viveks86
Member
I've long thought that Respawn needs to make Titanfall a lot more like Fuse.

I've long thought that Respawn needs to make Titanfall a lot more like Fuse.
Tell me this GAF, player counts aside,do I still get to jump in a gigantic robot?
6v6 has never not worked out imo in a FPS like this.
That double negative is going to catch a lot of people.
Where did this MOBA talk of Titanfall start? I feel like everyone has been saying it at this pointGuys, what if Titanfall is actually a FPS MOBA? Think about it. 6v6, multiplayer only, ai controlled units that can be farmed.
Define an FPS like this
Wait, whatJust as a note, there's a story character in Titanfall named "Bish".
I'm buying it on PC, and certainly won't be the only one. NOW WHAT SONreally is ridiculous Monday morning game design at its best. Only being on the xb1 console wise people have to look for reasons to pick it apart to justify their respective console purchase.
Raide said:You can jump in...and out!
Ok GAF, will there be other modes aside from 'Team Deathmatch' meaning; will there be modes that take advantage of player counts?
I ask because what if having more than 12 people affects how you jump in and out of those gigantic robots that I was mentioning earlier? I would hate for that to happen, and I can live with 12 people and npcs jumping around in a huge 'arena'.
I am kinda hoping he said Bish...
COD is 6v6. What exactly is the problem?
This is standard by now. Games like Battlefield are the exception.
This has been known for a long time.
The AI Soldiers should fill up the maps just fine, it won't feel like Ghosts where you're just running around large maps for long stretches of time without actually seeing anything.
Titanfall's marketing campaign needs to kick into high gear soon, that's absolutely for sure.
She did.
Not usually a fan of bots, but I'll wait for impressions/to play before I judge. My biggest concern is how actual player opponents show up differently than AI (like with a marker or something). AI is usually dumb but accurate, and people are sort of the opposite.
"I'm sorry. I'm sorry that Respawn haven't made the game that you dreamed up in your head."
Yep.
I'm wondering if EA is scaling back slightly cos they may be worried about the XB1 exclusivity possibly backfiring for them now?
The MOBA mentions are just the best shorthand for explaining the use of AI bots in this since it's different from the traditional use of FPS bots (as complete replacements for humans). A lot of people are having a hard time grasping the concept and that's probably the best analogy we can give with the info at hand. It's more accurate to say that there are some MOBA design influences at play here the same way an action game may take some influences from an RPG.Where did this MOBA talk of Titanfall start? I feel like everyone has been saying it at this point
The thing is tho it's still going to turn into a meta game over who can set up the better trap/farm faster with A.I bots. That's just my opinion. Hoping they aren't underestimating the community they are trying to get attention from
Somebody owes me some cash or a free copy on OriginShe did.
I agreed with you earlier in your worries about variety. Less players max may provide less room for overall variety in total modes on offer, maybe, possibly. And the value proposition isn't something we can really tackle yet. Its an open question.Eh...
VideoGamerTV said:Titanfall is only 6v6? Must be a tech limitation, right? No. Don't be bloody daft. x
Looks like this all basically comes down to: we don't know enough about titanfall. Some new information about the mechanics of the game will probably help to sort this all out. We could also just wait and play it.
We could also just wait and play it.
No, Titanfall anger is based on a lack of clarity.
It's a scifi CoD with call-in mechs instead of kilstreaks and double jumping and some AI grunts that fight alongside you.
How hard can that be to understand. I think the first videos were a very clear example of what the game will be.
Where did this MOBA talk of Titanfall start? I feel like everyone has been saying it at this point
The thing is tho it's still going to turn into a meta game over who can set up the better trap/farm faster with A.I bots. That's just my opinion. Hoping they aren't underestimating the community they are trying to get attention from
The MOBA mentions are just the best shorthand for explaining the use of AI bots in this since it's different from the traditional use of FPS bots (as complete replacements for humans). A lot of people are having a hard time grasping the concept and that's probably the best analogy we can give with the info at hand. It's more accurate to say that there are some MOBA design influences at play here the same way an action game may take some influences from an RPG.
In my opinion:
Its GAME design choice based on the limitation of the X1 CPU, Next Gen consoles require the GPU compute for the majority of the Grunt (and Source engine probably isnt using GPU Compute efficiently - at a guess) The fact that the Source Engine is apparently CPU bound/Intensive and is a re-worked 10 year old engine, it points to the fact that they know their limits in Localized AI.
They are likely trying to push positivity on why its 6v6 (and they should, they have alot invested in it) But the likely hood is they KNEW it would be 6v6 and designed the games and maps around it.
