I don't get that feeling at all. They may have swung too far in one direction in an attempt to appeal to a larger audience, but Glitch tells me they know what makes Titanfall's movement great.
Oh, i'm sure. Afterall they did make Titanfall 1.
It's clear that there are competing philosophies over there. This is why the experience is so frustratingly fragmented. It seems like they are constantly going back and forth on what the game should be.
They keep trying to fix everything but the main issue with the game that plagues the console version which is the inability to actually engage in a gunfight. Your mobility means absolutely nothing in a gunfight, and that's the problem. You die too fast. This is where the game is too much like COD when it shouldn't be. It's catching on though, people are getting better, especially on PS4 (finally) and they're noticing what others have been complaining about since day 1-
Basically, people want the ability to break someone's aim. You could do this in Titanfall 1 with a quick jump right cut left move or by simply strafing like a crazy man. If they weren't good they wouldn't track you. Pop stim and you could turn on them despite being shot or seen first. It was COD TTK but with the ability to outgun and outmaneuver opponents no matter what the situation. People loved it.
Respawn needs to decide what this game is going to about because it's bullshit that console players have to play this game like a faster paced COD while PC gets to fly around like Unreal Tournament mixed with Tribes.