This is how Halo 2 can be fixed....

ArcadeStickMonk said:
I am the best warthog driver ever. My gunner and I will decimate your team while I honk the horn, and sing a song about having rockets.

Besides, sometimes it spawns again anyway.

?

no, it doesnt.

unless you are talking about ascension...where there is only a banshee.

peace
 
ArcadeStickMonk said:
Yes, it does.

And so do sniper rifle and the sword. Maybe they ain't supposed to,but thye do.
I've seen it many times.

yea, when the ones being held run out of ammo and arent being used anymore...

wtf...have you played like only 5 games?

peace
 
ArcadeStickMonk said:
Yes, it does.

And so do sniper rifle and the sword. Maybe they ain't supposed to, but they do, on occasion.
I've seen it many times.
They only respawn when the whoever had it last runs out of ammo and drops it. Most common occurunce is on Colossus. Grab the sniper. Use it up. Drop it and go to the spawn point. It will come back in about 30 seconds.
 
I've seen it happen multiple times on Coagulation, including one time when I held it, in a Banshee, and it came back about four times. It was a CTF game tho'

Forget that for a sec, how do you explain 2 swords in Ivory Tower or Midship in straight ranked team slayer? Sometimes it fucks up.
 
ArcadeStickMonk said:
I've seen it happen multiple times on Coagulation, including one time when I held it, in a Banshee, and it came back about four times. It was a CTF game tho'

Forget that for a sec, how do you explain 2 swords in Ivory Tower or Midship? Sometimes it fucks up.

ive never seen it in the many games ive played....you must have been under the influence....cause you will probably be the only person to have "ever noticed this" bs you speak of...

either that or they were some custom games.

Im telling you this never happens in ranked games.

peace
 
Fixed2BeBroken said:
Honestly, I wouldnt be bothered by camping if Bungie would Turn off the Radar....

cause then thier isnt any "oh i see you but you dont see me!...heeeheee " gay bullshit.


Radar is fucking lame in any FPS. I've always turned that shit off whenever possible (Goldeneye, TS2, etc). I'm shocked that it's not an option in Halo 2.
 
MarkRyan said:
Yes guys, the game is balanced because sometimes it fucks up!!

:lol

ArcadeStickMonk said:
Hey, it doesn't really matter. It ain't changing and I'ma keep driving my bus.

fbi-otto.jpg


Ristamar said:
Radar is fucking lame in any FPS. I've always turned that shit off whenever possible (Goldeneye, TS2, etc). I'm shocked that it's not an option in Halo 2.

it is but only in custom games....not ranked unless its stupid ass Phantoms mode.
 
ArcadeStickMonk said:
I've seen it happen multiple times on Coagulation, including one time when I held it, in a Banshee, and it came back about four times. It was a CTF game tho'

Forget that for a sec, how do you explain 2 swords in Ivory Tower or Midship in straight ranked team slayer? Sometimes it fucks up.
When the game kicks back to the "setting up game" blue screen, whether it does that because the host quit, or the other team is cheating, it doesn't really matter. When the game kicks back to this screen and then throws you back into the game, the whole level resets. If you have a sword in your hand, you will retain that sword, but there will be another one where it is supposed to respawn.
 
ArcadeStickMonk said:
Forget that for a sec, how do you explain 2 swords in Ivory Tower or Midship in straight ranked team slayer? Sometimes it fucks up.

Yeah, I've seen 2 swords in Ivory Tower Team Slayer before...it was after the connection messed up and we had to wait for the game to start again.
 
Snipers appear frequently on Ascension,it should be like that on ever map,but they don't respawn at all on Coag/Coll/Burial...

Oh and if someone quits all of the weapons respawn just like its a new game.
 
Saurus said:
Yeah, I've seen 2 swords in Ivory Tower Team Slayer before...it was after the connection messed up and we had to wait for the game to start again.
Me! said:
When the game kicks back to the "setting up game" blue screen, whether it does that because the host quit, or the other team is cheating, it doesn't really matter. When the game kicks back to this screen and then throws you back into the game, the whole level resets. If you have a sword in your hand, you will retain that sword, but there will be another one where it is supposed to respawn.
Thank you, come again.
 
Edit:

Saurus said:
Yeah, I've seen 2 swords in Ivory Tower Team Slayer before...it was after the connection messed up and we had to wait for the game to start again.
Man, I like your explanation even more. This explanation rocks! This is the go-to explanation.
 
Ramirez said:
Snipers appear frequently on Ascension,it should be like that on ever map,but they don't respawn at all on Coag/Coll/Burial...

