This how future iterations of KOF,Street Fighter and GG should be(new PS2 fighter)

Andrew2

Banned
This is a new PS2 fighter from Taito,and if you ask me this how future iterations of Street Fighter,KOF,and Guilty Gear should be - cel-artwork using full-3D arenas:

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game site:

http://www.erementar-gerad.com/

more screenshots:

http://watch.impress.co.jp/game/docs/20050210/eg.htm
 
Street Fighter could benefit from that kind of presentation, though I like my Guilty Gear just fine with sprites.
 
The special effects look great, but I can't help being reminded of Dragon Ball Budakai, or even the 3D Street Fighter games. I hope this plays alright.

Oh, and a 3D Guilty Gear sounds awful.
 
This is pretty much the direction I can see "2D Fighters" going in the future. Once we have enough sickening visual creating power to apply diverse art styles to 3D models without things looking clunky.

But will it be enough to reinvigorate the genre? I don't think Capcom has the skill or incentive to bother making a full fledged 3D Street Fighter game. I'd love to see it happen, but I can hear the screeching of the purists now.
 
Have you ever heard of Naruto for Gamecube? 3 fantastic games that use the cel-shaded method with 3D arenas. Of course, I'd like to see them released in the US, but this game as well as the Naruto trilogy will most likely never see a domestic release.
 
I like the look of 2D games. I'm not trying to sound like a retarded purist at all... I just like the look of something that is animated without worrying about 3D at all. Why make 3D games look 2D? Why not just stick with making 2D games look as good as possible?
 
Why not just stick with making 2D games look as good as possible?

Cost of development, versus actual sales?

Making a 2D game in this era, outside of portables (and that may change come March), is suicide.

I'm perfectly willing to agree to play games that play like 2D sidescrollers and fighters, so long as developers are willing to agree to stop screwing up games with a good legacy like Castlevania by making it into some slipshod 3D action game. Not to say that a good true 3D Castlevania couldn't be made, but seeing as how developers just bite the existing conventions and tack their name on to it, it's unlikely that I'll ever see the sort of 3D realization of some of the games I'd like to see.

They could strike a happy medium by just using polygons instead of sprites.

However, I would like to see a true 3D Street Fighter at some point. Just to give the fighting game genre a swift kick in the pants. I'm tired of the VF derivatives that dominate 3D fighting.

I don't think it's so much a question of why not keep making 2D games with sprites, so much as if you can make a 3D game look like a 2D sprite based game, what's to stop you from doing it?

One of the things I would love to see in Street Fighter are different outfits for the fighters, and that's something that will never happen if Capcom has to draw a new sprite for each character.
 
I'm not particularly thrilled with the character design, but I'll give it a try whenever the game is released. But even then, character design is still better than MORTAL KOMBAT, Anyaka. ;)

This isn't the first time a cel shaded 2D fighter as been released, BTW. Slap Happy Rhythm Busters was the first game I can think of, and it was released for the Playstation 1. Pretty good game, too!

Then we have other 2D fighters that look great (The Rumblefish) but play....eh.
 
Thumbs down to this game (uninspired loli designs and uncompelling visuals ahoy!) but I wouldn't mind an established 2D fighters looking like this as long as the total package looks solid
 
i have never liked cell shading. these characters look really generic, but i am willing to give it a try as long as their backstory is interesting and the game is innovative in something more than visuals.
 
This is a fighting game based on a manga, probably gonna be crappy (and the character art doesn't even come close to the manga's art).
 
I think with current limitations in controller designs it's impossible to have pure 2d style fighting in 3d arenas and have it not suck. Beacause of that, I think there will always be room for 2d fighting. It could be nice to see SF characters in something like cel-shading though.
 
They have to make it FEEL right. Problem with 3D fighters is that the animation is easily very realistic, which means kicks and punches need at least 5-10 frames of animation to look right. But that's not how 2D fighters go, and the feeling is all messed up. I dunno, maybe I'm talking nonsense, but no 3D fighter has ever felt like a 2D fighter with a graphics update (well MK4 sorta but everyone hated that).
 
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