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This needs to happen in FPS

Reilly

Member
Ok, this needs to be done. You know how on the HUD that it shows you how much ammo you have and how much is left in your clip etc...? I think that when the player enters a huge gunfight or is shooting a lot, that all that information should disappear. When your shooting everything that moves, you wouldn't have time to count your rounds or anything. Also, Auto-Reload is retarded. The only time you could see your ammo amount is when you stop moving for a couple seconds.

This would make some of those war games more realistic. I know games like Halo and Unreal have the ammo displayed on the gun so maybe not in futuristic shooters.


Your thoughts?
 
Awesome. For extended firefights then you'd have to remember how many rounds per clip you have left and how many more bullets you can take. Or maybe the sarge could yell at you "Conserve your ammo, motherfucker!"

In MoH they might as well remove the HUD altogether and force you to glance at the actual contents of your clip every now and then.
 
This kind of reminds me of Metroid Prime. Even though I don't consider it an FPS, there were times when your entire HUD would shut down when there was any kind of electrical interference, or if you took a critical hit. IIRC, Star Wars: Republic Commando has something similar to this as well. I remember my HUD shutting down in the demo, and then having to be rebooted or something along those lines.

CoR fits your description. Again, IIRC, there was no HUD outside your health. The ammo counter was on the gun and that was it.
 
They should also make you unjam your gun, or take it apart and clean it every 30 minutes. Also change of socks, cause you don't want trench foot. While we're at it, let's think of more things to make the game more tedious.
 
I agree! And what's up with the lack of peripheral vision in FPS? And would it kill a developer to add complex breathing controls for my character?

Also, doesn't James Bond, Master Cheif, or Samus ever blink?! Ridiculous!
 
Ferrio said:
They should also make you unjam your gun, or take it apart and clean it every 30 minutes. Also change of socks, cause you don't want trench foot. While we're at it, let's think of more things to make the game more tedious.
Ugh, this reminds me of America's Army. I swear, everytime I got into an intense firefight, my gun would jam. Yeah, that's real fun.
 
Every game should allow you to hold your gun sideways so that it's more gangsta and shit, yo.
You should be able to throw your weapon at the enemy.
You should be able to turn the gun on yourself and commit suicide and the enemies should react realisticly to your actions.
Every game should have hot bitches.
You should be able to throw up gang signs while shooting people.
They should get rid of strafing cause it's not realistic.
 
It seems that reilly has not played Riddick

about the topic it doesn't bother me at all, but the HUD needs to be slick enought to not interfer with the gameplay.

worst HUD in a FPS game ever: Project Snowblind
 
I'm still waiting for a war game to simulate blisters on my feet and diarreeha from drinking the local water. God that would make a fun game.
 
Slo said:
I'm still waiting for a war game to simulate blisters on my feet and diarreeha from drinking the local water. God that would make a fun game.

Don't forget the blisters on your penis from raping the locals. When the itching flares up you can only use one hand to shoot and one to scratch.
 
Papi said:
Every game should allow you to hold your gun sideways so that it's more gangsta and shit, yo.

I'm pretty sure Perfect Dark allowed this, in some situations.
 
No, what I think needs to happen in FPS games is to stop working on making great looking maps and environments and get back to having work done on the character/enemy models in the game, particularly in regards to damage and death. I'm so tired of the FPS genre enjoying wild popularity for improving everything -but- the main means of interaction with the game. HalfLife2 may have stages which look leagues better than Quake1, but for the most everything in both games act the same way; they die in the same way, they react to being damaged in the same way.

I want to hold an enemy guard by the back of his head, slam the barrel of my gun into his mouth, watch a single tear drip down his cheek while bits of teeth and blood ooze down the barrel, and then watch his eyes roll up when I pull the trigger and watch bits of skull fly from the exit wound.

I want to take out a chain gun, shoot someone in the torso enough that the head decapitates, and juggle the skull on my stream of bullets until it disintegrates into a bloody pulp.

For FPSs to be as popular and contraversial as they are, I want them to finally look so gory, so realistic that they earn their popularity and controversy.
 
http://www.oldmanmurray.com/features/70.html

:D

Erik Wolpaw said:
Now the good news: Grenades are in! Our commitment to bringing you the actual battlefield experience has resulted in the most realistic depiction of maintaining and throwing a grenade ever attempted. Here's how it works:

-Press shift-7 to inspect the grenade for obvious defects.
-Press shift-8 to inspect the grenade for less obvious defects.
-If a defect is found, you will be alerted. Press shift-E to "Enter" the grenade alert screen so that grenade alerts may be read. Alternate between pressing shift-7 and ctrl-8 relatively quickly to correct the obvious defects, faster for less obvious defects.
-If fixing the defect is not possible, you will be alerted to return to the nearest Resource Center where you must turn in the grenade at the flag station by pressing alt-M.
-Press ctrl-L to ensure that the fuze is not unscrewed from the body of the grenade.
-Press ctrl-L again to visually inspect the safety pin
-If the pin appears partially removed, press cltr-l a third time to carefully push it back in place. Note: Any time you monkey with the pin, make sure you're also pressing shift-A to hold the lever securely down.
-Press shift-L to visually inspect the grenade for dirt.
-If the grenade appears dirty or grimy, press M to engage your damp cloth (this replaces the 'map' key), Press shift-M several times to wipe the grenade.
-In order to simulate a structural peculiarity that surfaced when grenades of this era were wiped too vigorously, you probably want to once again visually inspect the pin by pressing ctrl-L.

...

Have Fun!

Chris "Mo" Sherland
WWIIOL's Producer
 
They should also get rid of the aiming recticle, radar, life meter and any other useful information. That way, you never know what the fuck is going on.
 
I think The Getaway proved that realism involving necessary gameplay elements, like HUDs, doesn't work. This isn't real life-- a HUD is in the game to compensate for the fact that you can't pull the clip out of your gun to see how many rounds are left in your pistol, or feel the weight of your gun to tell you it's almost empty. Something like gun jamming could be cool if they actually had nice animations for it, giving you something to look at when it happens. I'd like to see someone like Gooseman (Counterstrike animator/modeler) animate gun jams. It's the same way that I enjoy reloading my gun in Counterstrike because the animation is so kickass looking. I'd assume that gun jamming would suck in most games because 99% of FPS games have lackluster-as-hell gun animations.

That's what I really want to see-- developers that realize gun animations are the most fucking important part of FPS games (you're looking at a damn gun throughout the entire course of the game). So far Gooseman is one of the only people in the industry that realizes this, or has the talent to openly realize this.
 
Realism != fun but FPS games have become quite easy and simple. After playing them for 10 years, aspects like this (checking your ammo, longer reloads) could add a lot. Of course, it would take a bit of playtesting to get a good balance between realism and fun. But I think the more challanging FPS games are made, the better!
 
What FPS do not have auto reload? System Shock 2, hardly a FPS, is the only game that I can think off.

When you run out of ammo, you can not just fire to reload, you need to hit a reload button. To me, that is that opposite of autoreload.
 
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