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Titanfall - One year later.

As of a couple days ago, Titanfall turned one year old. I thought I'd like to reflect on why the game as it stands now, and what I'd like to see from it in the future.

With Respawn and EA recently making the DLC free, the "base" game has 24 maps. What's impressive isn't the number of maps, however, but how consistently excellent they are. I'd wager that there isn't another first person shooter released in the last 10 years with such consistency in the multiplayer maps. Playing host to both on-foot and Titan combat cannot be an easy feat, and even more impressive is the sheer amount of thought that has gone into making each map cater to different play styles and skill levels. As someone who has logged 1000 hours in the game, I am STILL discovering new routes that have seemingly been hand-crafted for players to utilize and gain the edge on a less knowledgeable opposition.

And it's in the combination of player ability and map design that the game really shines. The movement system in Titanfall adds a level of player agency rarely seen in modern first person shooters. In fact, in many ways skilled pilot vs. pilot combat is much more reminiscent of something like Descent since attacks and counterattacks can come from almost any direction and angle. When played at its highest levels, it is a game of chess where skillful movement and shooting are equally important. Mastery of the movement system is also what counter-balances the presence of Titans with much more powerful weaponry. Unlike many shooters, TTK can be high not because players take more damage, but because evasion so much more feasible. Tension (and the payoff) in fights between skilled players is high because every movement and every shot counts so much. Perhaps an element of this which is highly misunderstood is that, like Mirror's Edge before it, Titanfall uses a "momentum" system where preserving "flow" in movement also dramatically increases the top speed of a player (see evidence below).

A note here on improvements for the eventual sequel:

As much as I've just praised the movement and the map design, something that consistently bothers me is the frequency with which my "flow" is broken by art greebling in the maps. My momentum should not ever come to a halt because of a panel sticking out a few more centimeters than the rest of the wall.

Furthermore, the smart pistol, while an interesting idea to provide "training wheels" for players experimenting with complex movement is absolutely OP in the hands of a veteran pilot. Furthermore, it is incredibly frustrating to lose to a smart pistol player and less satisfying to win simply because 1/2 the skill of a fight (aiming) is removed from the equation. It is banned from Tournament play with good reason. It could potentially be better balanced by dramatically narrowing the "autoaim" FOV as well as providing some kind of lock-on notification for pilots.

Another thing I hope Respawn addresses in the sequel is support for the competitive scene. Providing a spectator mode, ladders, and some kind of theater is an absolute must in a game where the action is so many times perfectly sublime.

And contrary to many of my fellow Titanfall aficionados, I do believe that Respawn should invest time in creating a compelling single player campaign which FULLY utilizes the brilliant mechanics. Something that would be just as much a platformer as a shooter. Not simply as a concession to those that simply don't wish to play a multiplayer game, but in order to demand that players master the mechanics of the game and raise the overall utilization of said mechanics by the general population in multiplayer. Too many players never leave the ground because they haven't been taught how to fly. :)

Here's to one my favorite new IPs of the generation and perhaps the best multiplayer game I've had the pleasure of playing for many years:
https://www.youtube.com/watch?v=DMW1uSuivAo
https://www.youtube.com/watch?v=C6BELshKYE8
https://www.youtube.com/watch?v=T3B4bcpGBo8
 
I honestly wish it would have had a campaign mode of single player of some kind. Would have attracted much more than it did in that case. Don't regret my time in it, though.
 
Playing it for achievements right now, plenty of people going at it. Still stands as the most fun and reliable multiplayer shooter I've played since it launched. Super pumped for the second game.
 
One of the most unique multiplayer shooters I've played in a while. I hope it becomes a juggernaut for next time around now that it will have a bigger base.
 
I agree with just about everything you said OP, but I hope they keep it MP only. I feel like having Respawn split their time and money between MP and SP development will hurt more than help.
 
Its a great game. But they really needed to curate a community via modding & free support to keep the blayerbase alive. I miss playing hardpoint and CTF so much :(
The servers are practically dead on PC.
 
I enjoyed my time with Titanfall but it felt like every other modern shooter with the movement capabilities thrown on top.

Halo combat with Titanfall movement would be absolute FPS bliss.
 
Titanfall, much like Destiny, is a game where I'm in love with the concept and fully believe in the people making it, even if I can see some major flaws in the way they pulled things off.

The main thing I'd like for a sequel is a general shift in the gunplay toward being less ADS-centric. If I had my wish, weapons guns would handle like the CAR with counterweight attachment, i.e. perfectly usable at a close to medium range without zooming in, with negligible loss in accuracy from continued fire. That would allow them to put even more emphasis on movement, maybe even throwing in a few new touches like the ability to swing around corners or slide/roll upon landing. Titanfall wants to be such a dynamic game, they just need to set the shooting portion free and let it do that.

