Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

dude just watch the trailer ok, as he gets closer every one of those has a name tag

Yeah, a name tag that says Militia, is specifically demarcated by a blue chevron, and a different icon on the minimap...

And I did watch the trailer, because that screenshot I took myself to compare to yours was from the 1080p, uncompressed Gamersyde version of the gameplay demo.
 
Being the devils advocate, Press and Random people can be off. Press is a certain kind of player which is more proficient than the average player but less proficient that hardcore players of any genre. Random walks in also get a thin slice of a game and it's hard to tell if it gets stale quickly.

Sort of like Starcraft vs Command and Conquer. First blush, both are fun and polished by CNC wheels fall off because the meta game isn't as well thought out and support is lacking. Press and more casual players may love them both equally but the serious RTS players can tell you can sink all your time into SC but CNC gets tiresome quickly.

Titanfall seems like it will be a fun game but we won't know if it has legs until a lot of people get their hands on it.

Well it's the replacement to CoD, so what do you think?
 
Cue freakouts before realizing map design is key to play count. Not everyone is aiming for Battlefield amounts.
If everyone would have just read this post on the first page it would have saved us a lot of trouble.
 
All the journalists are lying
All of the people who played the game at trade shows are lying
All of the people who played the beta are lying
All of the reviews are lying
All of the people who bought the game are lying

Manufactured, baseless hype.

Notwithstanding that it isn't "All" of those people. I also played it at a trade show and I wasn't the only one expressing regret queuing for hours to play a meh MP shooter for 15minutes instead of using my time to take in more games!

Anyway, whilst it is quite obviously eagerly anticipated in some quarters, a game that scoops a zillion trade show awards when it's not finished nor yet shown on a console is certainly displaying clear signs of manufactured hype!
 
Yeah, a name tag that says Militia and is specifically marcated by a blue chevron...

And I did watch the trailer, because that screenshot I took myself to compare to yours was from the 1080p, uncompressed Gamersyde version of the gameplay demo.

ok, than i was wrong, i only watched the youtube version, sorry ;)
 
The player count isn't as important as the gameplay IMO.

The thing is - I'm not sold on the gameplay. At least not from what I've seen.

Plus - AI control generally leads to annoying, glitchy, exploitative player behavior.

If half the "players" on the map are AI controlled, then how exactly will these Mechs work?

1. Do you issue them orders?
2. Do they just follow you around like pets in a MMO with the basic "Offensive/Defensive/Passive" AI presettings?
3. Do they require a lot of micromanagement?
4. Do you have to stop what you're doing in order to manage your Mechs (if you're outside the Mech)? (ie, leaving yourself a sitting duck?)

Player count may be a big deal to some people, but I have more concerns about the AI stuff. Bad or limited AI can ruin a game faster than a low player count can.

Yes, you issue order when you get out of your Titan. Mainly things like Defend and Follow. Pretty simple commands, since they want you to do all the heavy work with them. You will spend most of your time in the Titan, only hopping out if you really need to/eject because you're about to explode.

The commands seem to be via d-pad directions, so you can happily run around killing stuff, while giving commands to your Titan to come and pick you up/defend you as you capture something etc.
 
Gears of War 1 was 4v4. Monday Night Combat was 6v6. Those are 2 of the best multiplayer expereinces I've ever enjoyed. I'm not worried.
 
Titanfall haters at full force in this thread.

There is not a correlation between the number of players and the quality of a game. MAG supported a lot of players and was crap. Left 4 Dead supports up to 8 human players and it is the best multi of the last years.
 
But will I be able to rent a server? That's what I'd like to be able to do.

Nope.

Doesn't remove the possibility of a server browser though.

Being the devils advocate, Press and Random people can be off. Press is a certain kind of player which is more proficient than the average player but less proficient that hardcore players of any genre. Random walks in also get a thin slice of a game and it's hard to tell if it gets stale quickly.

Sort of like Starcraft vs Command and Conquer. First blush, both are fun and polished by CNC wheels fall off because the meta game isn't as well thought out and support is lacking. Press and more casual players may love them both equally but the serious RTS players can tell you can sink all your time into SC but CNC gets tiresome quickly.

