This is Splinter Cell: Blacklist's Perfectionist Mode

I hate that you can stealth kill from the front. It's fucking dumb. Stealth kills should only be from behind, below or above.

Agreed. I thought I was trippin when I saw him getting stealth kills by running up to someone from the front and 1 shotting them.
 
This might just be my GOtY, this, along with Spies Vs Mercs is going to be good! Or atleast I hope it is... Please don't screw this up Ubi. I never thought I could've gotten this excited about a new Splinter cell. Good job
 
This might just be my GOtY, this, along with Spies Vs Mercs is going to be good! Or atleast I hope it is... Please don't screw this up Ubi. I never thought I could've gotten this excited about a new Splinter cell. Good job
Hopefully the actual dev team are doing a better job than the marketing team. I dunno about GOTY material, I'm just looking for a halfway decent return to the franchise.
 
And I'm guessing it'll break the game, due to it being designed around the easier modes, just like Hitman Absolution's "Purist" mode, which was absolute horseshit because you couldn't even see how much instinct you had left, which was fucking required for keeping up disguises.

Yup. It's like they're completely missing the point when they advertise these "super hard modes for super hardcore players."
 
Goddamn the console versions look god awful. I thought I was looking at a last-gen game. PC version will hopefully be tricked out.
 
Nice, looks like Ubisoft listened to players for once. This has definitely increased my interest in the game (which was more or less non-existent before).
 
Too bad that you can only start perfection mode after beating the game one time. I want to play perfection mode the first playthrough.
 
Makes me more interested now. I am one that played TLOU on hard without listening and it was a blast.

Too bad that you can only start perfection mode after beating the game one time. I want to play perfection mode the first playthrough.

Aaaaaaaaaaand back to ignore.
 
This game had me at "Spies vs. Mercs mode"...I don't care how good or bad it is, I just want to play it.
 
Theres nothing here showing the stealth is refined as Chaos Theory. Are there different sneaking speeds and noise levels? Does ambient noise make a difference? It looks a lot better than Conviction but I'm still not expecting something that feels as advanced as Chaos Theory. Considering Chaos Theory is 8 years old now makes it more disappointing.

I'll still probably get this to get my stealth fix. I have a feeling that Absolution will still be the superior Splinter Cell sequel.
 
I appreciate this a lot, but if level design is the same it will not matter much. Hope I'm wrong.

Also, I haven't seen unique/awesome infiltrations yet. Will there be any in this game?
 
I hate that you can stealth kill from the front. It's fucking dumb. Stealth kills should only be from behind, below or above.

I fucking hated this in the first two Splinter Cells. I can knock a guy out by elbowing him in the back of the head, but from the front it takes 2 or 3?

From the front is totally fine by me as long as they don't see you within a second of you knocking them out/killing them.
It has always annoyed me in some games with stealth that you can knock a guy out half a second after they see you, and even though they never even got a word out of their mouth the game still kicks into "detected" mode and the dramatic action music kicks in.
 
You could do that in Chaos Theory too though.

Time to throw that copy of Chaos Theory out the window.

They take the worst feature from CT and put it in this pile of shit and we're supposed to be happy? Gimme a break. How about putting in light and sound meters, levels designed for stealth gameplay that isn't just shoehorned in as a branching path that lets you glide past everything?

How about they actually try and improve what was already laid down for them all those years ago? Nope just gonna throw in a handful of features and not actually try and build on them at all. Looks guys, no longer have wall hacks, aren't we good.
 
http://www.hapshack.com/images/Y1msd.jpg

And this is the description for choosing the difficulty level before perfectionist one:

http://www.hapshack.com/images/lQEPG.jpg

"tailored for Splinter Cell veterans". So yeah, it seems like its only after you have finished it the first time that you can play perfectionist...of course the game is not 100% finished so they could change it.

That doesn't say anything though. It doesn't necessarily mean that.

"Tailored for Splinter Cell veterans" could just mean "for people who've played Splinter Cell a lot before". That's what I took from that.
 
ok. this game is on my radar now. I didn't like the early videos of the game. it made it look like another third person shooter action game and I wanted the chaos theory feel back. and it looks like I am getting it. so I am in.

I guess I will be only playing this game on this mode.
 
And I'm guessing it'll break the game, due to it being designed around the easier modes, just like Hitman Absolution's "Purist" mode, which was absolute horseshit because you couldn't even see how much instinct you had left, which was fucking required for keeping up disguises.

Yep, exactly. You can't just shoehorn good stealth into a game that isn't designed around it.

"Perfectionist" mode is going to be "Annoying Trial and Error" mode, but people will suffer through it for the achievements.

Edit: When is this releasing? Those graphics look extremely rough. Like worse than Chaos Theory.
 
Looks like Absolution's Purist...



oh yeah, this.

They just want to trick the fans of the original Splinter Cell into buying this.

You realize Absolution was made my a different company right? And even if it was they should have learned from their mistakes? Also why so cynical? You don't have to pre-order the game just wait for reviews/impressions/GAF-OT.
 
Too bad that you can only start perfection mode after beating the game one time. I want to play perfection mode the first playthrough.
Source please. I have yet to read anything from anyone that explicitly says so. The screenshot of the menu doesn't count as "official statement", seeing as every man woman and child on the official forums will keep repeating how first playthrough = perfectionist, and no one has stepped in to say it needs to be unlocked. That and you can switch difficulties between missions just before launch without those screens.

