Thoughts on Resident Evil 1.5

As far as I know, as of now, there are at least 2 versions of RE1.5 floating out there: a prototype for the fan "restoration" that includes an early version of a recreation of Claire's first encounter with a zombie in the diner, "Resident Evil 2," and the "Biohazard 2" prototype that seems a bit easier to explore in and get a feel for the game. I've been running around in the latter, without understanding how to open the debug menu that others seem to have found, and I'm unsatisfied with the lack of discussion after the impossible has actually happened and this has been released.

For those unfamiliar with the 40% E3 1996 build, here's 2 videos that show off the skeleton of the game: Leon Elza

Key Differences between 1.5 and 2

Scale: The above videos don't really do the scale of 1.5 justice. Although the police precinct may have been more or less the same size as the RPD, it not quite a bit smaller, 1.5 adds a much larger sewer location, includes an Umbrella factory that's as least as large as the the final area in 3 if not a little bigger, and a much larger lab that was finally paid homage to in Outbreak. A lot of the locations in the game seem fairly reminiscent of Outbreak locations as well (actually, this should be the other way around). Another thing to note is that if you run around in 1.5 you'll quickly notice that you have much more room to run around zombies, etc. It's not nearly as cramped.

Enemy design: Others seem to have noticed this as well, but 1.5 seems to throw more enemies at you at once and gives you more fire power to go with it. Noticing a trend here? It seems Capcom felt they had to go "bigger" in every way. Another trend is having enemies appear before they've become zombies. In the beginning you'll notice Elza walks in the reception office to find the dead bodies of police officers scattered about to have them reanimate afterwards.

Sense of Progression: It's very hard to judge when the puzzles aren't really there yet. But interestingly enough, there does seem to be one area where we can judge a key difference for 1.5: The importance of working with other characters to move forward in the story. In 2, characters appear for the moment, come, and take off leaving Claire to run after Sherry and Leon to chase Ada to the chemical plant. But in the 40% build, after getting stuck post conquering the Birkin boss fight, I noticed that in the video above the player had to go back and regroup with the characters that had made it thus far (Joe? and Sherry). You might also be reminded of Outbreak yet again, where characters work together to solve puzzles and make their way through a city in groups of 3.

Final Thoughts

Thoughts about 1.5 and 2: Perhaps from the combination of these elements and what we know about 1.5/2 in general we can reason that there was an understandable effort to streamline the sequel. The route from Point A to Point D became Point A to Point C, with Points B and C being greatly reduced in scope. Moreover, RE2 quickly kills off the 3rd wheels and the main characters and Sherry form a final group on the train, whereas 1.5 would have had as many as 5 characters escape from Raccoon City. Storywise, having Sherry alone become infected with the G virus, as opposed to having an alternate scenario where Marvin faces the threat as well, they were able to create a more cohesive, unified story, rather than mirrored but alternate routes that seem to share a pretty significant element (having you create the vaccine in the lab, which occurs in Claire A alone if I remember). And now that I think about it, it seems like Marvin's place in Elza's line was replaced by Leon, as well as Joe being replaced by Leon for Elza/Claire.

Thoughts about 1.5's place in the series: The interesting thing about having more firepower and more enemies is that it could not be more relevant to where the series is today. It's hard to say at this point whether or not 1.5 would have been a straight up action game with no real pretense of limiting resources, but it's interesting to think about what the series could do with attempting to create a survival horror within the context or more enemies and more power. Is it even possible to crowd the hallways with enemies and have the players find ways to get around them without simply blasting everything in sight?

Moreover, if 2 were ever to be remade, would it be wise to go back to the 1.5 for insight? When Remake built upon the original, they went back to some of their original unused ideas and created a larger game. Now that 2 now has a framework that no longer resembles a jumbled soup of ideas, perhaps we could have the characters explore a factory while searching for that lift key? Or a larger lab like in Outbreak? I'm also entertaining the idea that more could be done with Marvin. Perhaps there's really no more need to immediately fill the players in on what happened in the Mansion and after the events of the original game. And perhaps his 2/Outbreak File 2 storyline could be retconned into other ultimately fatal heroics for both Claire and Leon (streamlining) later on. Sure, we'll never get the remake, but then again, playing 1.5 would have been a far fetched idea some time ago.