Titanfall seems like it will be a fun game but we won't know if it has legs until a lot of people get their hands on it.

Any time I've seen the press play any video game they are truly garbage.

Not addressing your point, merely arguing semantics.
 
Sounds like a mess to be honest.

If 6v6 is the best player count for the maps and titans why add a bunch of bots?

Does anyone that plays multi that allows bots in online matches actually play with them?
 
Titanfall haters at full force in this thread.

There is not a correlation between the number of players and the quality of a game. MAG supported a lot of players and was crap. Left 4 Dead supports up to 8 human players and it is the best multi of the last years.

But Battlefield 4 supports 64...
BF4 is complete and utter garbage at this point, from bugs, to balance issues, to the direction Dice took the game. I'm glad Respawn was able to keep their independence, as EA would do to them what they did to Dice, Bioware, etc, etc, etc.
 
Respawn just to let you know that I still love you guys and I'm looking foward to your game.

Neogaf seems to be a bit jumpy right now.



Come on people, it's better if we wait and play the game ourselves before taking any conclusions.
 
So the AI they're talking about are soldiers like regular players?

Regular players are called Pilots and have jump-jets that allow them to double jump and wall-run, on top of the ability to call down Titans.

AI soldiers come down from drop pods and don't have any of the above abilities.

Oh, I know this. But it hasn't stopped the Sheeple in their millions lining up to buy it though has it?

Well, I had to be one of those people to buy it in order to know how much of a travesty it really was. I generally try not to talk shit about games I haven't played.
 
Every CoD up to 4 was fucking great.
CoD4 almost took the crown that I placed on Counter Strike as the modern military competitive shooter

As far as I know CoD4 only had competitive legs when third party mods were used.

Why, what happened to COD?

Despite it's enormous success many gamers feel burnt out and unfulfilled from playing it?


Anyways, maybe that was a wrong thing to say up above. I'm still just trying to find out what really makes the ai different from bots. I'll I've heard from the developers tells me they are bots, just with some of the player character abilities removed.
 
Every Titanfall thread is the same shit. Idiots claiming the hype is fake or moaning about shit just to complain, or drive-by junk posts.
I really want the OT for the game to have insta-ban rules so that we don't have to read the same old "looks like 2007", "I don't get the hype/manufactured hype", "it's call of duty with mechs" comments that we have heard since the reveal. Otherwise, Evilore might as well sell the site to Gawker.
 
All we know is that Zampella has said there will be "key differences" on 360, and that It's being made by a different studio, still yet to be named.

I'm not saying it's going to be a completely dissimilar experience, but I really doubt the Xbox One version is being held back by the 360 hardware. I don't expect the versions to be as similar as COD: Ghosts on 360 and Xbox One are, for example.

If you go back at the timetable and look at news that was leaked through the years about this game, it clearly started as a 360 title. Respawn moved on to the Xbox One probably around the time the exclusivity deal was reached and the 360 version farmed out to who knows.

However with that being said, the game is going to be the same. The game was never intended as a next gen only title so to expect a drastically different experience on the Xbox One is not going to happen. The guy from Respawn can correct me if I am wrong.

Some people make it sound like Titanfall on 360 is going to be like what FarCry was on the Wii. It's not going to be like that.

The games will be identical outside the extra horsepower the Xbox One provides, I mean they have already said Titanfall is not going to be using Kinect right? So that kinda throws that out the window. What else is there going to be to make Titanfall an infinitely better experience on the Xbox One, something that screams to me that I have to go out and spend 500 dollars to play it on that platform?
 
How about not using a JPG compressed to absolute shit screenshot to try to make that judgment?

It's pretty obvious from this right here that 4 of those characters on the screen are AI soldiers.

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I do count 6 blue spots/arrows on the minimap?
 
Every Titanfall thread is the same shit. Idiots claiming the hype is fake or moaning about shit just to complain, or drive-by junk posts.
I really want the OT for the game to have insta-ban rules so that we don't have to read the same old "looks like 2007", "I don't get the hype/manufactured hype", "it's call of duty with mechs" comments that we have heard since the reveal. Otherwise, Evilore might as well sell the site to Gawker.

