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TITANFALL 2 |G2.1| "Whatever The Fuck That Means"

J.G.

Neo Member
I do get that you should be able to get people before they actually phase shift, but a few invincibility frames for this would reduce soooo much frustration; I've lost count of each time I've completed the wrist animation and had actually phased only to die cause of latency
 

Izuna

Banned
The other issue is that Izuna would argue with a wall, provided it would argue back. I myself ended up in a several reply debate with him about something as trivial as response latency on monitors and USB devices, only a few pages ago. An argument that I wasn't at all vested in, but one that he would not let drop, even after I stated that I wasn't interested in the conversation.

You can read that back and forth again. It's not true. I "could" say the same about your replies, but the important thing to note is that we ended up understand each other's points by the end.

~~

There is one glaring thing you've got wrong. In no way does blocking off the largest section of the playerbase (TDM players) from the competitive scene is "for the players". It's "for the elite".

The reason why Attrition is called garbage is because it has mechanics which can help more casual playstyles (if that's even a thing) ~ the Hemlok itself can be seen that way (and certainly the Pilot Sentry). None of these things breaks the game, they just stop the game from being played like Titanfall 1 was.

Be it CoD, Quake 3 or Halo... the game allowed people to practice in public games. In fact, a lot of CoD players specifically are just online warriors who got good enough to be drafted. The equivalent of those players are people like GameSager, or if I may, Zeta Ori, who slowly get better at the game in a non-tournament setting. Neither of which are playing CTF as their main modes and wouldn't be able to without a team. Even then, while Phase Shift appears to be game-breaking for CTF, it's likely the meta in pub matches.

Respawn gearing the game towards e-sports etc. wouldn't be for spectators, it'd be for the try-hards, though that's likely semantics.

There's this implication that normal rules is non-competitive. That could be true, but there's no proof of it. CTF was decided as the best mode for competition prior to the game even releasing.

And really, it doesn't matter about perspective. The competitive scene will be non-existent for as long as the organisers only care about massively unpopular modes.

It's a disservice to their own player base, but that's none of my business.

You never lagged on my screen when you played on NY servers. And as long as you're under 200ping you should be fine. One of the best Titanfall players plays on a South American shit ping. No excuses. Join the LTS tournament. In the end it's for fun.

Last time I tried that I got dced over and over when I attempted to play with JaMarco. It gets really bad sometimes.

I'll reply to the rest in a moment (in a separate post).
 

mikeGFG

Banned
Just Gen 10'd Ion...

I was kind of thinking of maining Legion from now on, but I'm not sure if I even want to switch to another titan kit at this point, Ion just does everything so well.
 

Izuna

Banned

I thought it would be best to move away from the "reply to each point" format.

What Titanfall has over CoD isn't just it's movement, or even just Titans, the idea behind Minions being fuel was intriguing and for a lot of people (at least in the various R1 threads back in the day) was the entire point.

Straight up vs. combat hasn't ever really grabbed me, personally. It's partly why I don't like Attrition in this. I think I made a post a couple of pages back showing that the points from Minions is comparable to Titanfall 1 ~ it isn't what's missing. It's the same thing that's missing from Titanfall 2 CTF. Minions acting as fuel.

From everything that I've watched, I don't think I've even come across anyone making any callouts about Minion spawns. They were a form of map control, like yellow armour in Quake. What I like about Bounty Hunt is that it gives a clear objective to both teams.

~~

Anyway, I've wanted the opportunity to say this for a while. I really think Bounty Hunt would be vastly improved if anyone holding $300 or more became Marked for Death. That's just about more than half of a spawn or bounty. It would make it an increased risk to send a single player opposite the enemy pilot's spawn and the rest to oppress the team.

It would make carrying far more fun for solo players ~ while giving more casual players a better idea of "why" the other team is getting so much cash.

~~

As for a real answer about the tournament...

Web Development Tuesday 17th January 2017
Computer Networks Friday 20th January 2017

I'm not going to be able to join it.

