gollumsluvslave
Member
http://www.cs.princeton.edu/~dpw/popl/06/Tim-POPL.ppt
Quite interesting stuff, and some ?new? Gears of War screens...
Quite interesting stuff, and some ?new? Gears of War screens...
Timen said:so he uses comic sans....
*keeps reading*
:O
Cheers for the link, it's an interesting presentation
Yeah, I was quite interested in the delineation between the 3 types of game code, and also his references to Haskell (which I've not used but I quite liked Standard ML at Uni which is also purely functional)
gollumsluvslave said:Yeah, I was quite interested in the delineation between the 3 types of game code, and also his references to Haskell (which I've not used but I quite liked Standard ML at Uni which is also purely functional)
SML isn't purely functional - there's the ! operator (I forget what it's called, it's been a couple years) that lets you modify data. It can be used in a purely functional way pretty easily though.
Striek said:Never use assembly? Is that purely a productivity thing? Seems kind of wasteful, as does the approach to multi-threading they're taking. Still, the results speak for themselves...
Epic, like Brownie , is doing a heck of a job!Striek said:And the budget for Gears of War is tiny! Less than some AAA games this generation and way less than high-budget games next-generation.