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Titanfall - One year later.

I think if TF2 made it easier to tell bot and pilot apart everybody would be happier. Also I would like to have the bots play a more nuanced role to the overall match complexity than just points and something to shoot at.

I also have no problem with the smart pistol due to it's low dps (i'd rather pick carbine) but I'm a pretty casual player on 360. Are SP haters those playing in faster paced matches in competitive matches or on PC?
 
What are the advanced techniques in Titanfall? The wall running seemed really easy to get into and the game is pretty self explanatory.

I honestly felt like I'd seen and experienced everything after a couple of hours of play; the game didn't feel that deep to me.

Timing is everything. The more time you spend on a surface (wall or ground) the more speed you lose. Double jumping also reduces your speed unless you chain into a wall run before the apex. You can look any direction while wall running, either to switch directions entirely to &platform to something behind you or, if you switch directions on the keyboard as you look "behind" you, you can wall run backwards and shoot targets behind you. "Skiing" ala Tribes is all about preserving momentum in open areas by timing your jumps with impacts with the ground in order to lose as little speed as possible. There's more (especially with Titans and various weapons) but I'm on a touchscreen at,.
 
There's people who believe Capcom wouldn't have made a Street Fighter game without Sony's help. People will believe almost any line when console allegiances come into play.

Right, I believe what people at Respawn have said about the game's development because I'm an Xbox One fanboy. In fact, I'm such a huge fanboy that I played Titanfall on PC and I own every current-gen console except an XB1.

Fucking Christ.
 
Agreed on the campaign platformer and map design points, OP. Really fun mechanics and interesting ideas. Only thing that was an issue for me was lack of unique/compelling modes and weapon variety/balancing.

Need some flame weapons in the next game.
 
Here's hoping to a strong showing from Titanfall 2. I'm hoping that Respawn puts the same amazing amount of detail into it- Titanfall's environments and maps are chock full of detailed buildings/interiors/skyboxes and carefully placed objects that really show the devs put a lot of time and care into a game that they really wanted to be new and incredible.

There's apparently a hidden plush animal (animals?) hidden in each level in a hard-to-find/reach place (most have gone undiscovered), and there was even hints at an ARG with the Hammond Robotics website that no one figured out the point/purpose of (there's a login field at the bottom of the page).

I'm of the opinion that Titanfall 1 could've been a huge success, if it:

- Had two or three extra months of development time (to get Frontier Defense/Black Market at launch, and resolve some issues to get that extra layer of polish)
- Was launched at ~$40 (to alleviate no SP/lack of content criticisms)
- Better introduced players to wallrunning/had a time trial mode/allowed players to practice wallrunning (too many people I've seen pushed away from the game didn't abuse wallrunning to the amount the game wants you to- once you start bouncing off everything you never go back)
- Wasn't so unattractive to PC players (Origin only, no server browser, no mod support, locked framerate, stuttering/tearing, resolution problems, Azure/server instability)
- Launched on PS4 (yeah, wasn't gonna happen due to the problems with development, but there's no denying this hurt the game's adoption significantly)
- Hadn't been hyped up so damn much

The bots were awful they have no place in a competitive Shooter. I play MP games to match wits With human counterparts. Shooting bots gave me no satisfaction at all.

Bots are essential to Titanfall, as they provide a secondary objective (though arguably just as primary in Attrition) that gets players in Titans faster (so they can fight the enemy Titans/players) and moving around the map (encouraging them to encounter enemy Titans/players), which is core to creating the chaotic and frantic feeling of matches that caused many journalists to hype up the game pre-release (and also compliment the slightly larger map size required by having up to 12 players in big robots). They also require players to become extremely adept at target recognition in order to play at a competitive level- most of my matches start with me trying to wallrun/bunny hop to the other team as fast as possible and picking out the players from the AI so I can get some drive-by action with my shotgun. If you want a tightly-packed arena shooter, wait a year or two for the new UT.
 