Oh and if someone quits all of the weapons respawn just like its a new game.

yea ascension is the only one and I agree...it should respawn...

never noticed one person having a sword while another did as well when 1 person quit or like that with any other weapon...but now i know...

peace
 
ArcadeStickMonk said:
Edit:

Man, I like your explanation even more. This explanation rocks! This is the go-to explanation.


Uh, I didn't explain why it happened...just noted it was after the connection reset...
 
Here's something to grip about. I got the game recently and just got to the Prophet of Regret. I died like 20 times trying to kill this guy, hitting him with swords, rockets, alien rockets, on and on and on facing High Elites with swords again and again.

Then just by coincidence, I hold X and hijack him, and punch him like 5 times. THAT'S IT!?!? Jesus....
 
rockets/sniper in coagulation don't respawn if someone is carrying the weapons.

Most other levels (except Headlong, Foundation, Zanzibar) have respawning rocket/sniper.

Zanzibar is normally fine, since the design of the level is awesome... the only real annoyance is the corner/ridge snipers. that's almost the only flaw in the level.

Headlong is ok for this... since in all likely hood the chances of the multiple weapons causing severe problems is minimal... though i have seen it done once (only once) and it wasn't very pretty.

Foundation is awful... once you have 2 people on the same team with rockets and 1 with swords in such a small level like that as long as the people carrying the weapons are competent... it's game over.

Coagulation is almost the same. Considering the narrowness and length of the level, it's a sniper haven. If the opposing team gets both snipers, you are almost required to play very intricate hide and seek (which makes it almost impossible to attack a base on a flag level on foot) and that leaves vehicles as the only option. If that one team gets the rockets... other team = game over. I played a game once with ironclad and someone else who will tell you what happens in a 3 on 3 team slayer on coagulation. It was probably the worst game i have ever played because not one person on our team... could do a DAMN thing about it.

Swords / snipers need to be removed from Team Slayer, Team Skirmish, and Minor Clanmatch. (including Team Swords and anything with the word FIESTA in it, which are both the most "who's lucky today?" game modes) Snipers / swords should remain in big team / major clan match because it doesn't detract from the game that much... when you talk small scale... there's less people to look at... makes for easier kills.
 
Colossus... ugh. there should be no sniper rifle in that level. at all. If you can lock down one base with the sniper and proper support... it's almost a guaranteed win.

Flag gravity must be tripled or something. The flag bounce is most retarded.

Ascension... well... one time me, nutter and meetloaf were playing a clan match... we nerfed the initial attack (we spawned on banshee platform, they spawned near both snipers...) and after that we just kept spawning on the banshee platform and we couldn't do a damn thing about it. Sometimes we would spawn inside the base but we would just stay there to hide, because there's no way we could leave the base with 3 snipers keeping eyes on us, and they were just spawn killing whenever they had the chance.

the thing is... More powerful weapons should only serve one purpose... to make kills easier... not to change the whole game around.

Just imagine playing MGS2 on extreme difficulty and solid snake from the beginning of the game has the major case of the commond cold with no diapezam in the game at all.

One thing they should also do is make it so that in order to to get a lock on vehicles with a rocket launcher... is force them to do that in zoom mode only... that way they couldn't get a lock when being fired upon, and would also cut their field of view down and opens them up to an attack as well as removing their radar.

me am sad.
 
Oh another thing that would be nice is if you have the sword as a second weapon and you do a weapon switch... you shouldn't be able to lunge until the sword is fully extended. Or they can lunge with the quick switch but it will only hurt as much as an SMG melee... though i like the first idea better. Lunging from midair, lunging upwards and lunging downwards (we're talking greater than 45° angle) should be removed.

Plasma pistol shots should have only about 35-50% the amount of tracking it has right now... as well as all charged shots should overload the pistol, therefore pulling the retarded Battlerifle/PP combo grinding to a halt.

Believe it or not, I think the magnum should be toned down just a -little bit-. Not by much... but just enough so someone with it cannot wreak havoc like I do quite often.

Another thing though rare... that should be fixed is when planting a bomb... there's 3 phases... there's the arming time... bomb armed and bomb planted.

either they should make the bomb armed/planted the same thing... or when you kill someone after they arm the bomb and before they plant and the bomb resets... they shouldn't be able to walk on the bomb spot to automatically plant the bomb.

They should also add geometry to obstruct a ghost rush in headlong... nothing beats going to get your sniper rifle when you find out the other team has it ... already. Contestion should also be relooked at too... because it's fairly abused... all the hiding spots in zanzibar.. ivory tower requires someone to hide just UNDERNEATH... etc etc.. maybe shortening the range to where you can contest from, or something.

