Tim Sweeney says UE6 previews could be 2-3 years away

winjer

Member


Tim Sweeney talks about Unreal Engine 6 with Lex Fridman.
According to him, there is no set date for UE6. As the tech from different branches of UE5 converge and will coalesce into UE6.
But that we could see previews within 2-3 years time. So this would probably target the Playstation 6.
I just hope they fix the performance and stuttering issues with Unreal Engine.
 
Not really a new Engine.
New UI.
UEFN built in.
Verse Programming language.
I'm guessing since it's expected in 2 years or so it's a name change as they might have exhausted the 5.x numbering.
We are already at 5.6p.



So it's kinda like CryEngine V and CryEngine 6
For those that don't know CryEngine 5 was CryEngine fourth iteration and CryEngine 6 is meant to be what was going to be CryEngine 5.7.
Name forwarding without major changes under the hood.
 
Last edited:
bestgame-2.gif
 
Hopefully it is just more ue5. It seems that it really does make it easier to make games look better at a lower budget, but the performance hit is huge for the PS5 and mainstream GPUs. Let the hardware catch up.
 
Hopefully it is just more ue5. It seems that it really does make it easier to make games look better at a lower budget, but the performance hit is huge for the PS5 and mainstream GPUs. Let the hardware catch up.
The hardware isn't the problem. A game like KCD2 running on CryEngine looks and runs like a dream on my computer. Meanwhile the Oblivion remaster chugs like a fuck because of UE5.

They really need to optimize that shit, it's a cancer for videogames.
 
Fix you stupid ue5 first. Even the Ue5 flagship game fortnite has engine problems and has had them for a year or more.
 
the office toby GIF


What a shit show. Gen almost finished and I feel like all promises of UE5 were heavily toned down filled with artifacts, dithering and shit performances
 
I couldn't care less. This could be interesting to devs but for players who gives a shit seriously
 
The hardware isn't the problem. A game like KCD2 running on CryEngine looks and runs like a dream on my computer. Meanwhile the Oblivion remaster chugs like a fuck because of UE5.

They really need to optimize that shit, it's a cancer for videogames.

Not the Engines fault that.
It's unfortunate Epic is basically being forced to stupid proof the engine cuz devs arent properly utilizing it and the blame gets put on the Engine instead of the devs.

Fortnite on 5.1 didn't have anywhere near the issues Oblivion had/has on 5.3.

Anyone with Arc Raiders able to check what version of the engine it's running on?
 
UE is the best engine available by a far margin: the technology, the reach (support every device), the quality of the code, the documentation, the tools, ...

this was made with UE4
 
sddefault.jpg



As Sweeney claimed, the place where all these different threads of development come together is Unreal Engine 6. In short, the aim for Unreal Engine 6 is to bring the best of both worlds together. It will offer much easier gameplay programming for both the Fortnite community and developers. Sweeney also stated that UE6 will offer more scalability to large scale simulations of all sorts. Plus, it will offer greater ease of use. This means that studios will be able to hire programmers who are familiar with and experienced with the engine.


Moreover, UE6 will offer devs the full development capabilities. Thus, they will be able to build their game once and ship it anywhere. Moreover, standalone games will be able to access and use all the items in Fortnite. Similarly, UE6 assets from standalone games will be compatible with Fortnite (so that you can import and use them in there).

From what Sweeney says, it appears that Unreal Engine 6 will not be more of an evolution of UE5, and not of an overhaul. Or at least that's the vibe I got from it. Yes, UE6 will ultimately look better than UE5 games. However, the gap between them may not be that big with what we saw between UE3 and UE4 or UE4 and UE5.

Article:
Epic's Tim Sweeney shares first details about Unreal Engine 6
 
Last edited:
We need another generation for UE5 to work properly. And this is NOT about hardware as games on custom engines seem to look and run much better with more features.

Custom engines that look and run better and have more features than Unreal Engine 5?


Name them.






P.S Isnt UE5 on console mostly fine its in the PC space where the real issues are.
 
UE is the best engine available by a far margin: the technology, the reach (support every device), the quality of the code, the documentation, the tools, ...

this was made with UE4


yeah, this was made with UE4. if it was made with UE5 and Lumen it would look like an absolute mess of artifacting.
 
what will UE6 fuck up? place your bets now guys!


my bet is that UE6 games will have constant geometry wobble like PS1 pixel snapping.
At least on the ps1 developers took advantage of it in creative ways. If you use duckstation I realized the breathing animation for Harry in Silent Hill isn't as pronounced and MGS used it for screen effects. Pretty cool!
 
if ue5 is the stuttering sweaty plastic engine that nobody likes, what will ue6 be?
The stuttering is an hardware architecture problem that software can fix only in part. This problem already existed before (Remember the mess that Id Software's Rage was on PC?).
Truth is that GPUs have evolved too fast, the current PC architecture is no more suited for them; the other components can't follow anymore.
 
The id engine games, for a start.

Does idTech actually look better than Unreal Engine 5?
And what "more features" does idTech have that Unreal lacks.


Granted its an amazing engine and with id engineers constantly coding as close to the metal as possible they are able to get the most out of any API they are using.



Honestly thought you were going to say NorthLight which was ahead of its time multiple times over.
 
Does idTech actually look better than Unreal Engine 5?
And what "more features" does idTech have that Unreal lacks.


Granted its an amazing engine and with id engineers constantly coding as close to the metal as possible they are able to get the most out of any API they are using.



Honestly thought you were going to say NorthLight which was ahead of its time multiple times over.
Just to clarify my statement, UE5 has every feature, but once you start adding them, the performance tanks and then devs need to turn down the resolution and then rely on upsampling for everything to sort of but not really work. That's what I was referring to. There's just something fundamentally fucked with this engine on current hardware and you don't see it in custom engines.
 
Just to clarify my statement, UE5 has every feature, but once you start adding them, the performance tanks and then devs need to turn down the resolution and then rely on upsampling for everything to sort of but not really work. That's what I was referring to. There's just something fundamentally fucked with this engine on current hardware and you don't see it in custom engines.

Indiana Jones using only RTGI is sub 1800p (runs at 60 so it gets a pass)
Clair runs at 1080p60 and 1440p30 with a mix of RT features.
Avatar runs at 1000p60 and 1440p30 with some cool RT.
Final Fantasy XVI runs at 1080p60 and 1440p30.
Alan Wake 2 runs at 1300p30 and 900p60 with a beavy of RT features.


These are the custom engines that immediately come to mind when I think about feature sets, consider that XVI doesnt actually seem to be using any RT.
Does Unreal Engine really seem that far off?


Which custom engines are you talking about that have thrown the same amount of features at these consoles to be comparable?
The only one really is NorthLight and weve seen how low that engine goes.
 
Last edited:
Why not 8K@120? what's the point? aren't these consoles called pcs? I don't see the real benefit here besides the tech demos.
 
Last edited:
Top Bottom