Agreed on the campaign platformer and map design points, OP. Really fun mechanics and interesting ideas. Only thing that was an issue for me was lack of unique/compelling modes and weapon variety/balancing.

Need some flame weapons in the next game.

Would only really make sense on the titans as their role for anti-personnel would fit more than giving the footsoldiers flamethrowers. As for the most part you would be putting yourself at a huge disadvantage otherwise considering the mobility of other soldiers on top of how the maps are designed.

Unless you mean something like explosives that cause burning then yeah sure.

Since I dont own an XBO and my PC is a bit of a potato when it comes to the newer titles, most def am looking forward to the PS4 release to try the series out. Really hope that Respawn is taking all of the feedback from the current players to heart as if so am sure all of them will be back along with the new userbase on the additional platform the PS4.

Really did like what I saw with the map designs from the original game with various gameplay footage Ive watched.
 
Still love it. Feel quite nostalgic for it. Was in a bad spot when it was fresh and played dozens of hours of it. In fact when I got the call for the interview for the job I have now I was playing Titanfall. Titanfall will always hold a very special place in my heart and the gameplay is tactile as fuck and feels good to this day. As a software package I have other more negative opinions but as a game that shit is pure gold. I love that the Respawn logo is brail for "R," beacuse Respawn games just feel good.

I also still really love the architecture in the game. The weird spacious faux-retro-modern Frank Lloyd Wright-esque design on maps like Fracture are some of my favorite combat arenas ever.

Titanfall is classic videogame. Its not a classic videogame.
But, its classic videogame. 😎👌
 
Timing is everything. The more time you spend on a surface (wall or ground) the more speed you lose. Double jumping also reduces your speed unless you chain into a wall run before the apex. You can look any direction while wall running, either to switch directions entirely to &platform to something behind you or, if you switch directions on the keyboard as you look "behind" you, you can wall run backwards and shoot targets behind you. "Skiing" ala Tribes is all about preserving momentum in open areas by timing your jumps with impacts with the ground in order to lose as little speed as possible. There's more (especially with Titans and various weapons) but I'm on a touchscreen at,.
Ah ok, I thought maybe there was something I missed. I thought Titanfall was pretty easy to pick up in that respect, it didn't take long to get used to how wall jumping worked; I'm sure I could have improved with more time, but the same could be said about any game.

I think the game just didn't have enough to keep people interested; whether that's content wise or the deepness of the gameplay.

It just really didn't hold my attention, which is weird because I love shooters and I've put hundreds of hours into stuff like CoD, Counterstrike and TF2.
 
How can people hate the bots? You hack some bots and you can hold a flag and the hacked ones can help you fight off teams in tdm when your opponents have a bunch of titans. having a lot of them makes it way harder for one of the 3 smart pistol locks to lock on to you.
 
Loved the game but being online/multiplayer only without much variety (at least in the first half of the year) killed it for me. If the sequel can actually capitalize on the games potential with a solid single player and more modes I'd LOVE to play it.
 
Would only really make sense on the titans as their role for anti-personnel would fit more than giving the footsoldiers flamethrowers. As for the most part you would be putting yourself at a huge disadvantage otherwise considering the mobility of other soldiers on top of how the maps are designed.

Unless you mean something like explosives that cause burning then yeah sure.

Since I dont own an XBO and my PC is a bit of a potato when it comes to the newer titles, most def am looking forward to the PS4 release to try the series out. Really hope that Respawn is taking all of the feedback from the current players to heart as if so am sure all of them will be back along with the new userbase on the additional platform the PS4.

Really did like what I saw with the map designs from the original game with various gameplay footage Ive watched.

I was thinking along the lines of proximity thermite mines and a thermite gun as an anti-Titan weapon, as well as a napalm/thermite launcher of sorts for the Titans.
 
I think the game is great. I got my moneys worth I feel.

My issue of people wanting more is I don't know how you pull it off without the game becoming a mess like CoD did after each iteration after CoD4.