Camo / overshield should have a little more respawn time in team slayer... it's almost like a minute.

They should also speed up the wraith jacker jump off animation... When i have a wraith and someone jumps on to jack it, i can jump off, kill the jacker and get back in almost unharmed. It just seems too... awkward.
 
GIVE THE SHOTGUN A LITTLE STRONG RADIUS, MAKE THE SWORD LUNGE NOT AS FAR TRAVELLING AND WITH LIMITED AMMO AND BOOYAH! MORE BALANCED GAME.
 
Funny thing is, I read as many complaints about Halo 2's balance as I do requests to bring back the old "three shot kill" pistol.
 
snipers do NOT respawn on either Zanzibar or Burial Mounds as long as someone is holding them.. in Team slayer that is.. the same seems true for skirmish (not 100% sure about that though)

when someone runs out of ammo and drops the weapon it respawns in about 30 sec.

i know this for a fact since the tactics are often to grab the snipers and camp... whoever is faster att aquiring the snipers usually win these maps
 
Leave the game alone and just release some maps. The game physics are not going to be changed....deal with it or quit playing.

Plasma pistol shots should have only about 35-50% the amount of tracking it has right now...

??? The tracking is way less than the first Halo. You have to aim in Halo 2 for the shot to track as opposed to Halo 1 where that thing would seek in like a rocket does.
 
catfish said:
Level playing field control wise > mouse and keyboard.

i dont get what your saying? Im just better with a keyboard and mouse I find it easier to control a fps and aim. How is using a controller a level playing field besides some will prefer it and others wont?
 
Ok so wait, the way to beat the sword is either have a shotgun or strafe to the side (and thus not AIM at the attacker) until the sword guy decides to attack?


What they hey? What's supposed to happen if the encounter happens in a corridor with no shotgun? So sorry you're dead? And what if the guy approaches me from behind or the side? At least with the other one hit kill weapons the guy has to either get in real close (shotgun) or have aiming skill (sniper), not just GET CLOSE AND PULL R!. Bah, I hate the sword.


Also the cone shotgun is bullshit, Bungie broke what didn't need fixing.
 
Yeah sword is nuts if that target sight turns red on you, say goodnight i really havent seen anyone survive more than one attack. Your only hope is to have something like a rocket launcher or shotty, all other guns dont do much considering how halo2 lets players take quite a few shots.
 
Karg said:
The game physics are not going to be changed....deal with it or quit playing.

??? The tracking is way less than the first Halo. You have to aim in Halo 2 for the shot to track as opposed to Halo 1 where that thing would seek in like a rocket does.

Talk about someone who is oblivious to the games errors.

PP has more tracking in halo 2 than it does in Halo. I've had those things change a full 90° angle and still get me. and the physics (in the flag department) need to be fixed. All that needs to be done is adding more "weight"

Sorry when you're playing on colossus, I don't like playing a game of who is the better bouncer, i like playing who is the better TEAM.

The game is FLAWED and entirely UNBALANCED.
 
DopeyFish said:
Talk about someone who is oblivious to the games errors.

PP has more tracking in halo 2 than it does in Halo. I've had those things change a full 90° angle and still get me.

The game is FLAWED and entirely UNBALANCED.

It tracks a bit more, but the bolt also travels much slower. Most people make the mistake of moving as soon as the shot is fired, giving it plenty of time to arc. Instead, backpedal or dance and then dodge at the last moment; the bolt won't have enough time to turn with you. I see guys do this all the time when I fire at any kind of range. It's not hard.

There has never been a perfectly balanced shooter, but Halo 2 comes pretty close. Every complaint about imbalance I've read can be countered pretty easily with another strategy or weapon. As for flag bouncing, I think it's a fair tactic. Complaining about a tactic readily available to everyone is like saying, "its not fair, they aim better". Just get better.
 
DopeyFish said:
Talk about someone who is oblivious to the games errors.

PP has more tracking in halo 2 than it does in Halo. I've had those things change a full 90° angle and still get me. and the physics (in the flag department) need to be fixed. All that needs to be done is adding more "weight"

Sorry when you're playing on colossus, I don't like playing a game of who is the better bouncer, i like playing who is the better TEAM.

The game is FLAWED and entirely UNBALANCED.

Then stop playing, I don't know how many times Bungie has just said they're "working" on it. I don't expect any of the errors/flaws/whatevers to be fixed. I take the game as is and adjust to it. I don't like flag bouncing but I try my best to counter it.

The dummy glitch is probably the only thing I think needs to addressed asap if they were able to do a update.
 