Immediately afterwards I'll going to London until the 31st with BFF-chan.

-------------


DUDE I'VE JUST REALISED THAT EPG CAN BE PAIRED WITH SMART PISTOL
 

jorgejjvr

Member
Hey everyone!

I will be on later tonight starting at 7 pm Easter until 11 pm or so.

I will likely have a buddy on as well, and I would love to possibly have other gaffers join as well. I have voice chat, and it would just be a good time to

If anyone is interested, feel free to add and let me me know!

Psn: jorgejjvr
 
I wish there were a booster that made you immune to the effects of all other boosters. Sacrifice your own booster in order to stop turrets tracking you, stop yourself being marked by map hack, and take no extra damage from amped damage etc.

Maybe that sounds silly, though, I've not really thought it through, just would be nice not to be shot by turrets and whatnot, and amped damage is unfair generally, so.
 

Arrrammis

Member
Hey everyone!

I will be on later tonight starting at 7 pm Easter until 11 pm or so.

I will likely have a buddy on as well, and I would love to possibly have other gaffers join as well. I have voice chat, and it would just be a good time to

If anyone is interested, feel free to add and let me me know!

Psn: jorgejjvr

Sounds like fun, FR sent!

The general rule is that competitive play focuses on placing the emphasis on a players skill, removing confounding factors that may mask it. The reason Attrition would never be a competitive mode is because the AI add variance beyond the players, skillful control. The AI in Attrition, or Bounty Hunt are far less predictable than say, the AI in a typical MOBA and that presents an issue when it obscures competitive play. Perhaps the most egregious example would be in Bounty Hunt, let's say two Titan's of opposing team's control attack a bounty Titan at the same time. That bounty Titan cannot attack both players, therefore once the neutral Titan is dead only one of the other players has taken significant damage, allowing the opposing player to kill his Titan. Here the AI's decision is difficult to anticipate and yet influences the game in a significant way. The same could be said of the habits of the reapers in Attrition.

Huh, that's a good point. I've noticed that as well, and I've grown to consider that a part of the strategy for those situations (trying to damage both so that you can come out on top), but there is definitely some randomness in the AI.
 

firehawk12

Subete no aware
Attrition is definitely not a noob mode anymore after the nerfs to the AI spawn rates. IT's why you have matches where people get like 2 minion kills - they just don't seem to spawn as often, and once you get to the Reaper phase, it's pretty much over if you don't have your Titan up.
 

vaderise

Member
I was away from my PS4 since a couple of months but i finally got the game. I LOVED TF1 so can't wait to jump on this one. Downloadin' rn,
 

SwolBro

Banned
There is one glaring thing you've got wrong. In no way does blocking off the largest section of the playerbase (TDM players) from the competitive scene is "for the players". It's "for the elite".
sigh, you just like to argue. You're blatantly ignoring the fact that any player that starts putting time into the game will eventually gravitate towards CTF/objective modes. This is how it's always been for competitive shooters.

the Hemlok itself can be seen that way (and certainly the Pilot Sentry). None of these things breaks the game, they just stop the game from being played like Titanfall 1 was.
Of course they break the game. They break the movement of the game completely. And yes people have associated Titanfall with intense fast paced movement a long with Titan combat. if there isn't crazy parkour and bunny hopping then it's that obnoxious assessment from people that never truly played the game: "it's COD with mechs".

The community starts to complain about things being broken when they're exploitable and when it takes very little skill to use while returning massive benefits. I personally do not like getting killed by a sniper like AR from across the map. Regardless if it's a good player or not. A good player will only succeed in doing it far more often.

Take for example the flatline post buff. Here was a gun that was perfectly fine how it was. Now they go and fucking BUFF it for some dumbfounding reason i can't explain. So, now we have some CTF teams noticing that you can spam the fuck out of this gun up close without even aiming it. It's effectively as good as a CAR while also having more range at distance than SMG's. The only reason some people have not been equipping it more is because of the horizontal kick.

