sigh, you just like to argue. You're blatantly ignoring the fact that any player that starts putting time into the game will eventually gravitate towards CTF/objective modes. This is how it's always been for competitive shooters.
Objective modes, yes. CTF? No. People didn't gravitate to CTF even in Titanfall 1. I'm also not arguing, I'm just not agreeing with you. I personally know someone who was in a div.1 Quake 3 clan who pretty much refused to play CTF.
And really, you can't ignore that if the majority isn't playing this mode so much that it's hard to even practice in pub games because it's dead in certain regions/platform.
Of course they break the game. They break the movement of the game completely. And yes people have associated Titanfall with intense fast paced movement a long with Titan combat. if there isn't crazy parkour and bunny hopping then it's that obnoxious assessment from people that never truly played the game: "it's COD with mechs".
We have very different definitions of "game-breaking". Hemlok isn't doing what I think that means. I tried to make this point before but you ignored it ~~ there's a lot of multi-kill scenarios that the Hemlok is unable to do. I'm not attempting to say it is balanced.
The community starts to complain about things being broken when they're exploitable and when it takes very little skill to use while returning massive benefits. I personally do not like getting killed by a sniper like AR from across the map. Regardless if it's a good player or not. A good player will only succeed in doing it far more often.
The community is saying that about Tone, but it's not as if you're listening to that either. There's a lot I dislike that's in this game, but as I've always been saying, I want there to be an opportunity for players to learn how to overcome such things. You keep saying the best teams would be all Hemlok and Sentries, but that sounds massively unlikely. It's just a strong weapon that doesn't fit the idea of the game the CTF players want ~~ it's a weapon that provides a playstyle people are getting used to using in other modes. To just call it a scrub strat and ban it, for whatever reason, just segregates the community. It makes these CTF tournaments "elitist".
Take for example the flatline post buff. Here was a gun that was perfectly fine how it was. Now they go and fucking BUFF it for some dumbfounding reason i can't explain. So, now we have some CTF teams noticing that you can spam the fuck out of this gun up close without even aiming it. It's effectively as good as a CAR while also having more range at distance than SMG's. The only reason some people have not been equipping it more is because of the horizontal kick.
They're trying to make all guns useful. It's not something I think is possible, but if that's the case, then doesn't that mean there is a reason to choose it over the Hemlok?
Now before you go saying "well Titanfall 1 carbine could kill you from half way across as well as beat an SMG up close" yes that is true. And yes the carbine was the meta of Titanfall 1 but this isn't Titanfall 1. You don't have the same strafing abilities, the same stim, the same shooting mechanics and you didn't glow bright orange. Plus, you couldn't just spam the damn carbine like you can some of these weapons in this current game.
I wouldn't say that.
Titanfall 1 was just R-101 and CAR. It was nothing else (besides Smart Pistol, especially when it was found to have the best DPS when Rodeo). It's more interesting for there to be variety. When you complain about the Volt changing, it sounds like you want SMGs to become the meta. For which it'd be the only. I don't care either way, it's besides my point.
I do not like getting killed by gun spamming. Anything that beats me because of what a player has equipped, or what the game has inherently placed in their advantage because of said equipment, i'll get annoyed by. That's not the player beating me, it's the game. Understand? This can be applied to attrition as it was pointed out to you by another poster.
I really don't see why you keep talking about Attrition. I haven't suggested the mode to be used in competitions. I think it's flawed for a variety of reasons, but the idea that the better team can't guarantee a win is not one of them. You've even claimed that yourself.
It's used a lot by some players in pubs, yes. It's not crazy over used though and it is horribly broken once you start flag running with it.
If it's broken when running flags, then that's a ban I would understand. I don't know. I've read that you can basically stay invisible for an entire flag run.
OK? and there is an argument that could be made that once a game is balanced by the "e-sports" scene then the game is better for everyone. A truly balanced game as ShadowRun on the 360 was a marvel to play. The only issue with doing it this way is making sure the barrier to entry isn't too crazy.
Never played it. It's multiplayer only right?
You're tiresome dude. You argue for the sake of arguing. If objective modes are what normally is competitive in all first person shooters than what would make Titanfall any different? Regardless if it was "decided" after the game came out everyone realized Attrition was never going to be anything but a fun casual experience. It was never going to be a serious contender for anything resembling pug matches.
You and Chrono suffer from the exact same thing where you can't accept that someone might disagree with you. I can disagree.
Like, I posted how I didn't like the rules, you asked me why, and everything time I give my reasons you try to take them apart. My opinions aren't "wrong", but you seem to think they are. You can think that I'm being stubborn, but I'm not even trying to convince you. I'm trying to get you to understand where I'm coming from. You can think I'm full of shit if you like.
Yeah, before the flood of "omg a.i sucks, please remove". I'm still undecided if i enjoy this version of CTF over the original with the a.i. Part of me does and part of me doesn't.
People who wanted to remove the A.I may as well just be playing CoD instead. It was an integral part of Titanfall design and it made it what it was. It was the biggest reason why a number of my Titanfall 1 buddies didn't even bother with this version of the game. The devs would explicitly say how it was a purpose of the game.
you're funny. no one made minion call outs, ever. That's absurd considering you'd have to pay extra attention to them and where they drop lol. You seem like a nice guy but man stop talking bullshit and passing it off as actual knowledge. lol
They never made such calls either because they never needed to, or because the modes in which they would be important weren't played competitively. Perhaps if the community chose to play such modes, there'd be more strategy based around them.
It's like how Bounty Hunt is immediately decided as being garbage when there's a lot of strategy for it that won't be learned. As a player of such modes, that's what I'd watch the tournaments for.
For every Titanfall 2, mostly Attrition player, there's nothing to take away from watching CTF gameplay. Running routes are meaningless, for example.
~~
So to repeat myself.
I don't like these arbitrary rules for being a specific version of Titanfall 2 that's unrecognisable from the alive modes, and I don't think potential viewers like them either. I'd love for this game to have a living community. Incorperating the popular modes with very good gameplay is a way to do that.