Any AI Bots involved in the game, I would put a guess on that they will Run on MS Azure Cloud servers (Since AI is pretty much the only thing atm theorized to use the Cloud with decent results without any latency negatives) , which basically will backup that theory that the Game is CPU bound/Source Engine related.
surely since all of the a.i is handled by the MS Cloud©, it can still mean that 6v6 is the limit in terms of the power of the hardware
I wonder what's the ratio of time spent killing bots/players. Also, the cynical part of me is already convinced that the journos praising this game did so because they thought they were dominating real humans instead of bots.
I wish for a FPS game that takes inspiration in MOBA mechanics. Not a a true MOBA but in fp view, mind you, but a real fps with some new ideas borrowed.
For example, death as penalty. Death is managed very differently in a MOBA in comparison wtih a FPS. Death is cheap in fps, but very costly in MOBA games. It increases a tension a lot playting them.
Or the game mode, a tug-of-war with intermediate objectives in the map (the towers), I like that idea instead of TDM, CTF or capping points after points in BF conquest.
Or the focus in great number of varied characters instead of different maps.
About Titanfall, I think the AI will be more like AI grunts in a SP game, not like the creeps in a Moba game.
I think that's a valid comparison as well but I think their role in the overall battle will be more significant than that ala the role of creeps. Especially if they can help take or defend objectives. That's my understanding at least.About Titanfall, I think the AI will be more like AI grunts in a SP game, not like the creeps in a Moba game.
What would you call AI controlled characters in a multiplayer game then? I am genuinely curious. Why is bots a bad word?
I think that's a valid comparison as well but I think their role in the overall battle will be more significant than that ala the role of creeps. Especially if they can help take or defend objectives. That's my understanding at least.
These guys know what they're doing, 6v6 is perfectly fine. Anyone jumping to conclusions needs to actually think about the long-standing player count in CoD since CoD4 nailed the formula. 6v6 in almost every mode except 9v9 in Ground War.
DICE are doing their own thing with Battlefield, but IMO 16v16 is really as high as they should be going anyway. The novelty of high player counts (32+) wears thin pretty quickly when it inevitably turns into a clusterfuck.
Eh...
I agree with his point on asymmetrical gameplay, leading to Lobby jumpers (or worse, team killers upset they didn't get the mech), but his initial platformer collectathon argument was a straw man, and he completely glosses over matchmaking variety (like the fact that Halo offers a Big Team Battle mode that scales maps accordingly and is balanced for that type of play). Battlefield offers team deathmatch scaled down, and it's nice to switch to this mode now and then to recover your KD ratio that suffers in Conquest, or if you're in the mood for something more intimate. The key here, variety offered by scaling map size with player count.
Also, I'm getting a bit tired of people that have played the game once or twice at some expo event, dismissing any and all concerns because their one match experience was great fun. That doesn't speak to the variety offered by the game, or if Titan Fall's main mechanics are a novelty that will wear thin (I'm looking at you, Lost Planet MP). The official videos released are all very cinematic, carefully choreographed strings of hero moments. Basically, the best match you'll probably ever have. How about a free demo or hands-on MP event sponsored by Dew, that shows a ton of live gameplay with players, like me, that suck?
I wish for a FPS game that takes inspiration in MOBA mechanics. Not a a true MOBA but in fp view, mind you, but a real fps with some new ideas borrowed.
For example, death as penalty. Death is managed very differently in a MOBA in comparison wtih a FPS. Death is cheap in fps, but very costly in MOBA games. It increases a tension a lot playting them.
Or the game mode, a tug-of-war with intermediate objectives in the map (the towers), I like that idea instead of TDM, CTF or capping points after points in BF conquest.
Or the focus in great number of varied characters instead of different maps.
About Titanfall, I think the AI will be more like AI grunts in a SP game, not like the creeps in a Moba game.
"Hey guys, I don't know jackshit about video games development, nor did I work on TitanFall, but I'm going to say this is all a limitation of a weaker console and now they're trying to pass it off as a positive thing"...
"Hey guys, I don't really play many shooters, but I'm going to assume 6v6 is bad, despite the fact that games like Call of Duty are only really 12 players aka 6v6 as well, or that Halo is usually 4v4 etc. That's because in my mind, 32vs32 sounds like a better number, forget how much it will impact player engagement, player spawns, team play and map control"...
No wonder devs hate gamers on forums some times.
Why would people be upset they didn't get the mech?
EVERYONE gets a mech.
Would be awesome, I agree.