Tomb Raider 10th Anniversary Edition officially announced

http://www.gamesindustry.biz/content_page.php?aid=17760

The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.

“Our ‘10th Anniversary Edition’ of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.” Said Larry Sparks, Head of Brands Management at Eidos.

Tomb Raider™ originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.

The special ‘10th Anniversary Edition’ of Tomb Raider will be available on PlayStation 2, PSP and PC.
 
Eff that, here's the PR

Eidos confirms '10th Anniversary Edition' of Tomb Raider

Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, confirms today that they are developing a special ‘10th Anniversary Edition’ of Tomb Raider.

The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.

“Our ‘10th Anniversary Edition’ of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.” Said Larry Sparks, Head of Brands Management at Eidos.

Tomb Raider™ originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.

The special ‘10th Anniversary Edition’ of Tomb Raider will be available on PlayStation 2, PSP and PC.
 
Nice to see it's gone multiplatform, smart move on Eidos' part... if Live Arcade ever raises that retarded 64MB limit, they should port it there too.

DS could handle a nice port of TR1 actually too. Hell, they could just port the NGage release and double the frame rate/draw distance. :)
 
Funky Papa said:
I am damn ****ing sure MS will up the 64 limite, there's an important market.

They most likely will when they release the 256MB memory card this year. The limit would then be 256MB. Microsoft sets that limit because of the people who have Core systems.
 
SolidSnakex said:
It's real, TRC confirmed it just now. They must be far into development because its got to release this year.

Goddamn this is confusing.

Video leaks: CORE version that was recently confirmed cancelled

SCi says: Nice try Core, back to making shitty PSP puzzle games for you.

Core: We have exciting product to announce!

Everyone: Ooooh! CORE is gonna announce their awesome new tomb raider!

Core: Kidding! It's cancelled!

Eidos: Look over here, kiddies!
 
Okay, some questions to clarify:

1. This is NOT the Core version (video here) that looked extremely awesome despite it being made by Core?

2. Is this going to be a remake along the same lines? IE: new moves and redone locations/models, but still based directly on the levels form TR?

3. This is NOT the leaked video version we've been going over, right? But something even newer?
 
Bit strange they're just throwing away the Core version.
Expect Rebellion to announce Larry Craft : Mausoleum Explorer any day now.
 
Only problem is, the press release doesn't say anything about the game, it could just be a port of the original in a nice little box :)
 
Dr Zhivago said:
Bit strange they're just throwing away the Core version.
Expect Rebellion to announce Larry Craft : Mausoleum Explorer any day now.

It doesn't make any sense not to release both if that one was 80% complete.
 
Xdrive05 said:
Okay, some questions to clarify:

1. This is NOT the Core version (video here) that looked extremely awesome despite it being made by Core?
Correct. This is a different one made by Crystal Dynamics.

2. Is this going to be a remake along the same lines? IE: new moves and redone locations/models, but still based directly on the levels form TR?

I would assume so but until we get actual screens and video, we won't know.

3. This is NOT the leaked video version we've been going over, right? But something even newer?


Yes. It would appear that Eidos had both Crystal Dynamics and Core working on two separate remakes and then chose between the two.
 
Gribbix said:
Yes. It would appear that Eidos had both Crystal Dynamics and Core working on two separate remakes and then chose between the two.
That doesn't look intelligent at all. Too many resources wasted. Maybe Core was working on the game, SCI/EIDOS was not happy with it and transferred the project to CD.
 
Yes. It would appear that Eidos had both Crystal Dynamics and Core working on two separate remakes and then chose between the two.[/QUOTE]
Hope they made that choice based on quality.

Not that the TR:L PSP engine is bad, not at all, but it shows the typical PSP aliasing. But we cant know if the Core engine had the same problem and they just antialiased it for the video.
 
I was just hoping for a remade version of part 1. The St. Francis' Folly level is one of my all time favorites.
 
quetz67 said:
Yes. It would appear that Eidos had both Crystal Dynamics and Core working on two separate remakes and then chose between the two.
Hope they made that choice based on quality.

Not that the TR:L PSP engine is bad, not at all, but it shows the typical PSP aliasing. But we cant know if the Core engine had the same problem and they just antialiased it for the video.[/QUOTE]

I really doubt Core's engine was THAT spectacular. I don't think it looked like that in reality...many games look better than what they actually do. You know, typical.
 
PC version? Hellz yeah! I will be grabbing that one.

I'm playing the TR Legend demo on my PC, works great with my Logitech Dual Shock 2 rip off pad. Beyond this the demo looks as good as the 360 version with my settings, at a higher resolution and a better frame rate. O_o
 
Y2Kevbug11 said:
I really doubt Core's engine was THAT spectacular. I don't think it looked like that in reality...many games look better than what they actually do. You know, typical.

Well atleast according to them it looked better and one reason they were angry about that video leaking was because the quality was so low it'd give people a bad impression of what it did look like.
 