I would 't want to see kill/death streaks, that's for sure.
 
Titanfall IMO is the best curent gen FPS. The movement in this game is unrivaled and is one of the most fun FPS I've ever played. The game at launch was light on content, but Respawn did an excellent job post launch adding well made maps and fun and interesting new modes. Marked for Death is probably my favorite. This game got a lot of hate and IMO It's unfair and stems from the game being an exclusive on the "unpopular" current gen console. I can't wait for a sequel...
 
I actually hope there isn't a ton of customization next game. That shut ruined call of duty and I only stick with a few weapons at once, so this works for me. It allows them to really balance stuff out and make sure skill still matters the most, not rank or weapon/attachment unlocks.
 
I loved Titanfall, easily the best FPS in a looooong time. Despite it's barebones content, the movement of the game was so fluid and incredibly well done. None of my friends from CoD could really stick to it longterm but man that game was a huge breathe of fresh air for me. Will definitely be in for the sequel.

Now thats it's been a year and it's built up a fan base, allow me ask an honest question that I hope doesn't come off as trollish:

What do you as a Titanfall fan think accounts for the failure of this game to become the next big thing - as many gamers, the media, and Microsoft told us it would be in the months leading up to it's release?
Honestly, I think it comes down to a few things... I can't think of just one thing to pin the blame on

- It came out at a time where hating anything xbox related was the cool thing to do, adding to the bad word of mouth around launch
- Lack of content/single player
- There's no real tutorial for the movement, yeah there's a tutorial but it's more of a "press a to do this, press b to do this" rather than an actual tutorial. If the sequel has a single player, I think they should just use that as a more fleshed out tutorial. Use the SP to make people realize how important movement is.
- There was nothing to really strive for within games other than the win, so watching twitch streams and such was pointless as nearly every game played out the same. I think this was the biggest factor, the publicity around the game died because nobody liked watching it on twitch etc, which is a huge thing for games now. The sequel needs something to aim for within games and reward good players and spice each game up and make it different, something like killstreaks.. but not killstreaks. Titans could have been that, but everybody gets one and I don't think that should change, they're too OP if they were to be given to only a few good people. I don't know what, and I don't think they should copy CoD type killstreaks due to how the game plays, but there needs to be.. something.
 
The good:
-Excellent map design, lots of different ways to go about doing things
-Support long after launch
-Fast pace makes the game really fun and exciting when played well
-Variety of fun modes
The bad:
-Maps look too damn similar to each other
-The fast pace is currently a double-edged sword, can easily become frustrated due to how quickly you can die over and over again. It took several hours for the game to not frequently have these moments
-Campaign Multiplayer is a stupid idea. I didn't give half a shit about the story the entirety of the time I was playing it. There's better ways to flesh out a multiplayer game's universe than this.
-Could use more maps
-Could've used more modes at launch. Also locking two Titans behind the stupid story mode at launch was dumb.
-Game can feel slow whenever there's not full teams, due to the huge map size.

In a sequel, I think the best thing would be for all the maps and modes of Titanfall 1 to return. The game's biggest problems have stemmed from a lack of content, so bringing those back would be a good idea to easily increase the amount of content. I'd also like a few more players, because even just losing a few players really impacted the game's pace. Increasing player health might also not be a terrible idea. Also, rather than adding a single player, just scrap it and the entire campaign multiplayer entirely. It's stupid.

Also, a Titanfall and Xenoblade Chronicles X crossover would just be amazing. Make it happen Nintendo.
 
Man, I haven't touched the game in months. Last time I played was in May or something like that.

yeah its a shame. Same as me. I played so much when it came out, then the numbers started to drop. I tried to come back in and it seems everyone was a Gen 10 so i couldnt be bothered getting paired with people like that. i havent tried any new maps or new gameplay types yet :(
 
My biggest issue playing the Titanfall beta was that for a giant mech game, the level design felt awfully confining. I've always been a Battlefield guy instead of a Call of Duty guy for similar reasons: bigger levels with more people in them has always been my thing, and Titanfall hews closer to the Call of Duty template than the Battlefield one. And while Titanfall brings a bunch of new things to the table, they were never enough for me to overcome what I saw as a fundamental limitation.