Now before you go saying "well Titanfall 1 carbine could kill you from half way across as well as beat an SMG up close" yes that is true. And yes the carbine was the meta of Titanfall 1 but this isn't Titanfall 1. You don't have the same strafing abilities, the same stim, the same shooting mechanics and you didn't glow bright orange. Plus, you couldn't just spam the damn carbine like you can some of these weapons in this current game.

I do not like getting killed by gun spamming. Anything that beats me because of what a player has equipped, or what the game has inherently placed in their advantage because of said equipment, i'll get annoyed by. That's not the player beating me, it's the game. Understand? This can be applied to attrition as it was pointed out to you by another poster.


Even then, while Phase Shift appears to be game-breaking for CTF, it's likely the meta in pub matches.
It's used a lot by some players in pubs, yes. It's not crazy over used though and it is horribly broken once you start flag running with it.

Respawn gearing the game towards e-sports etc. wouldn't be for spectators, it'd be for the try-hards, though that's likely semantics.
OK? and there is an argument that could be made that once a game is balanced by the "e-sports" scene then the game is better for everyone. A truly balanced game as ShadowRun on the 360 was a marvel to play. The only issue with doing it this way is making sure the barrier to entry isn't too crazy.

There's this implication that normal rules is non-competitive. That could be true, but there's no proof of it. CTF was decided as the best mode for competition prior to the game even releasing.
You're tiresome dude. You argue for the sake of arguing. If objective modes are what normally is competitive in all first person shooters then what would make Titanfall any different? Regardless if it was "decided" after the game came out everyone realized Attrition was never going to be anything but a fun casual experience. It was never going to be a serious contender for anything in a tournament style event.

What Titanfall has over CoD isn't just it's movement, or even just Titans, the idea behind Minions being fuel was intriguing and for a lot of people (at least in the various R1 threads back in the day) was the entire point.
Yeah, before the flood of "omg a.i sucks, please remove". I'm still undecided if i enjoy this version of CTF over the original with the a.i. Part of me does and part of me doesn't.

From everything that I've watched, I don't think I've even come across anyone making any callouts about Minion spawns. They were a form of map control, like yellow armour in Quake. What I like about Bounty Hunt is that it gives a clear objective to both teams.
you're funny. no one made minion call outs, ever. That's absurd considering you'd have to pay extra attention to them and where they drop lol. You seem like a nice guy but man stop talking bullshit and passing it off as actual knowledge. lol

Attrition is definitely not a noob mode anymore after the nerfs to the AI spawn rates. IT's why you have matches where people get like 2 minion kills - they just don't seem to spawn as often, and once you get to the Reaper phase, it's pretty much over if you don't have your Titan up.

I'll give you that. it's not as much as the first game but it's still too many variables and nonsense to bring into a sweaty match.
 

firehawk12

Subete no aware
Just saying, there hasn't been any post about a 5-6 person GAF team since... day two?
I don't know if I'm just on at the wrong times, but the PS4 GAF communities seem like ghost towns. Although I wonder if you have to set GAF as an active network in order to be shown as online. I've just defaulted to the Giantbomb one because it has the most players usually.

I'll give you that. it's not as much as the first game but it's still too many variables and nonsense to bring into a sweaty match.
Yeah, that's true. I don't get why they didn't just include a Skirmish mode for everyone who hates the AI and just wants a pure "skill test" and then kept the TF1 Attrition mode for the people who just like to fuck around. TF2 Attrition just feels like a terrible compromise between the two that satisfies no one.
 
I don't know if I'm just on at the wrong times, but the PS4 GAF communities seem like ghost towns. Although I wonder if you have to set GAF as an active network in order to be shown as online. I've just defaulted to the Giantbomb one because it has the most players usually.

Yeah

And if you're in a party you won't appear
 

Arrrammis

Member
Just saying, there hasn't been any post about a 5-6 person GAF team since... day two?