GhaleonEB said:
Every complaint about imbalance I've read can be countered pretty easily with another strategy or weapon.

What about the bomb toss on midship? Score once, grab the bomb, take it to the top of the level and toss it under the overhang of the ceiling and the little bridge that spans the level.

The bomb is now impossible to reach. The only way to return it is to make it not contested. That is very much impossible. You can kill the other team, every last one of them (hardly easy). While they respawn set up a defense around the ramps and on the bridge leading to the bomb (otherwise they'll just run back and contest it themselves). However should you or your team mates get to close by back pedaling or something like that, the bomb is again contested OR if just one of your opponents makes it through your defenses and gets close to the bomb, again it's contested.

That's a pretty big problem. It's not a matter of me aiming better... maybe if I practice and stuff Master Chief's arm will stretch? Then he can reach the bomb right? maybe that's it.
 
The Guivre said:
What about the bomb toss on midship? Score once, grab the bomb, take it to the top of the level and toss it under the overhang of the ceiling and the little bridge that spans the level.

The bomb is now impossible to reach. The only way to return it is to make it not contested. That is very much impossible. You can kill the other team, every last one of them (hardly easy). While they respawn set up a defense around the ramps and on the bridge leading to the bomb (otherwise they'll just run back and contest it themselves). However should you or your team mates get to close by back pedaling or something like that, the bomb is again contested OR if just one of your opponents makes it through your defenses and gets close to the bomb, again it's contested.

That's a pretty big problem. It's not a matter of me aiming better... maybe if I practice and stuff Master Chief's arm will stretch? Then he can reach the bomb right? maybe that's it.

How can they fix that though? Insanely cheap, but what could they do to fix it?
 
Well, the flag bounces like all get out. Why not the bomb? It's not hard.. there are already invisible barriers in the Halo 2 levels, otherwise you could fly the Banshee right out of the gulch in Coag. Just put a nice little barrier like that one in the corner. It won't effect game play because Master Chief can't fit there anyway, all it would do is bounce the bomb back out to where someone could actually pick it up.
 
Something like that would be hard coded, least I'd think so. In other words a lot of work to actually fix. So it wouldn't get fixed. I might be wrong but just guessing.

Now changing something with the respawn setting of the bomb could be done on that gametype, since they have control of the matchmaking playlists and gametypes...
 
Ironclad_Ninja said:
When the game kicks back to the "setting up game" blue screen, whether it does that because the host quit, or the other team is cheating, it doesn't really matter. When the game kicks back to this screen and then throws you back into the game, the whole level resets. If you have a sword in your hand, you will retain that sword, but there will be another one where it is supposed to respawn.

also if you have camo or shield after a reset, youll stay camoed or shielded until you die.
 
Plasma Pistol + Magnum > Sword

Gotta love draining a sword man's shields from far and capping him in the head just as he tries to rush you.

Poor arrogant swordies. Think they can do anything!
 
The BR/PP is not counterable,even if they miss the plasma shot,they will have enough time to charge it up again if you only have one SMG.

The spawn points are fuckin retarded,instead of spawning you in a base for cover when the other team has a sniper,they spawn you right in front of the sniper :lol

Some of you seriously need to get off Bungie's cock,the game is flawed,and no its not scrub talk.
 
Ramirez said:
The BR/PP is not counterable,even if they miss the plasma shot,they will have enough time to charge it up again if you only have one SMG.

The spawn points are fuckin retarded,instead of spawning you in a base for cover when the other team has a sniper,they spawn you right in front of the sniper :lol

Some of you seriously need to get off Bungie's cock,the game is flawed,and no its not scrub talk.

SHUT UP SCRUB ;)
 
I <3 Scoot.

Don't be afraid to join up with scrubs whenever Im online,I'll try not to suck too bad for you Halo gods :D
 
Ramirez said:
The BR/PP is not counterable,even if they miss the plasma shot,they will have enough time to charge it up again if you only have one SMG.

Some of you seriously need to get off Bungie's cock,the game is flawed,and no its not scrub talk.

...if you only have one SMG. You're right. And if you have an SMG and a magnum....or plasma rifle....or carbine....you drop him like a sack of crap.

I agree the game is flawed. But in my (granted, relatively limited) experience, balance aint' one of them.
 
Couldn't agree -less- with most of the original points.

The sniper rifle sucks ass at anything but long range, you have no radar while aiming it, you completely give away exactly where you are each time you shoot it, and you only have four bullets at a time with a decent reload delay--that's enough balance. It is SUPPOSED to be super-powerful from far away, that's why sniper rifles were invented. :) That is why teams fight for it, protect their sniper, call out the other team's sniper, etc. Adds great strategy and a whole other dimension to the game.

