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The Witcher 3 Wild Hunt - E3 2014 Trailer - The Sword Of Destiny

Raptor

Member
When Geralt fighted those 3 enemies before that Griffon the combat was incredible goodl ooking and satisfying, 2 or 3 slashes all reacted by the enemy and teh finisher dear God, chopped in half baby!!

HE CUT THAT DUDE IN HALF WITH ALL THAT BLOOD POURING KILL BILL STYLE!!

Fuck Im hyped for this.
 
Now that I watch it again, I can't help but notice that horse riding seems off. Especially that mounted NPC in Novigrad who did a quick 90 degree turn on his horse. Also the way horse stops and its idle animation seems unnatural.

I actually was thinking the horse animation looked pretty good. The only sort of wonky parts were when Geralt riding the horse collided with the other horse in the beginning and there wasn't much reaction by the other rider.

At least the horse riding here looked more natural than the horse animations in Dragon Age: Inquisition.
 
Next online demo will be on Gamespot's stream in 3 hours and 20 minutes. Could end up just being the same stuff from the IGN one though.
 

erawsd

Member
I actually was thinking the horse animation looked pretty good. The only sort of wonky parts were when Geralt riding the horse collided with the other horse in the beginning and there wasn't much reaction by the other rider.

At least the horse riding here looked more natural than the horse animations in Dragon Age: Inquisition.

Yeah they look fine to me, very fluid. The part where they collide is very "videogamey" but its not at all bothersome.
 

misho8723

Banned
Animations and facial animations are not really up to par with the graphics of the game

Yeah, animations do not look as good as they should, but facial animations - mostly on Geralt - look fantastic.. better than 99% of games that are out right now.. huge improvement from W2.. they look really natural - not L.A. Noire level of great, but which game has something like that ?
 

Gurthang

Banned
Why is it so hard to get proper facial animations in an RPG? don't remember an RPG with good facial anitmation from the recent times
 

Zoned

Actively hates charity
Combat looks more responsive and customisable thanks to addition of the crossbow, although disappointed that potions cannot be imbibed mid-combat. Hope they at-least compensate by increasing the time the effect stays for after consumption. Otherwise the flow of combat would break and it will become a chore.
 

Sentenza

Member
Thanks. The amount of detail and diversity looks unbelievable for an open world. Just unbeliavable.
It's like Rockstar-tier of detail with all the implicit complexity of a proper RPG on top.

Combat looks more responsive and customisable thanks to addition of the crossbow, although disappointed that potions cannot be imbibed mid-combat. Hope they at-least compensate by increasing the time the effect stays for after consumption. Otherwise the flow of combat would break and it will become a chore.
It's already confirmed that you will be able to drink potions before combat and then activate them when you will actually need their effect. I'm very satisfyed with the compromise.
 

misho8723

Banned
Collision may be "videogamey", but the 90 degree turn of the other mounted NPC is disappointing.

https://www.youtube.com/watch?v=sufwxU_Uaz4#t=143 You can see it at 02:24 mark in this video (in the distance)

Man, they have maybe more than 7 months to fix some things.. like REDorigen from CD Project RED westerday posted on the official forum : "At this point we're still fixing loads of stuff, so constructive feedback is much appreciated."
 
Why is it so hard to get proper facial animations in an RPG? don't remember an RPG with good facial anitmation from the recent times

Are they bad enough to not be considered "proper"? I haven't watched this footage yet, but what are your expectations for a heavy dialogue game? They can't be hand-animated all the way like some other games' cutscenes.
 

boskee

Member
Man, they have maybe more than 7 months to fix some things.. like REDorigen from CD Project RED westerday posted on the official forum : "At this point we're still fixing loads of stuff, so constructive feedback is much appreciated."

Oh I realise that. Just pointing out problems I see and it's not really a bug, more of the way NPC path finding/routing works, I guess.
 

Sotha_Sil

Member
Several thousand people living in that one city, and there's no loading screen between it and the outside world.

God damn PS3/360 were really holding things back.
 

Shredderi

Member
I love how big the city seems to be. Towns in rpg games tend to be really small places but this looks like a proper city that you can explore. And I know it is a fairly small thing but goddamn am I excited that we can jump at will now!
 

RedSwirl

Junior Member
Novigrad remind anyone else of the way Vizima felt in Witcher 1? The way names appear above NPCs also reminds me of that game. Maybe it's because TW2 did'nt have as many populated places. Maybe TW2 had that subtitle feature but I turned it off.

Too much dialog. Gotta rely on automated systems cause there's no time to hand animate every single conversation.

Yeah I don't think we should ever expect WRPGs and other open-world games to have the same quality animation as a linear Naughty Dog game.
 

Ceebs

Member
Some thoughts:

- Looks like indoor <--> outdoor area transition is practically seamless (no more loading signs or 1 second black screen like TW2.
- Geralt went out of the tavern and his horse was missing. I thought this was hilarious for some reason.
- I hope the stamina bar can be increased not only by leveling up but also by drinking potions.

It looked like it was tied to a hitching post opposite the tavern.
 

misho8723

Banned
Ok, so the footage was from XboxOne after all..
IXO.jpg


translation: "Was played on the Xbox. Please do not underestimate the power of my favorite console".
 

Sentenza

Member
Ok, so the footage was from XboxOne after all..

IXO.jpg


translation: "Was played on the Xbox. Please do not underestimate the power of my favorite console".

That would be quite exciting if confirmed.
Not because I care about the XB1 (I really don't) but because if that's the level of detail and performance they can squeeze out of it, this bodes incredibly well for the PC version (and to a lesser degree for the PS4 too, I would guess).
 

misho8723

Banned
That would be quite exciting if confirmed.
Not because I care about the XB1 (I really don't) but because if that's the level of detail and performance they can squeeze out of it, this bodes incredibly well for the PC version (and to a lesser degree for the PS4 too, I would guess).

If conformed? what do you want more? :D Marcin from CD Projekt RED confirms on the official Witcher forums that the footage was from XboxOne, why wouldn't you believe him?
 

Sentenza

Member
If conformed? what do you want more? :D Marcin from CD Projekt RED confirms on the official Witcher forums that the footage was from XboxOne, why wouldn't you believe him?
Well, for a start because -and correct me if I'm wrong- he's a community manager, not a developer.
Beside that, I'm not entirely sure of what footage he is talking about specifically.
The one on stage with Microsoft? The one on IGN? Both?
 

HeelPower

Member
Well, for a start because -and correct me if I'm wrong- he's a community manager, not a developer.
Beside that, I'm not entirely sure of what footage he is talking about specifically.
The one on stage with Microsoft? The one on IGN? Both?

The one on IGN had massive screen tearing :/ It still looked gorgeous , however.
---------------------------------------------------------------------------------------

Is there any new combat footage other than the Griffin mission ?
 

misho8723

Banned
Well, for a start because -and correct me if I'm wrong- he's a community manager, not a developer.
Beside that, I'm not entirely sure of what footage he is talking about specifically.
The one on stage with Microsoft? The one on IGN? Both?

They have asked him about the IGN demo.. well he is community manager, but so far everything he has posted, was right.. so i have trust in him
 
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