Most people seem to solo queue or play with their friends or use the network invite stuff. Man it's nice to be able to invite everyone in a group
cough cough Destiny cough cough
. Plus, in most game modes anything more than 3 players in a group usually ends up being a complete curbstomp in most modes.
 
Got to GEN8 and 2.0 K/D last night.

BTW, apparently if you exit your Titan while somebody is giving you a battery, you dont get the battery.

I tried to give a guy his stolen battery back twice, and twice he hopped out as soon as he heard the footsteps, like a paranoid squirrel.


Izuna, lets play later today. Anybody else on XO is welcome too. Just be prepared for sarcastic ranta from time to time ;)
 

Discobird

Member
Yup. I think I'm going to experiment with Phase Embark and see what that does for my Ion game

So I played some Attrition matches with Phase Embark and Ion and it turned out to be more useful than I expected. The faster disembark/embark cycle is really nice for killing Reapers since Ion has a tough time dealing with them in a reasonable amount of time without burning most of her energy. I did miss Fast Regen (which I've had on all my kits from the beginning), but not as much as I'd expected.
 

firehawk12

Subete no aware
Yeah

And if you're in a party you won't appear
So what do the greyed out names mean ? THey're already in a game?

It's too bad you have to have it active to be online - it just creates the chicken and egg thing, I don't typically use the GAF network because no one's on, but that just means I don't show up in the GAF network myself so other people would think it's smaller than it actually is.

(Also, the lack of an in-game friends list is a huge omission in light of this fact, since you have to get all your friends to be in the same network at the same time)
 

dreamstation

Gold Member
I wish we had more game modes populated here in Australia. All we seem to have is Attrition and a much less populated Bounty Hunt. I've had a couple of a matches of PvP but that was right after the Christmas boost. Hardpoint or CTF are but a pipe dream unfortunately. I could change my data centre but you know, lag and all. Sad really.
 

Arrrammis

Member
After yesterday's rant here is my Gauntlet run, still can't get it below 38 seconds

https://youtu.be/ZzoO67agWZ4

I can see a couple mistakes but it feels like I have no room for error, if I could go faster it wouldn't be a problem

Try using the shotgun for the first two enemies you see when sliding under the door, and be sure to slide before you hit the ground to keep up your momentum. Also, you could try out the grenade boosting, which make you go insanely fast, but can make you miss targets if you're not used to it.
 

Izuna

Banned
sigh, you just like to argue. You're blatantly ignoring the fact that any player that starts putting time into the game will eventually gravitate towards CTF/objective modes. This is how it's always been for competitive shooters.

Objective modes, yes. CTF? No. People didn't gravitate to CTF even in Titanfall 1. I'm also not arguing, I'm just not agreeing with you. I personally know someone who was in a div.1 Quake 3 clan who pretty much refused to play CTF.

And really, you can't ignore that if the majority isn't playing this mode so much that it's hard to even practice in pub games because it's dead in certain regions/platform.

Of course they break the game. They break the movement of the game completely. And yes people have associated Titanfall with intense fast paced movement a long with Titan combat. if there isn't crazy parkour and bunny hopping then it's that obnoxious assessment from people that never truly played the game: "it's COD with mechs".

We have very different definitions of "game-breaking". Hemlok isn't doing what I think that means. I tried to make this point before but you ignored it ~~ there's a lot of multi-kill scenarios that the Hemlok is unable to do. I'm not attempting to say it is balanced.

The community starts to complain about things being broken when they're exploitable and when it takes very little skill to use while returning massive benefits. I personally do not like getting killed by a sniper like AR from across the map. Regardless if it's a good player or not. A good player will only succeed in doing it far more often.

