Well, some people really enjoyed RE6 controls and put crazy moves in you tube. Many others did not. In my case, I truly think the controls are far from perfect but they are serviciable, so I was having a lot of fun. Maybe I will get better, maybe there are sure bet patterns, maybe I do really need to take my time. But I dislike people judging people "lack of Skills" when is pretty known that alternative control inputs are not perfect or
even pragmactic at some genres. So maybe you can wait a little before using that argument? Maybe is like Kid Icarus and truly it is a "Get used to and is awesome" thng... maybe is a "serviciable but I prefer bottons" as Zelda... Just don't blame, yet, the player.
I totally get what your saying. We will just have to wait and see, although the demo(for me) so far shows what they have works.
I feel that the people who like P*'s games(or action games in general) and commented in the demo thread at how well they used the gamepad (with even some of their kids having success) proves the control pad works.
I'm not saying it's easy for everyone. Some people are wired differently. Some can adapt to new things, while others take more time to get used to a brand new way to play that requires a little more hand eye coordination than they are used to giving.
I could never pull off the combo vids in a game like Bayonetta without some serious practice... and that is ALL buttons. But if you've played that game (and others like it) and tried some of those insane combos, you can't pull a 1/3 of them off just because you know the button order. It's all about the timing of those button presses (knowing when and when not to hit the button) which is where the skill comes into play. And I think timing and the speed of drawing out a morph (let alone learning the correct shape) are the main issue with those frustrated with the gamepad.
Mashing a button or the gamepad will get you the same results in a game that requires skill. A lot of frustration
It's up to the player to learn and master the moves given. They shouldn't expect the controls to do the hard work for them, especially in a game like this, that rewards skill.
But like I said, we will see if the other shapes fail to register once the main game teaches you how to draw them and no amount of patience, timing, or experience allows you to perform it consistently.
The main issue with RE6 wasn't the mercenary mode where a lot of people on youtube are pulling off the combos. It's the main game!
The story, the pacing, the minigame driving/shooting sections, the technical aspects, the whole vision of that entry is up for debate. But the controls for the regular standard gameplay worked fine especially if you learned or knew of the hidden moves that the game failed to tell you about.