It doesn't help that I've mostly sworn off multiplayer games, such that Titanfall has nothing to offer me when I want to play solo. It was at least nice to see Respawn try something a little different when they could've very easily made a Call of Duty clone, but like Bungie and Destiny, it's something I appreciate on an academic level but don't really care to play long-term.
 
I don't like most FPS games post Halo 2, but I loved this game. The whole fast paced flow of the game and the advance movement mechanics make it really fun and unique.
 
Between this and "add single-player campaign", I'm not buying Titanfall 2 if they listen to you people.

Horrible suggestions.

This. The bots were perfect and if you farmed them right you could gain a tactical advantage. You can get your titan faster. You can lure other pilots to you by shooting them. The bots also helped control the tide of battle.

If TF2 has no bots in the next version then it will be a no buy for me.
 
This. The bots were perfect and if you farmed them right you could gain a tactical advantage. You can get your titan faster. You can lure other pilots to you by shooting them. The bots also helped control the tide of battle.

If TF2 has no bots in the next version then it will be a no buy for me.

I think the bots get a lot of misdirected hate. They're a good idea. But if a map's barren (usually because of a low player count), it feels like you're just going against bots, and that is kinda frustrating.
I also wouldn't mind if the robots (Spectres I think?) were the only bots, so that way when you find a player, you know it's a player. Occasionally when I was first playing Titanfall, I'd get excited thinking I cornered a player, but then was disappointed to realize it was just a bot.
 
Good game, but i quickly hit a wall in terms of "fun" after purchasing it. Bought it at launch for PC.

Put in about 40 hours and never touched it again.

I can't exactly pinpoint what the game was missing that other MP shooters had which kept me playing long after it released.
 
I think the bots get a lot of misdirected hate. They're a good idea. But if a map's barren (usually because of a low player count), it feels like you're just going against bots, and that is kinda frustrating.
I also wouldn't mind if the robots (Spectres I think?) were the only bots, so that way when you find a player, you know it's a player. Occasionally when I was first playing Titanfall, I'd get excited thinking I cornered a player, but then was disappointed to realize it was just a bot.

See this I can support.. I feel you, at first I'd shoot loads of bots and finish the game like 'man that was incredible, I done so well.. why is everyone so bad at this game?' only to check the scoreboard and realize I killed like 2 actual players. You do get used to it and can easily spot a real player, but it can be overwhelming at first.

Spectres being the only bots would be cool, there's also a few good bots on the coop mode that stand out like the exploding grunts or whatever (They're orange) that could work decent in MP and add another element to the game if toned down a bit.. I think making bots stand out a lot more easily to real players would make it easier for new players and could possible get people to stop saying "Get rid of the bots".. so support.
 
I absolutely loved Titanfall at launch and played it nonstop for a bit, but then I fell off a while and never jumped back in because I guess I'm worried I don't know the new maps and I'd just get decimated.
It's a really stupid thing to think considering I paid for those maps...

I should try playing again tomorrow.

Also, if they took out the bots, wouldn't that slow down the matches like...a ton? Aren't they necessary to moving the match along with the Titan drops? I mean, there's already a Pilot only mode, right?

Oh yeah,back at launch, I was happy that they didn't bother with some campaign that would probably be garbage that nobody touched anyways. Not sure how I feel about it now, since I'd probably play through it every now and then when I stopped playing multiplayer . Moving around in that game is so great.
 
Excellent game if a little content bare at launch. Hopefully they use the momentum and lessons they learned to bring the game to the new platforms. Excited to have everyone in on the fun this time around, all the comments on the movement are spot on. I haven't played any shooter where I felt as in control and mobile as Titanfall.
 
