This game was only made by X people!!!

marjo

Member
I was just watching the Future Game Show, and once again, have heard some kind of variation on this line . Anyone else getting tired of hearing this? It seems like everyone saw the success of Clair Obscur, and decided that the thing to emulate was not the quality of the game, but to brag about how small the team size is. I wish people would just let the game speak for itself, without reference to how big or small the team developing it is.
 
It's useful information as it is easier to drive artistic vision with a smaller team.

This post was made by one robot.
 
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Nah let them brag. If you made a videogame all by yourself you'd like to talk about that a lot as well.

I think it's a good thing, it encourages people to get into game dev even if just as a hobby.
 
It actually feels like shilling for Unreal Engine who was a huge sponsor for SGF. You and your friends can make it rich! It's easy. Please don't use Steam.

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It's useful information as it is easy to drive artistic vision with a smaller team.
This post was made by one robot.
I don't know. I feel like whether a game was made with passion, or to satisfy the bean counters is pretty easy to decern without the need to know how big the development team was.
 
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to brag about how small the team size is. I wish people would just let the game speak for itself
It is only necessary because certain audiences will immediately bury a game made by a small team that is attempting to be ambitious, if they find or see just one thing wrong with it.
 
Holy fuck i thought i was the only one. Now, when its a 2D game, and made by 1-5 devs, you can still end up with a pretty solid title. But the worst is when its a 3D title that is also ambitious, and you have this "MADE BY 1 DEV" bullshit, it's so cringe. What kind of ambition can you have when you're the only one working on the game? Its completely retarded. You cannot create an ambitious title, aiming for realistic visuals, on your own. In five years, with AI, it's most likely gonna be a thing, but now, it's just, well, bullshit marketing.
 
OP you only need to wait a little longer and they'll stop bragging about it as no people will be required to make games soon.
 
I wish people would just let the game speak for itself, without reference to how big or small the team developing it is.
There are more games than ever being made today - especially in the indie space. Marketing is more important than ever. People need to speak for their games to get it noticed. If "we made this in a cave with a box of scraps" is how they want to do that, then all the power to them. It doesn't affect the actual end product or my perception/enjoyment of it.
 
It doesn't matter.
I don't care if game was made by 5 people in their garage or 5000 people locked in their cubicles.
 
Sooo, all of you blame big AAA games cause of tons of developers involved AND smaller games cause they do it with less developers?
Try to decide yourself
 
To me its only a flex if game looks good/is good, if its shovelware it could have been made by my neighbours grandma's dog and i wouldnt give a single shit :P
 
As a solo developer, let me tell you that my games were developed by a 1-man team X]

(Actually I'm currently doing my first ever collaboration. Development is slow as fuck. So many hours wasted on meetings, voting, compromisimg. Not sure if I'll do it again.)
 
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I think its a good thing to highlight the fact that a few devs can make quality games that rival AAA studios. As a marketing strategy is not that good cuz a bigger team has much more resources than a single dev, but when those single devs or small teams pulls something special, then it deserves to be highlighted.

If anything, the big studios should look for all the useless departments they have, and start cutting off all the non essential fat. Most bloated studios have departments to manage departments to manage game devs. Cut that shit off, and you will see the quality of the games increase. More focus in what matters, less censorship, less games designed by committee.
 
Gotta take what you can get. A mere year ago, the rallying cry was "this was only made by BLACK people."

It's all nonsense.
 
Holy fuck i thought i was the only one. Now, when its a 2D game, and made by 1-5 devs, you can still end up with a pretty solid title. But the worst is when its a 3D title that is also ambitious, and you have this "MADE BY 1 DEV" bullshit, it's so cringe. What kind of ambition can you have when you're the only one working on the game? Its completely retarded. You cannot create an ambitious title, aiming for realistic visuals, on your own. In five years, with AI, it's most likely gonna be a thing, but now, it's just, well, bullshit marketing.
Gloomwood gets pretty damn close. The only thing missing is the asset facelift. There's no reason not to support this type of development. It's the best shot we have at getting a steady flow of inspired games back. It's the only way to be truly ambitious. Once you bring on the institutional funding, all the artistic ambition must be left at the door because at that point you're making a product.
 
It's an important point to make, since the official excuse for the price rises is the bloated budgets.

Games like Expedition 33, Hollow Knight or Astrobot show how full of shit that argument is.

If you are tired of that maybe it's because you are happy to pay 80 usd for slop and then clap at 7 PM on your terrace.
 
If big publishers would shut up about increasing costs, we wouldnt have to remind them that half their staff is useless.
 
Games with 1 (or 2-3 close) developers tend to have undiluted visions. Higher chance of financialy+popularity risky games.

And sometimes insanely passionate projects, though part rough&raw, other parts are unparalleled.
 
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