Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

The modern gamer is weird.....bitching about player count before even knowing what kind of game it is.

I can understand bitching about an already established game like bf, or cod but titanfall? We don't know what the maps look like or how the game matches flow. On one hand you have fans complaining that all we get are sequels and the same game over and over again but as soon as you change something all you hear negativity.

Did people just want a reskinned call of duty?
 
People complaining about 6 vs 6 in this thread.
You do have a shitload more mobility then other shooters.
And if map design is good it shouldn't take long to find your next kill or death.
 
In the end, it is mostly the same thing people was saying about CS: GO. "It is not that bad." "Wait until you play it." "You'll agree once you see the map designs".

Now you browse the server tab and most of them are custom 12vs12 or 8vs8 servers.

Well, at least I'm sure Respawn will let us set up custom servers as it is usual on the PC environment, won't they?

Aren't most people playing matchmaking, which is 5v5?
 
Really depends on the gameplay, you know, a low player count works great with games like The Last of Us - but that's a stealth TPS and this is a frantic FPS. Maybe it'll work but it's really hard to say, i'll have to play it to give a verdict.

If only the first ~15 pages contained open-minded opinions like these.
 
It's incredible how often I see the "MORE PLAYERS=BETTER!" argument get thrown around. A lot of people give that as the reason that Battlefield is "better" than Call of Duty. Must mean Halo is the worst FPS ever since "big team battle" was classified as 8v8.

And jesus, Quake? professional quake matches are 1v1! what an awful game!
 
I always thought restricting first person shooters to such low numbers was due to hardware restrictions, how wrong was I :(

I thought those days were behind us,




Halo 5 - 32 players please, thanks.
 
In the end, it is mostly the same thing people was saying about CS: GO. "It is not that bad." "Wait until you play it." "You'll agree once you see the map designs".

Now you browse the server tab and most of them are custom 12vs12 or 8vs8 servers.

Well, at least I'm sure Respawn will let us set up custom servers as it is usual on the PC environment, won't they?
No. They are the ones that took all that away from MW2.

Its on the Source engine and they can't confirm map or mod tools which means there will be none of these. Server files will all be private as well.

Lets not forget NO Steam integration only Origin.
 
Observation : Comparisons to counter strike makes you look silly in this case, counterstrike has a round timer, no respawn and is played in a much more methodical and tactical way, it's nothing like what Titanfall proposes to be so the fact that it works or does not work is irrelevant to Titanfall.
 
Expected 8 vs 8 based on the Angel city footage (appears to be the number of player icons on the mini map).

6 vs 6 is fine by me though.
 
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6v6 + AI is fine. Would be nice if they tested some larger player count with no AI servers down the line.

I just want to see new gameplay on a map we have not seen yet!!!! Come On!!!
 
I always thought restricting first person shooters to such low numbers was due to hardware restrictions, how wrong was I :(

I thought those days were behind us,




Halo 5 - 32 players please, thanks.

what a fucking terrible idea. Not every game has to be battlefield.
 
I always thought restricting first person shooters to such low numbers was due to hardware restrictions, how wrong was I :(

I thought those days were behind us,




Halo 5 - 32 players please, thanks.

Player count is actually bound more by bandwidth than hardware processing power
 

LOL.
It's the fastest hyped competitive FPS game with: 6 vs. 6 online versus; made by Respawn; published by EA; releasing on Xbox One, Xbox 360 and PC in March 2014; right now in January 2014 in the U.S.A. Did you also know it helped create one of the most retarded threads ever witnessed by human eyes?
More at #Nelsonfunfacts
 
The modern gamer is weird.....bitching about player count before even knowing what kind of game it is.

I can understand bitching about an already established game like bf, or cod but titanfall? We don't know what the maps look like or how the game matches flow. On one hand you have fans complaining that all we get are sequels and the same game over and over again but as soon as you change something all you hear negativity.

Did people just want a reskinned call of duty?

I agree.
The odds of playing a structured, well-organised online shooter, where something besides your K/D ratio matters, get better the fewer players involved. And I vastly prefer winning a well-planned team effort to losing but topping the individual rankings. Now, I know nothing about Titanfall, have no idea what kind of game it is, but if the game is designed with 6 vs 6 in mind, I can only see the benefits.
 
Funny thing is usually higher player count games require less skill to play. A lot easier to get easy random kills just by running into someone who just spawned. With less players you have to actually pay attention sounds, know the map, and know your opponent.

It just depends on what the designers want in their game.
 
Apparently a discussion about a video game happening on a video game discussion forum is a bad thing now.

I am getting so damn tired about people complaining like this all around Neogaf. Discussion should be encouraged around here, not discouraged.

Not much of a discussion, when there are alot of posts saying a game will automatically suck due to lower player count.
 
I read through the thread.

I am going to speculate, but I have a feeling this is 6v6, not by design choice, but by console restrictions. If it was PC only, I wonder if there would be 12v12, or even higher.

Another game getting hit by console restrictions.
 
I love threads like this; they're absolutely mental.

For what's it's worth, I'm now more interested in the game. I feel totally out of my depth in massive player counts!
 
I always thought restricting first person shooters to such low numbers was due to hardware restrictions, how wrong was I :(

I thought those days were behind us,




Halo 5 - 32 players please, thanks.