I'm surprised we didn't see bans earlier. EatChildren was in here and was starting to get frustrated, he just left at one point and hasn't looked back.

I wish I would have done the same. What can we do in the face of such immense ignorance? I truly want to just discuss the game, not explain details that have been known for 8 months.

I do count 6 blue spots/arrows on the minimap?

There are exactly 6 players on the map.

4 teardrops to designate players
2 Titans, one being the POV.
 
12 is perfect for a mech/fps game. Anymore on a large map or even an average size map would be a clusterfuck.


Edit: fake hype? How? Why? What?

That's some hating/salty shit.
 
6v6 is pretty strong considering Mechs, AI, and who the hell knows what else. You can't judge what you haven't experienced :) I'm sure they aren't going to mess this up with this much hype behind the damn thing.
 
Any hate the game receives is only mirroring the equally longstanding and baseless hype around the game. I will happily judge it when it actually comes out.
Hype is based on the footage and information. It's not baseless. The Hate is definitely unwarranted. Especially when none of the haters have touched the game.
 
I think what confuses me the most is how it was initially previewed.

I went back to look at some E3 impressions, and this ign quote is interesting:

"Everything in Titanfall is dynamic, real-time, and happening as a result of another human player."


So i guess this is where I am thrown off. The impression was never there that it was this limited, but actually chaotic as a result of human players.

I guess that is why I was expecting more Unreal Tournament and not something more tactical.
 
Regular players are called Pilots and have jump-jets that allow them to double jump and wall-run, on top of the ability to call down Titans.

AI soldiers come down from drop pods and don't have any of the above abilities.



Well, I had to be one of those people to buy it in order to know how much of a travesty it really was. I generally try not to talk shit about games I haven't played.

Don't get me wrong, I was being a pedant insofar as Titanfall can't be a "COD replacement" when COD is still alive and selling in vast quantities.

I agree that Ghosts is nowhere near the quality of earlier games but neither was any of the previous few iterations. Hasn't stoppped me buying and playing them (I also have a 13 year-old son so it's kind of obligatory anyway!)

I am also not suggesting Titanfall will be bad, I'm not hating on it merely suggesting that some of the hate may be connected to the level of hype.
 
Hype is based on the footage and information. It's not baseless. The Hate is definitely unwarranted. Especially when none of the haters have touched the game.

Do you not see that being hyped over footage and info is the same as being disappointed over footage and info? It's unfortunate that you brush off everyone who isn't head over heels hyped for Titanfall as haters.
 
Don't get me wrong, I was being a pedant insofar as Titanfall can't be a "COD replacement" when COD is still alive and selling in vast quantities.

COD is struggling heavily on PC. During American peak hours it drops out of the top 30-40 concurrent players on Steam.

The low skill-ceiling, poor optimization, and terrible visuals just leaves people bored on the platform.

I agree that Ghosts is nowhere near the quality of earlier games but neither was any of the previous few iterations. Hasn't stoppped me buying and playing them (I also have a 13 year-old son so it's kind of obligatory anyway!)

Well, that is the target demographic.
 
Hype is based on the footage and information. It's not baseless. The Hate is definitely unwarranted. Especially when none of the haters have touched the game.

The hype and hate are both unwarranted.

I was confused as to why this game was getting so hyped.

I'm more amused at the moment regarding all of the hate.

In the end, both sides are silly but clearly a lot is riding on this title for lots of people.
 
Any time I've seen the press play any video game they are truly garbage.

Not addressing your point, merely arguing semantics.

The average player skill is much lower than that; Press tends to play and get through at least a dozen games a year. Some are truly terrible like Yahtzee who plays every game on easy but generally for the sake of review press tends to play them on normal and play enough of them to have proficiency.

As I said it implies the press have a very poor idea of the qualities that would give a game competitive legs and they play it at the same level as the average gamer.
 
Unreal Tournament was up to 6v6 Originally, IIRC. And it was a tight, fast and nervous experience.

It's not like it hasn't been done before guys! They added a twist, yes, the Titan AI.
Well that's awesome! More for originality!
 
Since when does more players equal more fun?

I don't understand the negativity in this thread.

Going by the logic in this thread, Resistance 2 is one of the finest MP shooters ever conceived.
 
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