Any lingering thoughts? Do you have any sense of whether or not 1.5 would have been a flop or a worthy sequel.
I'm beginning to have the vague sense that the decision to scrap 1.5 was the correct one, despite the pain and loss.
 
I wasn't aware there was a playable build of 1.5 floating around the internet. Are you talking about the Biohazard 2 prototype or did 1.5 leak without me knowing? ;_:
 
Having played what there is of 1.5, the decision to scrap and form what became the retail RE2 was a bold, brave and correct one.

Its a nice curiouso though
 
Would love to see RES evil get a proper reboot.. Similar to the style of "The evil within" I really enjoyed Res1 remake on Game-cube years ago. Then a 1.5/2 Combo idea involved in the Sequel :)

Plenty of Films can get successfully reboot if done correctly. Hopefully if the evil within does well, the director will get the contract :)
 
I wasn't aware there was a playable build of 1.5 floating around the internet. Are you talking about the Biohazard 2 prototype or did 1.5 leak without me knowing? ;_:

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I really hope they don't follow the Japanese text religiously, because the dialogue really needs to be reworked ...
 
Resident Evil 2 is arguably my favourite game which is why I find 1.5 so fascinating. It's like reading a first draft screenplay of a film you love or hearing the authors original intentions for your favourite book's characters; you can look at all this and see the designers finding their feet in the aftershock of Resident Evil being a massive success. They immediately run in a direction which they eventually find to be totally wrong, but in doing so they found what actually made the first game work and what made it so popular, and were able to build on that to not only make a fantastic game, but a long lasting franchise.

1.5 is actually awful in my opinion, but I love it because it deepens my appreciation for Kamiya, Mikami and the final version of 2 all the more.
 
While during early 1997 I was devouring and savouring every scrap of information and media about what would eventually become 1.5, and continuing to do so after RE2 was released, finally getting to play it (or what remains of it) 15 years later really hammered home Mikami's reservations about it. While it looks and sounds cool, it's simply nowhere near as interesting or evocative as the first game, and even in its unfinished form, lacks the original's unique movie-literate sense of 'being watched'.

They simply got off on the wrong foot, without the heart or focus required, and were absolutely right to start over. RE2 is the classic that 1.5 never had a chance of being.
 
Resident Evil 2 is arguably my favourite game which is why I find 1.5 so fascinating. It's like reading a first draft screenplay of a film you love or hearing the authors original intentions for your favourite book's characters; you can look at all this and see the designers finding their feet in the aftershock of Resident Evil being a massive success. They immediately run in a direction which they eventually find to be totally wrong, but in doing so they found what actually made the first game work and what made it so popular, and were able to build on that to not only make a fantastic game, but a long lasting franchise.

1.5 is actually awful in my opinion, but I love it because it deepens my appreciation for Kamiya, Mikami and the final version of 2 all the more.

While during early 1997 I was devouring and savouring every scrap of information and media about what would eventually become 1.5, and continuing to do so after RE2 was released, finally getting to play it (or what remains of it) 15 years later really hammered home Mikami's reservations about it. While it looks and sounds cool, it's simply nowhere near as interesting or evocative as the first game, and even in its unfinished form, lacks the original's unique movie-literate sense of 'being watched'.

They simply got off on the wrong foot, without the heart or focus required, and were absolutely right to start over. RE2 is the classic that 1.5 never had a chance of being.

I'm not sure it would have been "awful," but when I was playing with it and I began to get a sense of what a whole might feel like, I do get the feeling that no, it really wouldn't have been a classic like RE2 remains to this day. I also agree that RE2 was able to establish the series in a way that 1.5 probably wouldn't have. Ironically, it seems that Capcom never once begun a Resident Evil game as a true sequel to RE2 aside from maybe a scrapped ver. of the game that would steamroll over the series and start anew.

At the same time, while I'm not exactly sure of how much of a loss certain exclusive 1.5 features were for the final game, I feel pretty confident that the final product should have been a longer game. 1.5 at least has considerable sewer and lab portions, which in the final release are more or less brief cutscene factories with little room for exploration. I'd be really interested in seeing a later build of RE1.5 (could the build used for the Director's Cut "Complete Disc" be out there?) to compare the general difficulties of the games, which is where RE2 is lacking most of all.
 
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