Plasma pistol combos can be really effective, but not ridiculously overpowered. It takes time to reach it's target (by the time it reaches you, you can have the often have the other guy dead with a pistol-pistol or even pistol-SMG combo) and is very possible to dodge.

The needler and brute shot are crap, I agree.

I have no idea what you mean by random grenade damage...seems perfectly consistent to me...

The sword is super powerful, yes, but I dont mind the unlimited usage. It's very possible to dodge or kill the guy from medium range or using even simple teamwork.

It seems like you want all the weapons to be equally powerful, and I don't think thats the idea. Different weapons have different strengths and weaknesses in different situations, with the Rocket Launcher and sword more powerful than the rest overall (thus they have the ability to turn the tide of a game).
 
MarkMacD said:
Couldn't agree -less- with most of the original points.

The sniper rifle sucks ass at anything but long range, you have no radar while aiming it, you completely give away exactly where you are each time you shoot it, and you only have four bullets at a time with a decent reload delay--that's enough balance. It is SUPPOSED to be super-powerful from far away, that's why sniper rifles were invented. :) That is why teams fight for it, protect their sniper, call out the other team's sniper, etc. Adds great strategy and a whole other dimension to the game.

Right about the *utility* of the sniper rifle, however, I think forgoing the timed Weapon Respawns for the super weapons (like the Sniper Rifle on Blood Gulch/Burial Mounds, which respawns on a timer in Ascension, Waterworks) completely changes the dynamic of the game completely. In Halo: CE, timing became essential because everyone knew at such and such a time the rockets would respawn on Chill Out, so as those rockets were getting ready to respawn there was a battle to control the room, and in effect, the rockets. On a map like The Gulch, Weapon Control becomes the only and once you have lost everything, it's almost completely uncounterable in most cases. The Banshee, overpowered monster that it is in the hands of a capable pilot (I'm a total Banshee SCRUB, right Ramirez?) especially if the pilot or a teammate has the Rockets (which do not time respawn, they are a controlled respawn. The spawns at the beginning of the round can place you near the rockets, or near the snipers or near neither, in which case, against a team of remotely skilled players -- you will lose. It's situations like this that make me wonder if MLG isn't onto something with the Battle Rifle spawn, since the BR can equalize some of the mess of spawning with an SMG.

MarkMacD said:
Plasma pistol combos can be really effective, but not ridiculously overpowered. It takes time to reach it's target (by the time it reaches you, you can have the often have the other guy dead with a pistol-pistol or even pistol-SMG combo) and is very possible to dodge.

I disagree completely here, the Plasma Pistol is the best weapon in the game right now, because it requires no skill to use and respawns quickly. Rockets don't turn the tide on Beaver Creek, the team who has three "combos" does.

MarkMacD said:
The sword is super powerful, yes, but I dont mind the unlimited usage. It's very possible to dodge or kill the guy from medium range or using even simple teamwork.

Upon release the sword seemed more powerful than it actually ended up being. I think it's totally counterable now and doesn't have the tide turning skills on maps like Ivory Tower, but is completely essential on Midship /obvious point here.

MarkMacD said:
It seems like you want all the weapons to be equally powerful, and I don't think thats the idea. Different weapons have different strengths and weaknesses in different situations, with the Rocket Launcher and sword more powerful than the rest overall (thus they have the ability to turn the tide of a game).

I agree with you, here. MarkMacD.
God, I get sucked into these so easily. My tag should be Halo2 bait: TAKEN
 
The only real problem I have with the balancing of weapons is how the plasma pistol will track you at ridiculous angles. It really only gets annoying when they are using the PP/BR combo, though. This combo is not *that* effective unless relativley close because when you are at mid/long distance you have plenty of time to dodge the plasma shot, but, from mid/close range it's extremley powerful and quite annoying.

The real problem is the cheating. It fucking sucks. It seems that 80% of the people I face over level 17 or so are standby cheating. Oh, and some of the maps are just terrible. Coagulation sucks. Waterworks sucks. Burial Mounds sucks. Coagulation on 4v4 assault or CTF is just boring as fuck and should be taken out of the rotation. That map is just terribly designed. Does anyone like that piece of shit? Two small bases and fucking miles of huge open space. If you don't have a vehicle it's so boring to have to walk over to the other side of the map to find someone to kill, just to die halway. And the flag/bomb respawn in Burial Mounds is too quick.
 
I don't think there is any series in the history of video games that has caused as much concentrated bitching as Halo. I'm guilty of it too.
 
Top Bottom