Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

While I prefer big MP battles in my latest MP FPS experiences I don't have a problem with smaller MP shooters per se.
I played a lot of competitive 5on5 and when shooters are balanced well to a smaller player count, there is no problem.

From experience, servers will most likely never constantly be 6on6 because of disconnects etc. so with limiting the playercount to 12 it will probably be actually around 10 or so, which is getting kind of too small maybe.

I don't know how I should feel about the AI stuff in a MP shooter. I play MP so I can play against other people.
Will wait for more details before I make up my mind.
 
Their research was wrong, the 2xMSAA 640p image on my 1080p 50" HDTV looks like a fuzzy blurry piece of shitsmear.

But 640p with 2*MSAA looks less jagged than 720p with no AA. Trade offs, this is how it works.
They assumed that 1080p sets would upscale the 720p image anyway which would cause it to be blurry anyhow but it won't make it less jagged, but by going 640p with 2*MSAA at least they could mitigate one problem. This is the sole reason a lot of developers in the last gen choose to go sub HD with MSAA instead of 720p with no MSAA, until they started using post process AA techniques.
 
I agree that 10 minutes are not enough to determine wether the AI of is worth a damn, but I still see no issue with 6 vs 6: as fun as 64-players-battles are in BF3 or BF4, they are pretty chaotic and a lot of the kills happen due luck like being at the right spot at the right time. BTW, is there a source for the 10 minutes?

Sure that kind of gameplay is fun and I enjoyed BF3 a lot, but I love the smaller multiplayer games as well. We all had plenty of fun in Gears of War or The Last Of Us despite smaller player counts - because it makes the games more challenging; you've got to earn those kills. And Titanfall seems to go in the same direction but also adds this whole war feeling with AI comrades and Titans of course (12 Titans on one map sounds like a lot).

Like I said, I can't see the issue - the quality of multiplayer games was never determined by the number of players but by the game's actual quality
People at EB Expo only got 10min sessions its the same with most games.
 
I see no problem with a small unit tactic 6v6 special ops type shooter, sound awesome.

Exactly.
Counter Strike for example is the most fun when its 5vs5
Team Fortress 2 is perfect when 6vs6 or 8vs8 (max for highlander)
Halo was fantastic with smaller player counts.

I still think it's very stupid to try to do everything that your other shooters do as well. Look how well that went for BF4.
 
Sounds like PR bull to me. I think it is definitely limited by the 360.
Exactly this.

And the people trying to justify it on this forum is just as laughable.
More isn't always better. Otherwise every MP game would have the same player count as BF or even Planetside 2.

It's better to create tight/fast/balanced gameplay than go for sheer numbers that don't add anything to game besides a big number to use in PR/Marketing.
 
Exactly.
Counter Strike for example is the most fun when its 5vs5
Team Fortress 2 is perfect when 6vs6 or 8vs8 (max for highlander)
Halo was fantastic with smaller player counts.

I still think it's very stupid to try to do everything that your other shooters do as well. Look how well that went for BF4.

Agreed and it's going to do well in the tournament scene and esports because the teams will be small and easier to manage Each team is going to have to plan out everything, this is a game built from the ground up for esports and is going to be great fun to watch as well as play. I think people are totally missing the point of what they're trying to do here.
 
Was expecting 8 on 8 matches but nothing more than that.

Sounds like it'll work fine since 6 mechs per side is essentially a 12 on 12 match not counting all other AI.
 
I prefer lower counts, much to my surprise 64 people on BF4 is just too crazy on certain maps. Thought I'd love it, but I don't.

12 humans plus all the A.I. is fine.
 
It all comes down to the map design. 64 players works well with BF4 conquest due to the map size and layout.... These guys (Respawn) are masters of map design and player count. I agree with Respawn here, I think everyone should at least try it before knocking it.
 
- People are crying that this isn't BF4.
- People saying 6vs6 is limited by the Xbone and X360

x360, sure. Xbone's got lots a memory tho.

-People arguing that bots shouldnt be a filler for a Multiplayer game.

But it's a good addition. It lets regular people kill stuff. Games that cater to the skilled only are never hugely popular.

slightly OT: I'll be very interested to see what happens if this game is indeed really popular and brings new stuff to the table given that it will only be selling to <40% of the next gen install base.

Assuming a 2 year dev cycle for TF2, that will give Activision time to respond with an all-formats game. The meta game is more interesting than the games now, kinda like sports, lol.
 
Exactly.
Counter Strike for example is the most fun when its 5vs5
Team Fortress 2 is perfect when 6vs6 or 8vs8 (max for highlander)
Halo was fantastic with smaller player counts.

I still think it's very stupid to try to do everything that your other shooters do as well. Look how well that went for BF4.
But they are adding Bots thats the issue.

x360, sure. Xbone's got lots a memory tho.



But it's a good addition. It lets regular people kill stuff. Games that cater to the skilled only are never hugely popular.

I don't even... If you have enough skill to kill a bot you have enough to kill a player.
 
You have the perfect example of a game trying to be something that it isnt

CoD is CoD and works better with what CoD does.
BF4 does well large player battles.

Titanfall will do well what Titanfall wants to do.