I always thought restricting third person shooters to such linear action set pieces was due to hardware restrictions, how wrong was I :(

I thought those days were behind us,




Uncharted 4 - open world please, thanks.
 
I read through the thread.

I am going to speculate, but I have a feeling this is 6v6, not by design choice, but by console restrictions. If it was PC only, I wonder if there would be 12v12, or even higher.

Another game getting hit by console restrictions.

Battlefield does 64 players on console, so It is not a console restriction. 6v6 is a gameplay design choice due to the need for extra A.I for their hybrid SP/MP stuff.
 
I read through the thread.

I am going to speculate, but I have a feeling this is 6v6, not by design choice, but by console restrictions. If it was PC only, I wonder if there would be 12v12, or even higher.

Another game getting hit by console restrictions.

yah man that battlefield restrictions, 64 players on the X1 just like the pc,with better visual than titanfall aswell.
 
Funny thing is usually higher player count games require less skill to play. A lot easier to get easy random kills just by running into someone who just spawned. With less players you have to actually pay attention sounds, know the map, and know your opponent.

It just depends on what the designers want in their game.

Yeah, but it's correlation, not causation, methinks.

It's probably a result of having more players making an online experience more difficult to design (i.e. spawn points), rather than anything inherent in the player count.

A smartly designed game with a high player count could feasibly 'scale up' tense, tactical combat.
 
Yeah, but it's correlation, not causation, methinks.

It's probably a result of having more players making an online experience more difficult to design (i.e. spawn points), rather than anything inherent in the player count.

A smartly designed game with a high player count could feasibly 'scale up' tense, tactical combat.
Why is what you described correlation and not causation if everything ostensibly flows from the design limitations in relation to player count?
 
Battlefield does 64 players on console, so It is not a console restriction. 6v6 is a gameplay design choice due to the need for extra A.I for their hybrid SP/MP stuff.

That said, I imagine that the lack of a 'Ground War' style mode is a technical limitation. A rule breaking, screw the balance, try it and see how it changes the experience mode.

I'm sure there is a technical aspect to this, also.
 
I just wonder if the same situation with Halo 3's 4 x 4 main player count will happen with this. When players quit out you really feel it and it's pretty much cold defeat if you're not working together as a team, which rarely happens with randomers.

One benefit of higher player counts have is that if some players quit out it's generally not the bulk of the team and you can still compete until other players join. I guess hopefully the AI will pick up some of that slack.
 
That said, I imagine that the lack of a 'Ground War' style mode is a technical limitation. A rule breaking, screw the balance, try it and see how it changes the experience mode.

I'm sure there is a technical aspect to this, also.

As one of the devs posted, they did test higher numbers. Maybe 6v6 just felt right when the A.I was running around. Just the fight amount of hectic without being totally overwhelming, especially for new players.

I do hope they have some server options for higher counts, just for the hell of it but I would rather them finely balance the game around 6v6 rather than 12v12 or something like that.
 
I read through the thread.

I am going to speculate, but I have a feeling this is 6v6, not by design choice, but by console restrictions. If it was PC only, I wonder if there would be 12v12, or even higher.

Another game getting hit by console restrictions.

I read through this thread.

I am going to speculate, but I have a feeling this is 6v6, not by design choice, but by
th
If it was PC only, I wonder if there would be 12v12, or even higher.

Another game getting hit by
th


Sorry, I had to. It isn't a restriction when other games far exceed this supposed 6v6 limit/restriction.
 
Why is what you described correlation and not causation if everything ostensibly flows from the design limitations in relation to player count?

What design limitations?

Any 'design limitations' in a high player count game is because of bad game design, and that's what results in a diminished emphasis on skill. Not the player count itself. The same issues occur in badly designed games with a lower player count.
 
How is he doing that? He just said it's about giving you a false sense of accomplishment, which seems to be exactly what it is. Don't need a scoreboard for that. If you feel you have killed 25 guys, but infact 18 of those are bots (oh wait we can't call them bots right); then that's a perfect case of false sense of accomplishment. Scoreboard or not.


god forbid developers design a game to encourage more gamers to buy into the hobby and keep it healthy and also have fun in multiplayer games.

I don't see how this in any way inhibits elite players from still enjoying the game
 
I read through the thread.

I am going to speculate, but I have a feeling this is 6v6, not by design choice, but by console restrictions. If it was PC only, I wonder if there would be 12v12, or even higher.

Another game getting hit by console restrictions.
We know for a fact that the Xbox can handle more than 12 people online. That's almost certainly not a factor.

We'll all find out soon enough whether that's enough players. While 6v6 does *sound* low, having never played it I'm in absolutely no position to say whether that is actually not enough or not. I can definitely see how the ability for everybody to have a mech might make it a bit ridiculous if you've got dozens of them running around the map.
 
I read through this thread.

I am going to speculate, but I have a feeling this is 6v6, not by design choice, but by
th
If it was PC only, I wonder if there would be 12v12, or even higher.

Another game getting hit by
th


Sorry, I had to. It isn't a restriction when other games far exceed this supposed 6v6 limit/restriction.

Hint: he only said that because this game is an X1 console exclusive.

Edit: Why are people saying that 6v6 sounds low? Are you guys forgetting that CoD4 had the same default playercount?
 
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