The community is saying that about Tone, but it's not as if you're listening to that either. There's a lot I dislike that's in this game, but as I've always been saying, I want there to be an opportunity for players to learn how to overcome such things. You keep saying the best teams would be all Hemlok and Sentries, but that sounds massively unlikely. It's just a strong weapon that doesn't fit the idea of the game the CTF players want ~~ it's a weapon that provides a playstyle people are getting used to using in other modes. To just call it a scrub strat and ban it, for whatever reason, just segregates the community. It makes these CTF tournaments "elitist".

Take for example the flatline post buff. Here was a gun that was perfectly fine how it was. Now they go and fucking BUFF it for some dumbfounding reason i can't explain. So, now we have some CTF teams noticing that you can spam the fuck out of this gun up close without even aiming it. It's effectively as good as a CAR while also having more range at distance than SMG's. The only reason some people have not been equipping it more is because of the horizontal kick.

They're trying to make all guns useful. It's not something I think is possible, but if that's the case, then doesn't that mean there is a reason to choose it over the Hemlok?

Now before you go saying "well Titanfall 1 carbine could kill you from half way across as well as beat an SMG up close" yes that is true. And yes the carbine was the meta of Titanfall 1 but this isn't Titanfall 1. You don't have the same strafing abilities, the same stim, the same shooting mechanics and you didn't glow bright orange. Plus, you couldn't just spam the damn carbine like you can some of these weapons in this current game.

I wouldn't say that.

Titanfall 1 was just R-101 and CAR. It was nothing else (besides Smart Pistol, especially when it was found to have the best DPS when Rodeo). It's more interesting for there to be variety. When you complain about the Volt changing, it sounds like you want SMGs to become the meta. For which it'd be the only. I don't care either way, it's besides my point.

I do not like getting killed by gun spamming. Anything that beats me because of what a player has equipped, or what the game has inherently placed in their advantage because of said equipment, i'll get annoyed by. That's not the player beating me, it's the game. Understand? This can be applied to attrition as it was pointed out to you by another poster.

I really don't see why you keep talking about Attrition. I haven't suggested the mode to be used in competitions. I think it's flawed for a variety of reasons, but the idea that the better team can't guarantee a win is not one of them. You've even claimed that yourself.

It's used a lot by some players in pubs, yes. It's not crazy over used though and it is horribly broken once you start flag running with it.

If it's broken when running flags, then that's a ban I would understand. I don't know. I've read that you can basically stay invisible for an entire flag run.

OK? and there is an argument that could be made that once a game is balanced by the "e-sports" scene then the game is better for everyone. A truly balanced game as ShadowRun on the 360 was a marvel to play. The only issue with doing it this way is making sure the barrier to entry isn't too crazy.

Never played it. It's multiplayer only right?

You're tiresome dude. You argue for the sake of arguing. If objective modes are what normally is competitive in all first person shooters than what would make Titanfall any different? Regardless if it was "decided" after the game came out everyone realized Attrition was never going to be anything but a fun casual experience. It was never going to be a serious contender for anything resembling pug matches.

You and Chrono suffer from the exact same thing where you can't accept that someone might disagree with you. I can disagree.

Like, I posted how I didn't like the rules, you asked me why, and everything time I give my reasons you try to take them apart. My opinions aren't "wrong", but you seem to think they are. You can think that I'm being stubborn, but I'm not even trying to convince you. I'm trying to get you to understand where I'm coming from. You can think I'm full of shit if you like.

Yeah, before the flood of "omg a.i sucks, please remove". I'm still undecided if i enjoy this version of CTF over the original with the a.i. Part of me does and part of me doesn't.

People who wanted to remove the A.I may as well just be playing CoD instead. It was an integral part of Titanfall design and it made it what it was. It was the biggest reason why a number of my Titanfall 1 buddies didn't even bother with this version of the game. The devs would explicitly say how it was a purpose of the game.

you're funny. no one made minion call outs, ever. That's absurd considering you'd have to pay extra attention to them and where they drop lol. You seem like a nice guy but man stop talking bullshit and passing it off as actual knowledge. lol

They never made such calls either because they never needed to, or because the modes in which they would be important weren't played competitively. Perhaps if the community chose to play such modes, there'd be more strategy based around them.

