It might be a problem on PC.
I'd like to see its range pulled in. Getting killed from across the map from a guy I can't even see shouldn't be in a mobile game.I really disagree that the G2A needs any kind of nerf.
It might be a problem on PC, can't speak to that, but on console it's pretty clearly the weapon with the highest skill bar as far as landing shots.
It's peak ROF isn't particularly fast, it has useless hip fire, and it feels like it has the lowest aim assist or bullet magnetism of any weapon in the game.
I never feel frustrated getting killed by the G2A. I always feel like they earned it for landing the shots.
the difference between 3 and 4 sensitivity feels too big
I'm ready to call it.
TitanFall 2 has the lowest average IQ of any player base of any modern shooter. In a walk.
On the plus side, it's become so easy to determine whether you've been paired with these drool-cups within a minute of the game starting.
A team incapable of a simple, intelligent breakout from spawn is a team incapable of winning, and one worthy of abandoning.
To put things in perspective, the average bird has a brain the size of a peanut, if that. Yet they are able to evaluate the position and direction of other birds and flock accordingly, understanding the gaps available for filling.
The average TitanFall player cannot read the direction or position of their teammates, nor the environment. They have no idea where the enemy will be (despite the fact that the bulk of the player base uses the same primary routes on every map, every single time, especially on post-spawn breakouts), no idea which players to backup, no idea how to flank, nothing.
This leaves the one experienced/qualified player that Respawn's shit matchmaking saddles with bib-wearers against six-stacks to engage enemies 2,3 even 4 on one off the hop, because we, despite ourselves, always seem to assume that the other players on our team might possess the basic functioning required to back us up at the major choke-points and 'hot spots' on the map. Or at the very least not feed the opposing team to the tune of 50 points within the first 25 seconds of a match.
I've found two satisfactory methods of dealing with the situation.
An immediate quit within the first 60 seconds, more than enough time to make the evaluation. Can't confirm, that it seems as long as you don't get killed, 60 second quits are treated as timeouts and have no impact on either win% or KD.
If you have the time to spare, I would suggest finding a corner, ideally with some cover, and repeatedly hitting the swap weapon button to avoid being kicked. This will ensure you team is butchered like the herd of worthless farm animals they are, and prevent some poor soul from being dropped JIP into the game in your place. One can hope that enough lop-sided ass-kickings will cause them to abandon Titanfall 2 entirely, thus ensuring you never have to endure being partnered with them again.
10/10 analysis.
Yesterday, I was wondering where my 5 team mates in PvP went, when I suddenly was swarmed by 3 or 4 enemies... They were RIGHT next to me seconds before.
wait i played with you yesterday
Psst
I'm ready to call it.
TitanFall 2 has the lowest average IQ of any player base of any modern shooter. In a walk.
On the plus side, it's become so easy to determine whether you've been paired with these drool-cups within a minute of the game starting.
A team incapable of a simple, intelligent breakout from spawn is a team incapable of winning, and one worthy of abandoning.
To put things in perspective, the average bird has a brain the size of a peanut, if that. Yet they are able to evaluate the position and direction of other birds and flock accordingly, understanding the gaps available for filling.
The average TitanFall player cannot read the direction or position of their teammates, nor the environment. They have no idea where the enemy will be (despite the fact that the bulk of the player base uses the same primary routes on every map, every single time, especially on post-spawn breakouts), no idea which players to backup, no idea how to flank, nothing.
This leaves the one experienced/qualified player that Respawn's shit matchmaking saddles with bib-wearers against six-stacks to engage enemies 2,3 even 4 on one off the hop, because we, despite ourselves, always seem to assume that the other players on our team might possess the basic functioning required to back us up at the major choke-points and 'hot spots' on the map. Or at the very least not feed the opposing team to the tune of 50 points within the first 25 seconds of a match.
I've found two satisfactory methods of dealing with the situation.
An immediate quit within the first 60 seconds, more than enough time to make the evaluation. Can't confirm, that it seems as long as you don't get killed, 60 second quits are treated as timeouts and have no impact on either win% or KD.
If you have the time to spare, I would suggest finding a corner, ideally with some cover, and repeatedly hitting the swap weapon button to avoid being kicked. This will ensure you team is butchered like the herd of worthless farm animals they are, and prevent some poor soul from being dropped JIP into the game in your place. One can hope that enough lop-sided ass-kickings will cause them to abandon Titanfall 2 entirely, thus ensuring you never have to endure being partnered with them again.
i can't much understand why Titanfall suffers this problem. Is it the matchmaking? Is it the movement? i've never been able to figure it out since the first game. people say it's the population, or they used to say that with the first game but we've had a consistent 20-50k people on. They can't all be bad????? right? Other people suggested it was a lack of campaign to properly introduce players to the mechanics prior to jumping into multiplayer. But that's not it, we have a campaign this time. so what's the issue?
if i play overwatch i don't seem to run into this problem. people tend to be ok teammates that support you and for the most part know what they're doing. titanfall is a whole other fucking ball game. seems like 99% of the population suffers from some type of cognitive disfunction.
I guess I'm not the only one who gets pissed off when friendly titans right next to me are staring at the enemy pilot who's busy stealing my battery.
Has there been any word on frontier defense? I don't have the time to put into the game to compete with these kids.
Would it really be that unprecedented if they just took Crash Site out of the rotation.
Or redesigned the map and saved the assets.
Or made it a 1/100 chance of getting it.
Or just took a bunch of the garbage geometry that keeps making it easy to get caught on shit.
Something.
Would it really be that unprecedented if they just took Crash Site out of the rotation.
Or redesigned the map and saved the assets.
Or made it a 1/100 chance of getting it.
Or just took a bunch of the garbage geometry that keeps making it easy to get caught on shit.
Something.
Would it really be that unprecedented if they just took Crash Site out of the rotation.
Or redesigned the map and saved the assets.
Or made it a 1/100 chance of getting it.
Or just took a bunch of the garbage geometry that keeps making it easy to get caught on shit.
Something.
Titanfall 2 has pretty much ruined other shooters for me with its fluidity and staggering level of control. Games that felt fine a month ago feel...off and/or lacking now. Hopefully this is temporary.
Man, this game is so damn good.
With that said, I've def. seen a noticeable population drop since Christmas. Saw 50,000 XB1 players online then. This past week, I've only seen about 20,000.
Any update on when new maps will drop?
Titanfall 2 has pretty much ruined other shooters for me with its fluidity and staggering level of control. Games that felt fine a month ago feel...off and/or lacking now. Hopefully this is temporary.
The vibes in this thread are just awful. I wish we had a more positive OT or maybe a separate thread for constant bitching.
I love TTF2, but this is the wrong thread to express that.
Bummer.
You know what I love about Crash Site? Getting like 5 free kills at the start of the game because everyone bunches up at the spawn and I go around and flank them.
If you ignore certain people's posts this OT is actually fine.
I like throwing a few blind shots at the beginning when I'm carrying an EPG or Cold War before running the other direction, and sometimes getting a lucky first frag.
I still think Crash Site is fine, except for getting stuck in the geometry from time to time (but that mostly happens on the floor, and I'm exclusively running on walls or ledges now). It's a good thing that all maps don't have the same feeling, and having one a bit chaotic and intense doesn't hurt.