jim2point0
Banned
I believe RDR had a blue stamina bar for the horse on the border of the map.
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See. That's smart UI design. Shove as many bars into as small of a space as you possibly can.
Witcher 3 went the opposite direction....
I believe RDR had a blue stamina bar for the horse on the border of the map.
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is it just me or is the wind blowing pretty strong in all the vids that were released so far...thats pretty distracting imo
See. That's smart UI design. Shove as many bars into as small of a space as you possibly can.
Witcher 3 went the opposite direction....
Yeah, I hope we're able to turn it down or off somehow.is it just me or is the wind blowing pretty strong in all the vids that were released so far...thats pretty distracting imo
Its also not a proper comparison since RDR doesnt have nearly as much to track during gameplay. For instance, you dont need an accounting of consumables because the game forces you to dive through a pause menu to use them, there is no quick access. Theres no need for a short list of objectives since you can only have a single active quest at a time.
I agree that TW3's inventory is probably too verbose. The fact that you can turn off and scale whatever you deem unnecessary makes that a moot point though.
Guaranteed some of the first mods for this game will be UI mods (gopher of Skyrim fame is already thinking about a few, including one where the enemy's health bar will appear along the top or bottom of the screen like in Skyrim) and I bet you there will likely be one called: "Realistic tree swaying".
Seems like Geralt is killing more peasants than monsters lolNew trailer is out.
The Witcher 3: Wild Hunt - RAGE & STEEL, https://www.youtube.com/watch?v=chn9QN2W5V4
New trailer is out.
The Witcher 3: Wild Hunt - RAGE & STEEL, https://www.youtube.com/watch?v=chn9QN2W5V4
How the hell is this uncut in germany.
I was thinkin' that. XDSeems like Geralt is killing more peasants than monsters lol
Its also not a proper comparison since RDR doesnt have nearly as much to track during gameplay. For instance, you dont need an accounting of consumables because the game forces you to dive through a pause menu to use them, there is no quick access. Theres no need for a short list of objectives since you can only have a single active quest at a time.
New trailer is out.
The Witcher 3: Wild Hunt - RAGE & STEEL, https://www.youtube.com/watch?v=chn9QN2W5V4
That shouldn't really be an excuse for poor UI design, especially if your not willing to turn off HUD features (for lack of proper in-game representation of what that feature represents) and all you're left with is scaling options.
A smaller version of the HUD is just that, smaller. Not really better.
New trailer is out.
The Witcher 3: Wild Hunt - RAGE & STEEL, https://www.youtube.com/watch?v=chn9QN2W5V4
I'm mostly talking about how the health, experience, and stamina bar are handled. Theyre split up into 2 different sections of the screen, and both are relatively large chunks of screen real estate. They could be simplified and combined into another area of the UI.
The quest list is probably something everyone will turn off. The consumable section could be simplified a LOT.
But I know everyone will just defend the UI design by saying you can turn it off. Ugh... I know. Still ugly.
New trailer is out.
The Witcher 3: Wild Hunt - RAGE & STEEL, https://www.youtube.com/watch?v=chn9QN2W5V4
Seems like Geralt is killing more peasants than monsters lol
That shouldn't really be an excuse for poor UI design, especially if your not willing to turn off HUD features (for lack of proper in-game representation of what that feature represents) and all you're left with is scaling options.
A smaller version of the HUD is just that, smaller. Not really better.
I was pointing this out a while back...that the water shaders had been improved. The screen space reflections also look fantastic.
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Geralt is uncut in every region.How the hell is this uncut in germany.
I was pointing this out a while back...that the water shaders had been improved. The screen space reflections also look fantastic.
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That pic looks good at first blush but then you realize that he's running into the water and there's hardly any splashing and the way the water parts and moves around him isn't realistic either. There should be a lot more churn, splashing water, and more distortion of the water's surface.
That pic looks good at first blush but then you realize that he's running into the water and there's hardly any splashing and the way the water parts and moves around him isn't realistic either. There should be a lot more churn, splashing water, and more distortion of the water's surface.
New trailer is out.
The Witcher 3: Wild Hunt - RAGE & STEEL, https://www.youtube.com/watch?v=chn9QN2W5V4
That pic looks good at first blush but then you realize that he's running into the water and there's hardly any splashing and the way the water parts and moves around him isn't realistic either. There should be a lot more churn, splashing water, and more distortion of the water's surface.
Geralt is uncut in every region.
Unless a new PS4 footage with knee deep water is released, we will only find out on launch day.Do we get this water effects on the PS4?
Unless a new PS4 footage with knee deep water is released, we will only find out on launch day.
That's way too taxing on the hardware to just expect as a nessecary graphics feature.That pic looks good at first blush but then you realize that he's running into the water and there's hardly any splashing and the way the water parts and moves around him isn't realistic either. There should be a lot more churn, splashing water, and more distortion of the water's surface.
So, I have the PS4 Collectors edition preordered on Amazon. Have for forever now.
Noticed it says expected delivery date is May 21st.
I assume the water will look great on PS4, that said I don't know it'll it will be using the extreme tesselation that the PC version is able to. Also uses a Nvidia feature called Water Works, much like Hair Works. Although I am unsure if it had been or ever will be ported to the consoles.
Contact Amazon and ask if you can get day 1 delivery?
I don't think Witcher 3 support Nvidia's water tech? Even their site only lists PhysX, HBAO+ and HairWorks.
http://www.geforce.com/games-applications/technology/physx
Unless a new PS4 footage with knee deep water is released, we will only find out on launch day.
If you take a look at the Conan Clueless Gamer playthrough of the game:
https://www.youtube.com/watch?v=SfjLRuE1CLw
It appears as though he is playing the Xbox version of the game (there's no real way to know 100%) but if you go to about 6:07 in the video as the Witcher is investigating the Water Hag cave, Geralt is moving around in the water and it appears that some level of that effect is present as he wades through.
Ah yep. You're right. Just noticed the confirmation in the Clueless game thread.That's PC and an older build.
There's so much work done on the water in this game in the PC version? That's amazing. Still, like you said, the water will look great on PS4. I just hope those ripples are in.I assume the water will look great on PS4, that said I don't know it'll it will be using the extreme tesselation that the PC version is able to. Also uses a Nvidia feature called Water Works, much like Hair Works. Although I am unsure if it had been or ever will be ported to the consoles.
That pic looks good at first blush but then you realize that he's running into the water and there's hardly any splashing and the way the water parts and moves around him isn't realistic either. There should be a lot more churn, splashing water, and more distortion of the water's surface.
That's PC and an older build.