Appearances aside, the PC was always a viable platform for PC-centric titles. The biggest disconnect is that AAA games are by far the largest chunk of console game sales, but they generally have a lot less appeal on PC.In this thread seems some guys have forgot the PC version more likely sold the majority of the copies in DD, and the DD are the 50% of the revenue.
Also it's pretty obvious two platforms sold better than one. The point is the PC is now a proper contender in sales, not like 10 years ago which it was really almost dead.
I suspect that these titles won't go over very well on console, but I'd be pleasantly surprised if they do perform. If these CRPGs have a broader audience than previously thought, then we'll get more to enjoy.On the other hand, the same has yet to be demonstrated for smaller, more focused titles. In that regard, it will be interesting to see how the platform splits for Divinity:OS or Wasteland 2 work out (if we get that information). We know (or rather, we can infer) what happened with XCOM.