Baemono
Member
UnrealLet's consult with Sydney, and see what she has to say.
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UnrealLet's consult with Sydney, and see what she has to say.
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Bullshit. Even on top end hardware that they're supposedly targeting these games have serious issues.
Anyone gonna tell him they also run like shit on top-tier hardware?
It seems to run like ass on everything though, so that's hardly an excuse.
I believe it had issues at launchRobocop: Rogue City
You are not aloneThere is something wrong with me… I sat there thinking what does Sydney have to do with unreal…
I'm ok with this.
He is right.Is it me, or are people attacking him just because, as he seems to point out that developers start optimising too late into the development-cycle, which doesn't sound unreasonable?
Not saying he's right per se, but the logic is sound.
Pick up your phones and start dialing, devs!If needed, our engineers can step in.
"The main cause is the order of development," he said. "Many studios build for top-tier hardware first and leave optimisation and low-spec testing for the end. Ideally, optimisation should begin early - before full content build-out. We're doing two things: strengthening engine support with more automated optimisation across devices, and expanding developer education so 'optimise early' becomes standard practice. If needed, our engineers can step in.
Bingo-Bongo! The engine certainly has a ton of issues, but publishers are using cheapest contract labor they can find (hey Virtuous), don't allot time to optimization and then gamers as a surprise get shit performance for $70.The engine came in hot this gen and the early versions of UE5 were almost like an alpha version, bad performances all around, otherwise they wouldn't make 4 hours specials for a 5.5 or 5.6 engine performance improvements. Those improvements are a little late, the gen flew by. They also require high end hardware to even look good. Its so funny to see MGS 3 remake running on a Steam deck which is roughly PS4 power and it looks worse than MGS 5 did.
It just doesn't run like it looks.
But the biggest culprit is the ecosystem. UE5 is also an ecosystem. UE5 being the most documented graphic engine out there with the most tutorials with the most peoples having knowledge of because it's free, is an ecosystem that Epic have sold to publishers that they don't need the expensive graphic engineer nerds in the studio anymore. They don't need the seniority levels they had, they can just offload to cheap labour countries to save a buck. Of course the accountants in publishing houses LOVED that. So optimization left the building.
Surprise pikachu everything runs like shit.
Other than Fortnite, which UE5 game runs well in an Open World?This isn't true, though. Some games run great (Avowed, Robocop: Rogue City, Fortnite, The Finals, Hellblade II, etc.. etc..), some don't (MGS Delta, Silent Hill 2, etc..).
That variation alone tells us that it's not just an issue with the engine. I'm sure there's some quirks to overcome, but in the end it's an issue with optimization (devs) and the fact that the hardware it's being pushed onto (PS5/XSX) is underpowered.
Other than Fortnite, which UE5 game runs well in an Open World?
The engine came in hot this gen and the early versions of UE5 were almost like an alpha version, bad performances all around, otherwise they wouldn't make 4 hours specials for a 5.5 or 5.6 engine performance improvements. Those improvements are a little late, the gen flew by. They also require high end hardware to even look good. Its so funny to see MGS 3 remake running on a Steam deck which is roughly PS4 power and it looks worse than MGS 5 did.
Its look like a ps4 game so ...Avowed, just like I said in my list.
But he's not saying high end hardware fixes stuttering. It's absout optimization, and that can, dependent on the context, also affect strong hardware.in case of UE5 , stuttering occurs on both high end and low end hardware.
from the article..................But he's not saying high end hardware fixes stuttering. It's absout optimization, and that can, dependent on the context, also affect strong hardware.
This looks like a PS4 game?
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But he is not wrong at all eh."I'm not blaming the developers, I'm blaming the development"
The point of UE5 is give to access to such graphic fidelity to the developers who haven't the resources or the talent to achieve something like that with their limited budget. But too many developers think the engine can do it almost automatically (look at Virtuos Studio). Of course no one intended to say UE5 hasn't important flaws.While he is exaggerating ofc, it doesnt look a generation better than a PS4 game. Let me remind you what some games looked on PS4
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blablabla raytracing, blablabla, who cares when baked lighting was crafted masterfully.
The point of UE5 is give to access to such graphic fidelity to the developers who haven't the resources or the talent to achieve something like that with their budget.
Sooo? What did she say?Let's consult with Sydney, and see what she has to say.
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I agree with Tim that the developers are shit, but it's also true that the engine itself has a lot of problems.
Ironically, their new update has caused a lot of stuttering and freezing issues for a lot of players.Avowed, just like I said in my list.
from the article..................
"Essentially, developers are too focused on high-end gaming PCs and consoles, meaning those on the lower end are suffering"
Bullshit. Even on top end hardware that they're supposedly targeting these games have serious issues.