As for DLC, I'd go for anything that allowed them to keep the community together. That could mean charging for a pack that adds new Titans/Gear like Evolve, or shifting all the monetization onto a co-op mode like Mass Effect or Dragon Age.
 
Titanfall *yawn*.

Nice threadshit.

On topic, I played the 360 version for about 3 months and really liked the fast paced combat. I'm just not very good at competitive FPS so I quit playing. I'll probably still check out the sequel.
 
Never should've been exclusive.

EA needs to redeem themselves in the eyes of the PS gamers they abandoned.

It was either going to be exclusive, or it wasn't going to be at all. I'm glad TF2 is going to be multiplat, but MS stepping in was the only reason it even got finished.
 
probably the best multiplater first person shooter to come out in years

i personally love the support that respawn has given the game and even though i don't play it daily, i have a blast with it each time i turn it on
 
2,609 matches completed.

Yeah, I think I like Titanfall.

I really can't wait to see what's in store for the sequel. The sky is the limit with this series and I hope going multiplatform will take give it the kind of sales more akin to Halo, Gears, Battlefield and CoD.
 
I hope they add more content and get rid of the AI in the sequel. Has a ton of potential and I'm sure they'll get it with the next iteration. Granted i played it on the 360, but ended up selling it within A week.
 
I will get back to it eventually, now that the maps are free. I want to see more games try to create games that allow you to move as freely as this one. Was never very good at the game, but damn if I didn't have fun running around the map.
 
I hope they add more content and get rid of the AI in the sequel. Has a ton of potential and I'm sure they'll get it with the next iteration. Granted i played it on the 360, but ended up selling it within A week.


They got rid of the AI for a game mode in Titanfall, it was extremely shitty.

Once you play enough, you come to realize that the AI are rightfully part of the series.

6v6 is the sweetspot for the game.
 
I enjoyed my time with the game. I cant say a single player would have added much for me. I thought there were plenty of maps and i dont recall ever playing the same map over and over which cant be said for most other shooters out there.

The thing that did this game in for me was the lack of weapons and upgrades. For a first game i understand it....it just really cut down on my replay value when i was looking to change things up with different styles.

Additionally burn cards were pretty useless. Cool idea but most of the time i was trying to respawn and get back into action as quick as possible that i forgot to use them.
 
I don't get why people want to get rid of the AI. They perfectly fulfill their purpose of filling out maps that need to be pretty big for multiple titans and they help lower the cooldown on your titan. If you're unhappy that people can get high scores by having tons of bot kills, just play Pilot Hunter. I just really don't see the problem with the bots.
 
It was either going to be exclusive, or it wasn't going to be at all. I'm glad TF2 is going to be multiplat, but MS stepping in was the only reason it even got finished.

It simply amazes me people actually believe this.

Yes, yes, people said it's true. People say a lot of things that are only dubiously true when trying to paint a favorable picture.
 
It was either going to be exclusive, or it wasn't going to be at all. I'm glad TF2 is going to be multiplat, but MS stepping in was the only reason it even got finished.

I don't buy that nonsense.

They can claim whatever crap they want to, but its all fallacious. You think EA wasn't going to finish the game? PLEASE!

The game would've gotten made regardless and it would've been far more profitable multiplatform.
 
I didn't have very high expectations since I generally am suspicious of massively hyped games, and I think because of that I really enjoyed the final product. Sure it's ugly as sin and really should have had real singleplayer, but I had more fun with it than any multiplayer title last year.
 
I know they hype surrounding titanfall pre launch is now a joke, but I ignored all of it until I bought the game last week and im in love with it. Shockingly fun game.
 
Mediocre for a PC shooter, decent for an Xbox exclusive shooter. I had fun with it, but the game got very repetitive and old. Respawn is missing that special thing they had when they made me love COD4 and MW. I don't care about the exclusivity I care that the player base was low since a week after launch. This is the perfect game to figure out how to get PC+console fpses on the same servers and let me play with everyone. M/KB isn't an advantage in this game and EA has the money to accomplish it.
 
PC:
tumbleweed01.jpg
 
I don't buy that nonsense.

They can claim whatever crap they want to, but its all fallacious. You think EA wasn't going to finish the game? PLEASE!

The game would've gotten made regardless and it would've been far more profitable multiplatform.

If an EA Partner Program game by a relatively small studio going through legal battles was having a hard time meeting early milestones and ran over budget multiple times, yeah. There is a possibility EA would consider that game a gamble and question whether or not it was going to be finished/publishable.

It simply amazes me people actually believe this.

Yes, yes, people said it's true. People say a lot of things that are only dubiously true when trying to paint a favorable picture.

Okay, fine. Let's just make up our own story because apparently nobody can ever be trusted to tell the truth about anything ever.
 
I enjoy the bots a ton. I probably wouldn't buy a TF2 if they did away with them.

yea i never understood all the bot hate. Would i enjoy larger player v player number? of course! But after a bit its quite easy to tell a bot from a human player and really saw no issue at all with the bots
 
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