If you ask me it's rather counterproductive to do so after trying to win over the hardcore crowd again (but not the "hardcore" crowd).


They take the worst feature from CT and put it in this pile of shit and we're supposed to be happy? Gimme a break. How about putting in light and sound meters, levels designed for stealth gameplay that isn't just shoehorned in as a branching path that lets you glide past everything?

How about they actually try and improve what was already laid down for them all those years ago? Nope just gonna throw in a handful of features and not actually try and build on them at all. Looks guys, no longer have wall hacks, aren't we good.
If nothing else convinces you maybe read a hands-on preview from people who gave the Thief reboot`s E3 showing a proper lambasting: http://sneakybastards.net/theobserver/splinter-cell-blacklist-hands-on/

Trust me I am the first one to wish we lived in the universe where we have bi-annual sequels to Splinter Cell that are just Chaos Theory under the hood but with different levels and not the crap we got with Double Agent --> Conviction

If you want the cold, dead motherfucking truth:
  • Light meter is dead: the lights on you flare to tell you if you are hidden in shadow. YES BINARY but that's just the indicator. Detection is still more subtle than "is black/white = 1 or 0?" and should take distance and the amount an AI can into account before "go apeshit shoot everything".
  • Sound meter is dead: ambient noise still matters but not as much as before like CT/gen-6 DA. Please watch this and tell me sound doesn't matter. If you go 'fast crouch' that close behind an enemy he will hear you except maybe on Rookie difficulty.
  • Marketing is shitty at showing level design with all these vertical slices, but show me a video that isn't "that stealth video" because there is no "door A for stealth path", "door B for shootbang path" crap we saw at E3 2012.

You realize Absolution was made my a different company right? And even if it was they should have learned from their mistakes? Also why so cynical? You don't have to pre-order the game just wait for reviews/impressions/GAF-OT.
This is also technically being made by a different dev team. Also Absolution had plenty to work with seeing where Conviction went and the reaction with that.
 
Hope the game turns out well...

PC version is also looking mighty fine!
Featuring:
- DirectX 11 effects
- Tessellation and parallax mapping
- HBAO+ ambient occlusion
- Native NVIDIA Surround support
- NVIDIA TXAA Anti-Aliasing!!
(As well as the usual higher detailed textures and shadows)

image_tom_clancy_s_splinter_cell_blacklist-21342-2521_0004.jpg

0CnGBlS.jpg

image_tom_clancy_s_splinter_cell_blacklist-22410-2521_0004.jpg
 
That difficulty makes it look worth playing. In Hitman, the disguises and instinct were broken and terribly implemented...I'm not seeing that here and this type of style fits better with a splinter cell game due to not having to rely on the two features mentioned above.

I'll give this a look if its priced around $40-45.
 
That doesn't say anything though. It doesn't necessarily mean that.

"Tailored for Splinter Cell veterans" could just mean "for people who've played Splinter Cell a lot before". That's what I took from that.

That's what it means, but you can't be a person who "mastered realistic mode" for the perfectionist mode if you didn't play through the realistic difficulty first.

What a hype killer after being sold on that mode to, now I'm going to sit back and wait till it's confirmed or what people say when the game releases.
 
That's what it means, but you can't be a person who "mastered realistic mode" for the perfectionist mode if you didn't play through the realistic difficulty first.

What a hype killer after being sold on that mode to, now I'm going to sit back and wait till it's confirmed or what people say when the game releases.
No one has proved that's the case, and I have spent way too much time lurking the official forums for every scrap of information; I haven't seen anything to support "you have to unlock the hardest difficulty" or that it's ever even been discussed.

Besides, it's rather contradictory to their general philosophy of "play how you want" if they lock off the "hardcore, grit your teeth and take it" mode when they spent a good portion of time trying to court the hardcore stealth audience to pull the rug out from under them.
 
I was always gonna get this anyway and while it looks like a big improvement over Conviction I still have some critiques. It still looks way too fast and almost arcadey. Chaos Theory had a nice weight to the way Sam moved and a deliberate, realistic pace which made the game tenser and feel more realistic. Then we have this and Conviction where you leap around like a jaguar and sprint around while crouching, it just feels cheap and regressive to me. Almost more Metal Gear Solid than Splinter Cell. The graphics in Chaos Theory too were ground breaking. On PC aside from a few textures here and there it STILL looks on par if not better than a lot of newly released games in my opinion. I remember thinking at the time how are they going to top this next gen? Well to answer my question, they haven't even matched it since, let alone topped it.

Also I'm really bothered by all the button prompts that show up and the last known position silhouette. It makes this really feel like a "game" and a massive step back from what Chaos Theory had built on. Also the night vision goggles being green kind of bothers me, I thought it was more black and white in the originals because that's how they work in real life? And there was no need for sonar goggles, that's what thermal vision was for.

Having said all that, I can't wait to get it and see how it plays first hand and hope to be impressed. Definitely going through on perfectionist mode, in my opinion it should replace the realistic mode because how "realistic" is using mark and execute to auto kill 4 guys and seeing through walls?
 
Top Bottom