It's like how Bounty Hunt is immediately decided as being garbage when there's a lot of strategy for it that won't be learned. As a player of such modes, that's what I'd watch the tournaments for.

For every Titanfall 2, mostly Attrition player, there's nothing to take away from watching CTF gameplay. Running routes are meaningless, for example.

~~

So to repeat myself.

I don't like these arbitrary rules for being a specific version of Titanfall 2 that's unrecognisable from the alive modes, and I don't think potential viewers like them either. I'd love for this game to have a living community. Incorperating the popular modes with very good gameplay is a way to do that.
 

Izuna

Banned
Izuna, lets play later today. Anybody else on XO is welcome too. Just be prepared for sarcastic ranta from time to time ;)

Yeah!

This is really the last night I should be playing, a lot of exams coming. I'm super close to G10. I can't wait to share what my stats at that milestone are.

I'll probably be one for 2~3 hours.

~~~

Does anyone else feel like the Rodeo timer is extremely inconsistent? Or perhaps grenades are faster than battery pulling?

I'm learning to count when someone Rodeos me my Ronin so I can Phase, but sometimes it happens in like half the time I'm expecting.

After yesterday's rant here is my Gauntlet run, still can't get it below 38 seconds

https://youtu.be/ZzoO67agWZ4

I can see a couple mistakes but it feels like I have no room for error, if I could go faster it wouldn't be a problem

It sounds weird, but you're double jumping too much. You lose some of your speed when you do.

You also don't need to "time" the slide, you can press it anytime you're in the air and you'll slide as you land.
 

Arrrammis

Member
Does anyone else feel like the Rodeo timer is extremely inconsistent? Or perhaps grenades are faster than battery pulling?

I'm learning to count when someone Rodeos me my Ronin so I can Phase, but sometimes it happens in like half the time I'm expecting.

Apparently, the rodeo animation is faster in the Stryder titans (Ronin and Northstar) than it is on the Ogre titans (Legion and Scorch). When someone mentioned this, I started noticing it too, so it might be hindsight bias, but it would make sense with the sometimes longer rodeo times that I've experienced.
 
So what do the greyed out names mean ? THey're already in a game?

It's too bad you have to have it active to be online - it just creates the chicken and egg thing, I don't typically use the GAF network because no one's on, but that just means I don't show up in the GAF network myself so other people would think it's smaller than it actually is.

(Also, the lack of an in-game friends list is a huge omission in light of this fact, since you have to get all your friends to be in the same network at the same time)

Yeah, greyed out means they're in game

Having a default network but appearing in all would be great. If an invite is received then it should just indicate which network its being sent from.


After yesterday's rant here is my Gauntlet run, still can't get it below 38 seconds

https://youtu.be/ZzoO67agWZ4

I can see a couple mistakes but it feels like I have no room for error, if I could go faster it wouldn't be a problem

Seems like its just execution. You landed "wrong" at 10 seconds in, so you lose speed when you go under. Have the slide ready before you land and not as you're landing. At 30 seconds in I would have stuck to the left side and cleared the gap landing right before the curve.
 

firehawk12

Subete no aware
Yeah, greyed out means they're in game

Having a default network but appearing in all would be great. If an invite is received then it should just indicate which network its being sent from.

That, and having invites appear while you're in a load out, would be great.
 

sasliquid

Member
Try using the shotgun for the first two enemies you see when sliding under the door, and be sure to slide before you hit the ground to keep up your momentum. Also, you could try out the grenade boosting, which make you go insanely fast, but can make you miss targets if you're not used to it.

Tried the shotgun, just made me miss more at that part

Seems like its just execution. You landed "wrong" at 10 seconds in, so you lose speed when you go under. Have the slide ready before you land and not as you're landing. At 30 seconds in I would have stuck to the left side and cleared the gap landing right before the curve.

