Reluctant-Hero
Member
Anyone in here still trying obtain a US Dark Edition? I've got one I'm about to return to Amazon.
So what is the console consensus?
So what is the console consensus?
Thinking about picking this up.
Soooo, Texture Memory size at "Large" will yield better performance than "Very Large" with no visual degrade? I have a GTX580.
Started the game. Visuals are of course lovely, as is the refreshing story and setting.
Combat feels objectively awful though, and my first death took me waaay back to the start of a segment. Is this going to be a 'visuals are amazing, story exciting, gameplay and design terribly average' shindig throughout?
Soooo, Texture Memory size at "Large" will yield better performance than "Very Large" with no visual degrade? I have a GTX580.
there will be a visual downgrade. You can play with very large textures.
Combat feels objectively awful though, and my first death took me waaay back to the start of a segment. Is this going to be a 'visuals are amazing, story exciting, gameplay and design terribly average' shindig throughout?
Combat feels objectively awful though, and my first death took me waaay back to the start of a segment. Is this going to be a 'visuals are amazing, story exciting, gameplay and design terribly average' shindig throughout?
Started the game. Visuals are of course lovely, as is the refreshing story and setting.
Combat feels objectively awful though, and my first death took me waaay back to the start of a segment. Is this going to be a 'visuals are amazing, story exciting, gameplay and design terribly average' shindig throughout?
Definitely disagree about the combat. I love it. I didn't even know about parrying and riposte until I went through the tutorial the other night, and now I love the game even more.
Are you on PC? I learned to quicksave all the time. Don't know how saves work on console.
Edit: is there a way to move saves from one user profile on my PC (admin) to another PC profile (guest)?
Yeah, just move them into the Guest profile on C:\Users (Documents and Settings if you're on XP). Maintain the same folder structure, and make sure the rights are set properly. They should inherit the rights from the parent folder, but double check them.
yeah, tutorial is a must for a new player. There are too much nuances that people must know. I don't know if tutorial explains that you take more damage from behind and stuff like that, I'm yet to play through it.
I dont think it does, at least I don't remember it saying anything.
I have a question about the swords.. when to use each?
Also I like the combat is good, but is a little clunky in the controls.
Combat just feels janky. I'm sure I'll get the knack of it, but its certainly not intuitive and the game throwing entire manuals of tutorial text at you over and over again is a little exhausting. Gonna take a break and go back to it, but I wish every WRPG had Demon's Souls core combat excellence.
Do you have to take the tutorial when it asks you at the main menu, or can you take it at any time during the very first part of the game?
stop mashing buttons, watch your stamina while you are blocking and cast magic, roll and wait for an opening.
DON'T LET THEM SURROUND YOU
It is strange, I was watching my girlfriend play for the first time last night. After completing the opening tutorial and starting the prologue she seemed to forget everything the game was trying to explain to her, such as blocking, rolling, magic use, small weapon use such as daggers and bombs, and consuming potions. Just seemed to fall back on the "mash attack" method. Argh....was very frustrating to watch.
Did they make the prologue way easier or something? Have not touched the game since I finished it when it was first released. It seemed like a cakewalk compared to before. That fight in courtyard just before the solar was hard as hell the first time through, but this go round I only took a single hit.
For the PC version, anyway to map quicksave to the back button on my 360 pad? I hate that it doesn't autosave after quest updates.
Did they make the prologue way easier or something? Have not touched the game since I finished it when it was first released. It seemed like a cakewalk compared to before. That fight in courtyard just before the solar was hard as hell the first time through, but this go round I only took a single hit.
It was easier for me too. Maybe it's just because you know it's crucial to not get hit the first few times around from previous playthroughs.
they nerfed the prologue in the second patch because PEOPLE WERE COMPLAINING.
I took a break right at the start of chapter one. Did they do anything to the difficulty in the rest of the game?
Two quest spoilers act 1, questions:
The house in the woods across the river, where all the bandits are. I killed them all though I didn't find the key for the house. Where do I get it and what's in the house?
How the hell do you parry? Timing feels weird. Riposte I get, parrying I don't.
Isn't it just a matter of tapping block as you're about to get hit
Two quest spoilers act 1, questions:
The two guys who game me a drink or a "medicine" as part of an experiment...I said yes but I didn't pay attention to the following talk. Don't have a new journal entry. what happend?
Lol my mistake. I figured parrying was something like what you'd find in an SF game.
Combat just feels janky. I'm sure I'll get the knack of it, but its certainly not intuitive and the game throwing entire manuals of tutorial text at you over and over again is a little exhausting. Gonna take a break and go back to it, but I wish every WRPG had Demon's Souls core combat excellence.
Just went out and picked this and a slim 360 up before coming in to work. Downloading an update for the Xbox right now. Can't wait to get started on this. I have no clue what I'm getting into as the only thing I know about the game are the screens in the OP. needless to say this looks epic so hopefully the hype in this thread turns out to be true.