jackpot.