Even if I pull of the land right I still lose precious speed before I jump to the next wall.

And I've tried the latter, it doesn't account for my lost time and I miss more which frustrates me so close to the end
 

Izuna

Banned
MozamBEAST

wsKF5UZ.gif

2RYNqMV.gif



:eek:

ahhh I went to get my final 2 levels before sleeping :eek:

I'll play on PC tomorrow if you're up for it!!
 

jorgejjvr

Member
I was away from my PS4 since a couple of months but i finally got the game. I LOVED TF1 so can't wait to jump on this one. Downloadin' rn,
Let me know your username to add you!
Just saying, there hasn't been any post about a 5-6 person GAF team since... day two?
Well, let's make it happen tonight!!

Psn: jorgejjvr

My plan is to get as many people in as possible.

Everyone is welcome, no matter how new you are. Just got out of work, should be on in an hour or so

Ps: I will also be in the neogaf network
 
Here's me getting down to 36 seconds and I know I slowed down a bit at the end but I can't image that explains the 3 seconds I still need to shave off

https://youtu.be/5Mjhs8A51sA

Here's a quick video of my gauntlet run: https://www.youtube.com/watch?v=NaIUN1hrNZ4

I prefer to just use one gun (EVA), throw arc grenades on a few clusters of enemies, and try to connect the wall runs as seamlessly as possible even when double-jumping.

What control scheme are you using? I know it might be tough to change it now since you probably already have the muscle memory, but bumper jumper and evolved controls help with aiming while jumping.
 

jorgejjvr

Member
It works for me on PS4. Didn't work before the most recent patch. Not sure about other platforms.
Great.

I sent you a request.

I also made a Titanfall 2 group on psn to make it easy to find people to play with. You can easily be on the psn message app on your phone and see who's online to play. If anyone wants to join, let me know.

Psn: jorgejjvr
 

deoee

Member
I've finally made it to Generation 10!

Here are the stats I finished with (kd was higher than I thought it would be):



Ignore the time taken, I really do just leave this game running while doing other things. haha. That's 76% MVP and 87% Top 3

Final Clips (since I'm taking a break of sorts)

EPG is dope for this sort of thing...

Double... Huh?

edit: something's... really strange with the kd graph... what?

Hemlock...
Pff

Not impressed at all because of this

congratz ! ;D
 

NeOak

Member
All this drama is sidetracking the true end game: Making Titanfall 2's campaign into one of my Japanese animus

Rayme pls say something :(
 
I've finally made it to Generation 10!


Ignore the time taken, I really do just leave this game running while doing other things. haha. That's 76% MVP and 87% Top 3

The game doesn't log your time unless it's in matches. If this game logged my time spent on the menu I would have several weeks played already.

Great.

I sent you a request.

I also made a Titanfall 2 group on psn to make it easy to find people to play with. You can easily be on the psn message app on your phone and see who's online to play. If anyone wants to join, let me know.

Psn: jorgejjvr

Could I please get an invite to the group? The network system isn't very good, using the PSN groups would be a much better way to see who's online and invite others to play.
 

jorgejjvr

Member
The game doesn't log your time unless it's in matches. If this game logged my time spent on the menu I would have several weeks played already.



Could I please get an invite to the group? The network system isn't very good, using the PSN groups would be a much better way to see who's online and invite others to play.
Sent request!

Just me and two others, need more!
 
Just played against someone from GAF named Error{something}, I was the top player on the other team. Did half of your team drop out or what?
 
Congrats Izuna!

Slides have been pissing me off lately. There seem to be increasing instances where Ill hop off a wall into a slide and badically stop dead on impact.

Also, there are times where Im sprinting, hit slide, and SLOW DOWN.

WTF?

It used to happen once in awhile, I figured I was just missing timing or getting caught on geometry, but now its increasing with frequency and Im starting to wonder about all potential causes, from lag to controlker issues.
 
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