Thrasher (it's not Thumper)

Myuni

Member
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What's it all about?
Move a 'magnificent space eel' swiftly and precisely on a 2D plane to crush crystal sticks/orbs with its pinpoint titanium head and keep away from the red stuff!

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I adored Thumper back in 2016, platinumed it on PS4, and have been patiently waiting for its successor ever since.
So here it is (kind of): Thrasher, the latest creation of Thumper mastermind Brian Gibson, released on Steam on November 7th.

I tried playing it with a controller, but that's a pain in the ass and definitely not as intended (did not test the VR implementation; that stuff makes me sick, sadly :messenger_dizzy:). So, mouse control is the way to go!

Just to be perfectly clear: it is not Thumper gameplay-wise (no high-speed rhythm rollercoaster ride), but both games share a similar psychedelic nightmare setting and soundscape. It's quite mesmerizing after getting used to the new play style.

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I doubt that Thrasher will be able to impact me as profoundly as Thumper did, but after being a bit skeptical at the beginning, I'm enjoying it quite a bit right now.
 
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Was pretty disappointed with this in VR last year. I doubt the game would be any when better played normally. The thrill of Thumper is completely absent here. You're just drawing lines here.
 
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