First things first: after more digging, it seems that for some reason the low_ttk setting I found is actually going to be to raise the TTK. I feel silly for taking it at face value, given Respawn's constantly confusing and changing internal naming (What has Ion got to do with sticky bombs?), but now I know better and now we all know better.
Anyways,
Rebalanced stat overviews:
https://docs.google.com/spreadsheet...0Dv5FJ1HSv7JsPEdcfQpoELRkg/edit#gid=508083558
Rebalanced HTK/TTK table:
https://docs.google.com/spreadsheet...0Dv5FJ1HSv7JsPEdcfQpoELRkg/edit#gid=774521252
Also, since I sorta needed the current weapon stats to compare to, I went through each weapon and completely updated each section of the table because I've been neglecting it for like 3 months or something; it's now completely up to date. I also made some minor formatting improvements for better clarity, separating the Devotions high and low RPM stats in the HTK/TTK charts, distinguishing Charge Hack as a separate stat list for the Charge Rifle, and giving suppressed pistols their own category. Any other suggestions, throw them my way, but know that I'm already putting together a table for tacticals, kits, and passives, as well was the "tactical_rebalance" setting that accompanied the low_ttk setting.
One final note, a developer comment mentions the potential need to rebalance suppressors (right now suppressers are just completely removed when the mode is active) "if low_ttk changes feel good", which suggests that this rebalance could potentially become set in stone if it's well received. So have your thinking caps on and make some opinions as you go over the numbers and when we try the mode out, because Respawn will be listening for thoughts.