And come on, we can all say that playing 64 player battles in de_dust1 is fun and dandy and that options are fun, but the design of a game really goes through the window when you start increasing the number of players just because "Me too! attitude".
True, a lot of things added in bf4 is a rip of cod and I hate it. There is a lot of useless modes added for the sake of bullet points. Even the gunplay is more like cod than bf.
 
But they are adding Bots thats the issue

They aren't Bots in the truest sense though as they can't do what a human player can do, they aren't a replacement for human players. From what I understand they can't enter the Titans for starters, I presume they didn't want human players being limited to what they can do by the availability of Titans and thus becoming constant cannon fodder.
 
More isn't always better. Otherwise every MP game would have the same player count as BF or even Planetside 2.

It's better to create tight/fast/balanced gameplay than go for sheer numbers that don't add anything to game besides a big number to use in PR/Marketing.

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even COD has groundwar.

well, at least on ps4 and xbone. :O
i say it is the 360 fault. :D


edit: there are players, titans and bots??
since when?
afaik there are only players and titans.
and if a titan isnt controlled by a player, he can walk around the map by himself.

and I think, the titan AI will be like the killstreak/helicopter AI from COD and not something on the same level as a player.
 
I will propably never experience Titanfall, but I would like to point out that my best multiplayer experience ever, was in Killzone 2 with 3v3, 4v4, 5v5 and 6v6. Anything above 6v6 was chaotic. If you want tight, tactical firefights where strategy and cooperation really matters, then you need to play with a small player count. That said, I support Respawn at this. It may (or may not) turn out alright. Leave the huge player count (which is fun in its own way) for Batllefield or Planetside.
 
6 players + 6 Titans + AI Bots Vs the same?

Sounds okay to me, I don't see what all the fuss is about?

Pretty much. The AI for the bots will be doing stuff. The A.I for the Titans is switched on and offer depending on you controlling them or if you hop out and they are given commands.

6v6 sounds pretty quiet but I don't see the game being a barren wasteland like Planetside or something like that. Even at 6v6, stuff will be constantly going on. Any more than that and things will get cluttered quickly.
 
Are they not going for some multi player game with single player elements type deal? I've never had an issue playing with AI or against AI, even if it was co-op. I could be wrong, but I think people need to stop thinking of COD type multi player here in which you kill x amount of enemies, level up, change map, and do it again. This seems like something more.

I never enjoy large player count games anyway. Halo's BTB was awful and Counterstrike is only enjoyable with 6-10 players imo. Also, bringing story to mp gaming is probably easier with less players.
 
But they are adding Bots thats the issue.



I don't even... If you have enough skill to kill a bot you have enough to kill a player.

They are not adding Bots from what i understand. When you exit the titans they become Ai's. So potentially there could be 12 players and 12 Titans controlled by AI.
 
Titans can be A.I controlled when you get out of them. They also have A.I soldiers and stuff running around/getting shot.

so, we really have 6 players, 6 titans controller by an AI, when no player is controlling them and a bunch of AI bots??


okay, this is going to be way to much AI stuff running around.

even the titans shouldnt move, if you leave them imo.

well, we will see.
 
More like the Xbox One holding them back. Guess the power of my butt just isnt enough to meet the standard 18-24 players in a room. Can't pretend that the limitations of the X1 hardware doesn't factor into something like that. Guess we'll all have to wait for the sequel to come out on the PS4 to experience the definitive version of the game probably with 18-24 players in a room with everything else running at the same time.

You honestly think that this is a result of XB1 hardware? Do you realize that Battlefield 4 supports 64 players on XB1 and runs pretty well?
 
so, we really have 6 players, 6 titans controller by an AI, when no player is controlling them and a bunch of AI bots??


okay, this is going to be way to much AI stuff running around.

even the titans shouldnt move, if you leave them imo.

well, we will see.

The Titans need commands. Like Follow/Defend etc. They don't just run off rail-gunning enemies. You have to babysit them a good amount, plus they will get targeted by people in Titans. They won't last long just standing around. :D
 
You honestly think that this is a result of XB1 hardware? Do you realize that Battlefield 4 supports 64 players on XB1 and runs pretty well?

Yup Battlefield designers have been making this happen for years

Remember battlefield 2142?

That said the HD assets as well as other visual bells and whistles.. combined with what is likely a rush to get this game out of the door...

I am sure they could get the playercount higher but there are a lot of factors at work here and the investment is done. Maybe their engine sucks, maybe they are pushing things too hard in other directions...

It could be a mountain of factors and I guess it will be up to you to decide whether Respawn did enough or if they dropped the ball. It sounds like they are content with what they achieved and are ready to push this game out the door.
 
More like the Xbox One holding them back. Guess the power of my butt just isnt enough to meet the standard 18-24 players in a room. Can't pretend that the limitations of the X1 hardware doesn't factor into something like that. Guess we'll all have to wait for the sequel to come out on the PS4 to experience the definitive version of the game probably with 18-24 players in a room with everything else running at the same time.

A game that is coming out on Xbox 360 is being held back by the hardware of Xbox One.

You heard it here first.
 
A game that is coming out on Xbox 360 is being held back by the hardware of Xbox One.

You heard it here first.

Yet another factor

Having to get the game running on 360.. helll like other crossgen games right now its production was likely started on 360
 
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