I sincerely hope that Titanfall 2 makes it on to PS4 simultaneously as the Xbox One version. I love mecha and since there's no Armored Core or Zone of the Enders or Gundam this is my only alternative
 
Refreshing to see something different from the former COD team. I personally think it had a short development cycle causing it to be lacking in areas BUT a great start up for a new studio.
 
PC:
tumbleweed01.jpg

Strangely i started up a few days ago because all maps are free now..and in EU there is still a small group playing i guess around 3000 to 5000 at least dunno about USA though. But after release i think a few weeks later i stopped playing and moved on just because there wasn't much to do anyway. Talking about the PC version off course.
 
It's a great game. I played it on PC when it came out, the burn card system and Titan system are fantastic. The control and game is fantastic. The maps were well made, giving room for both titans and being on foot. Jumping on a Titan and taking it down is a great feeling. I'm fucking excited and happy that it's coming to PS4 since that's the console me and my friend game on, playing with him will be a blast.
 
I played it for a while, but got bored of it pretty quickly. I guess part of that has to do with just not enjoying FPS that much anymore.

I might be alone in this but I would actually like less Titans. I enjoyed the game the most when I was zipping around through the air, and Titans don't let me do that. I would've liked more maps that pushed that element to the extreme.
 
Man, Titanfall was so cool in concept then it just fell flat on its face.

I bought the Deluxe Edition on PC, never again. Then I found out that people playing with controllers had aim assist, so if you came up against one of them they would blow you away because of the locked on targeting. I stopped playing after that, it was a joke.

Not going to buy Titanfall 2 until it's $5.
 
Man, Titanfall was so cool in concept then it just fell flat on its face.

I bought the Deluxe Edition on PC, never again. Then I found out that people playing with controllers had aim assist, so if you came up against one of them they would blow you away because of the locked on targeting. I stopped playing after that, it was a joke.

Not going to buy Titanfall 2 until it's $5.
Ehh... Controllers with aim assist don't stand a chance against mouse and keyboard.
 
I hope they come with a different direction for handling the PC multiplayer, they should have a separate team design user experience for PC.
I had a great time with Titanfall but no dedicated server support and poor matchmaking killed this game longevity on this platform. I think the game has everything it needs to be a huge community FPS if it handles itself more like Counter-strike for MP side.

Or they should at least look at what Battlefield is doing with Battlelog. I guess that would be acceptable also. (I get that some people don't like it, but I love Battlelog's simplicity)

Just don't copy+paste console MP into the PC version for Titanfall 2, please.

Oh, also release on Steam so my friends will buy and play with me. ;__:
 
Dear Respawn, please make sure satchel charges stay in Titanfall 2, love Mecha ok thanks bye.

I don't buy that nonsense.

They can claim whatever crap they want to, but its all fallacious. You think EA wasn't going to finish the game? PLEASE!

The game would've gotten made regardless and it would've been far more profitable multiplatform.

There's people who believe Capcom wouldn't have made a Street Fighter game without Sony's help. People will believe almost any line when console allegiances come into play.

There's a long, insightful and well written article by Keighley that explains exactly how Respawn/EA got into the position of needing Microsoft's backing to push Titanfall out the door.

But please, keep spouting bullshit.
 
I definitely enjoyed the game a ton for a while, the only thing that made me move on was the sheer amount of games that have been released since. Too much to play.
 
It was either going to be exclusive, or it wasn't going to be at all. I'm glad TF2 is going to be multiplat, but MS stepping in was the only reason it even got finished.
That is horseshit. No way in hell was the game being made by the ex-Modern Warfare team, who is now working with EA of all people, in need of outside help in order to reach completion. PR bullshit is PR bullshit, end of story.

I don't care if MS bought that shit up, it is the lame ass story that is annoying. MS saved Titanfall! smh

For the next Titanfall, it should be commensurate to at least what is available now on Titanfall 1. What was available at launch was a disgrace.
 
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