There is no room for mediocre slop anymore

samoilaaa

Member
It looks like people had enough of all this bullshit , the prices of hardware and software going up but the quality is staying the same ( in best case scenario ) , 5-7 years of development and what we get in return is a mediocre game , dead open world filled with the same repetitive activities , bad optimization , bad level design , political messages included , writing worthy of AI , and they want us to pay 70-80 dollars for that ?

They act surprised when the game flops and the firing starts , this isnt going to stop unless they get their act together and start putting out good games and im not talking just about microsoft , this includes all AAA companies
 
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If some of the publishers put as much effort into making the games as they do with building placating relationships with online personas and media, the consumer would be much better off.

In fact they probably wouldn't need those people as much , as the games themselves would do the selling for them .
 
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You're kidding right? There is plenty of room for slop. These closures change nothing - they'll get AI to produce the slop at much less cost and in a lot less time.

Sub services, mobile, all those digital storefronts.

The internet has plenty of space for all of it.

The "god old days" were physically limited by storage space and storage medium costs.

None of those problems any more.

There is an unquenchable thirst for new content now. Good games are still rare though - just got to find them under the pile of crap.
 
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Why do people keep playing crap like Fortnite or modern Pokemon games then?
i dont have an answer to that question , i think its mostly young ones , im 35 and all of my friends play only single player games , some of them like to play fifa against eachother but they play the old one ( 2019 i think ) , they dont buy the new one every year
 
Slop is in the eyes of the beholder. What's happening at Microsoft is a problem in the West, where it wants to copy something and at the same time slap some woke nonsense on it.

I remember the reveal trailer for Perfect Dark having the people creating it talking about an ECO-SCI-FI, like, the first thing they thought of was the message. Not the gameplay, and it shows.

Take Nintendo as the complete opposite. They come up with gameplay designs, and than write a mid story to go a long with it. That's how Splatoon started. It could also be that DKBananza started from that last level in Odyssey (I saw some Youtube comment and it made sense).

These companies don't build the gameplay first.
 
We have gone from 20 - 40 people making AAA games in the late 90's/00's to studios having 400+ people making a AAA games. Does it really take than many more people now? Budget 250 million on these games or more and when they flop it's not a surprise they start layoffs.
 
It looks like people had enough of all this bullshit , the prices of hardware and software going up but the quality is staying the same ( in best case scenario ) , 5-7 years of development and what we get in return is a mediocre game , dead open world filled with the same repetitive activities , bad optimization , bad level design , political messages included , writing worthy of AI , and they want us to pay 70-80 dollars for that ?

They act surprised when the game flops and the firing starts , this isnt going to stop unless they get their act together and start putting out good games and im not talking just about microsoft , this includes all AAA companies
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i dont have an answer to that question , i think its mostly young ones , im 35 and all of my friends play only single player games , some of them like to play fifa against eachother but they play the old one ( 2019 i think ) , they dont buy the new one every year
Yes, it's got to be young ones with friends and 'zany' influencers. Going nuts for skins to use as fashion accessories. Think rainbow AK-47s and bunny ears etc :messenger_dizzy:
 
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The title should be that there is almost no more room for games that need 3M+ sales to breakeven/fulfill expectations.
GAAS, F2P and Gacha dominates. Youtube and Tiktok are capturing all of the attention of the younger generation.
 
It's difficult to precisely define what makes a game truly *good*. However, I've consistently enjoyed the Yakuza series for years. Despite frequently recycling environments and assets, often with only slight alterations, and possessing gameplay that leans toward the formulaic, they aren't exactly pushing the boundaries of graphical fidelity. Even so, I've found myself having more entertainment with those games than with many recent, high-budget AAA releases over the past three years. What really frustrates me about modern AAA titles is their tendency to prioritize delivering a message I'm not particularly invested in, rather than simply focusing on being enjoyable.
 
I thought everyone here LOVVEED Assassin's Creed Shadows. How is there no room for mediocre slop if there is room for that piece of shit?
 
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"Slop" like all things, is unfortunately subjective. So, no matter what some people want, there are other people out there that will be enabling it. But regardless, this won't change anything unfortunately. This is just how video games are nowadays, especially in the realm of big budget/AAA.
 
People tend to forget, especially around here, that GAF members are actually a very niche part of the market. We're otakus, and I would hazard a guess that most of us no longer fit in the 10-21 year old gamer segment anymore which is something like 80% of the market.

Games are made for that 80% who have short attention spans, want fast rewards and don't care about niche games... as we age time available to play rapidly diminishes due to adult life commitments etc, the time we do get is precious to say the least.

The industry has also reached peak saturation.

- Too many games
- Not enough time to play them all
- Too many remakes, rehashes and remixes of tried and tested formulas leaving less for new ideas

The bottom line being there has never been a time in history where so much entertainment has been so accessible and affordable. Gamepass and the ilk of monthly cheap subscriptions means the 80% market no longer want to buy $80 games outright. Cost of living around the world now is to the point where the vast majority of people can no longer afford to buy multiple games at full launch day price.
 
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Microsoft is the proprieter of the most mediocre slop in the industry - Call of Duty - and that is their focus going forward. They will continue to shut down studios and lay off people and move as much of the dev work towards Ai as possible. Black Ops 6 is already full of the worst, most generic, sloppy AI bullshit and people eat it up.
 
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