SimTourist
Member
Looking at how people drive online in most racing games, ramming and pushing each other at every opportunity, to me it just shows that people are hungry for dirty driving but the problem is the current crop of racers doesn't incorporate ramming and pushing as an actual game mechanic. But we used to have games that did: in Burnout you could takedown your opponents to get some nitro, you could control your car if you got crashed and try to collide with the fools behind, you could explode your crashed car. In Flatout you could crash someone and have their driver fly out of the windshield with ragdoll physics. In Blur you could drop the usual Mario Kart style bonuses like mines or blue shells and bullets. In Split Second you could bring down a plane or a bridge on your opponents. In Motorstorm you could choose anything from a bike to a truck each having unique gameplay advantages and disadvantages, you also had the manage the if you boost too much and could use water to cool down. In Driver San Francisco you could take over any car on the road including oncoming traffic and crash into your opponents and then continue on your way. Looking at this mess I just remember all the games where crashing was the intended way to play.