SolidSnakex said:
Well atleast according to them it looked better and one reason they were angry about that video leaking was because the quality was so low it'd give people a bad impression of what it did look like.

I just don't buy that. Other than maybe MGS:PO, they'd officially have the best PSP graphics ever. And it's Core, when their last TR PS2 effort was pretty hideous.
 
Chiggs said:
I was just hoping for a remade version of part 1. The St. Francis' Folly level is one of my all time favorites.

Yeah, that one was fantastic!

Tomb_Raider_St_Francis_Folly.png



It kind of reminds you how the level design started degenerating after TR2, or even the first game.
 
Y2Kevbug11 said:
I really doubt Core's engine was THAT spectacular. I don't think it looked like that in reality...many games look better than what they actually do. You know, typical.
Well, I don't know, that video had some image quality artifacting that looked very "PSP" to me, and the PSP games usualy look better on actual device than they do in the video.

That video did look better than TR:L PSP, but TR:L is a lot more complex game with physics and environments far beyond original TR.

Y2Kevbug11 said:
I just don't buy that. Other than maybe MGS:PO, they'd officially have the best PSP graphics ever. And it's Core, when their last TR PS2 effort was pretty hideous.
You have got to be kidding. AoD was pretty damn great looking, and at 60FPS at that.
 
I just replayed that level on my saturn version.

It looks hideous. Like unbelievable. But boy is that opening section with the pillars incredibly fun.

You have got to be kidding. AoD was pretty damn great looking, and at 60FPS at that.

Maybe for the time, but I just played it and it is not good looking. The NPCs are very poorly modeled and the textures are extremely blurry. The environmental complexity is nice, but I really don't get the graphical raving over that game and I'm a HUGE TR fan.
 
Funky Papa said:
That doesn't look intelligent at all. Too many resources wasted. Maybe Core was working on the game, SCI/EIDOS was not happy with it and transferred the project to CD.

I don't know. It's just that transferring one developer's incomplete work to another developer usually doesn't turn out well due to a lack of familiarity and having to work on a shaky foundation.

Also, it seems like CD likes to use all their own tools and engines. They were given the AOD engine but they decided against using it. They also wrote their own physics engine from scratch instead of just using a middleware engine like Havok.
 
Y2Kevbug11 said:
I just replayed that level on my saturn version.

It looks hideous. Like unbelievable. But boy is that opening section with the pillars incredibly fun.

How was the Saturn version? Was it basically like the PSone version? Good framerate and such?
 
The saturn version hurt my eyes. Ugh.

I will get it because:

a) I am a Lara nut
b) I need more tombs. Legend was good, but I wanted more ruins and that calm feeling from the first two games.
 
Y2Kevbug11 said:
I just don't buy that. Other than maybe MGS:PO, they'd officially have the best PSP graphics ever. And it's Core, when their last TR PS2 effort was pretty hideous.

TR AoD was beautiful. The game itself had alot of problems, but the graphics engine wasn't one of those.

tomb_screen002.jpg

tomb_screen004.jpg
 
The main chamber of St. Francis' Folly was one of those "next gen" moments for me. I stood on the edge and looked over, and, like, 300 ft down, I could see tigers moving about. It was crazy.

I was playing it on the Playstation, mind you.
 
Xdrive05 said:
How was the Saturn version? Was it basically like the PSone version? Good framerate and such?

A ton of shimmering and a lower framerate. It's often difficult to discern one thing from another.
 
SolidSnakex said:
TR AoD was beautiful. The game itself had alot of problems, but the graphics engine wasn't one of those.

tomb_screen002.jpg

tomb_screen004.jpg

There were good looking areas, but I think most of the game looks much more like this:

snap007.jpg


Very bland.
 
Xdrive05 said:
Yeah, that one was fantastic!

Tomb_Raider_St_Francis_Folly.png



It kind of reminds you how the level design started degenerating after TR2, or even the first game.

Omg, I remember playing this *bows* By the way, where can I see that trailer of the cancelled Core Design version?
 
Funky Papa said:
The saturn version hurt my eyes. Ugh.

I will get it because:

a) I am a Lara nut
b) I need more tombs. Legend was good, but I wanted more ruins and that calm feeling from the first two games.

1000000% agreed.

I just recently rented it on the xbox. But I have to say,
that King Arthur amusement park segment, following by finding the real tomb of King Arthur, was pretty great. That was really the only part of the whole game that made it feel like an actual (good) tomb raider game to me. The forklift thing was a little hokey but I still enjoyed it.

One of things I'm REALLY wanting from the remake is for the original soundtrack to return, even if it is remastered or orchestrated.
 
So it's going to be a remake of the first Tomb Raider? They better redo the graphic "Legend beautifull" and the controls "Legend awesome".


*prays*
 
I hope they keep the clunky controls for the PC version. People bitch about it but I think it was part of the charm of the game. Felt so good after you finally passed some of those painful parts.
 
Now the sequel to Legends is going to take even longer to come out. Damn you Crystal Dynamics with your stupid cliffhanger endings!
 
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