Tomb Raider IV - VI Remastered just got a meaty update

For the fans of the series, the game just got a huge update. Angel of Darkness has the biggest changes now:

Check out the full list of changes below.

  • New Outfits Unlocked – Dive into Photo Mode with iconic looks from Lara Croft's past adventures. Unlock them via the Outfit Selector in Tomb Raider IV and V.
  • Photo Mode Upgrades – Now includes an Animate option, sunglasses, and facial animations in classic graphics mode.
  • Graphics Settings Expanded – New Brightness and Retro Filter options have been added to customize your visuals.
  • Flyby Camera Maker Tweaks – You can now adjust individual cameras when setting up cinematic shots.
  • Menu Font Adjustments – TR4 and TR5's HD fonts have been resized for better consistency with the classic visuals.
  • Texture Fixes & Enhancements – Cleaned up textures and improved texture blending to reduce visible seams.
  • Lighting Fixes – Flares now properly illuminate the environment.
  • Animation Corrections – Lara no longer animates while unconscious or dead.
  • Camera Updates – Fixed cameras have been removed for Modern Controls, giving players a smoother experience.
  • Control Refinements – Improved interaction with jump switches, rope grabbing, and torch handling—especially with Modern Controls.
  • Ceiling Camera Fixes – Modern Controls camera now behaves more predictably near low ceilings.
  • Music Behavior Updates – Music now pauses when you open the inventory, and secret music tracks now layer over ambient sounds instead of interrupting them.
  • Retractable Trap Enhancements – Items like spikes now animate properly instead of scaling.
  • Fall Reactions – Lara now reacts with appropriate facial expressions when falling from great heights.
  • Inventory Frame Rate Fix – Inventory now runs at a smooth 60fps.
  • Localization – Various text and translation fixes across multiple languages.

  • Visual Touch-Ups – Enhanced lighting, effects, and general visual fidelity across all levels.
  • HD Loading Screens – Brand new HD loading screens added for a more immersive transition.
  • Lens Flare – A classic cinematic touch is now back in TR4.
  • Vehicle Controls – Jeep and bike controls have been smoothed out for a better driving experience.
  • Geometry Fixes – Filled in gaps in the Tomb of Seth and removed a floating door in Desert Railroad.
  • Character Consistency – Aziza's HD face model now matches between gameplay and cutscenes.
  • Environmental Accuracy – Arabic signage in Cairo has been corrected for authenticity.
  • Music Fixes – The Temple of Horus level now plays the correct ambient music.

  • Sky & Lighting Enhancements – Updated HD skyboxes and added lightning effects for atmosphere.
  • Model Updates – Winged griffins and white brick textures have been revised to better match the original game and real-life references.
  • Boss Fight Visuals – Missing hole textures during the hydra battle have been restored.
  • Environment Fixes – Corrected visual inconsistencies with doors, grates, and overly bright lighting.
  • Water Effects – Resolved z-fighting on blood in the Sinking Submarine level.
  • HD Object Revisions – Treasure, vending machines, and other set dressing have been updated to match classic aesthetics.
  • Logo Fixes – Mirrored VCI logos have been corrected.
  • Level Design Tweaks – Corridor illusions replaced with actual hallways, and metal rods restored to match the original look.

Now the big one

  • New HD Assets – Additional characters and inventory items now feature high-definition models.
  • Hair Physics – Lara and Kurtis now sport flowing locks with dynamic hair physics.
  • Texture Upgrades – Restored original texture detail and tone while improving HD fidelity.
  • Water Improvements – Visual updates make water more realistic and fluid.
  • Performance Boosts – Faster loading and smoother gameplay across all platforms.
  • PS5 Stability – Crashes when playing the PS4 version on PS5 have been resolved.
  • Classic Controls Return – An option for the original 2003 console controls has been added.
  • Story Detail Fixes – Corrected misspellings (like Vasiley's address) and environmental inconsistencies (like signage and texture gaps).
  • Model Consistency – Corrected visual bugs including mismatched textures, incorrect lighting, and missing transparency in key scenes.
  • Environmental Interactions Expanded – Radios now play news segments, and you can practice hand-to-hand combat with a new tutorial in the Parisian Ghetto.
  • Camera Control Upgrades – Fixed camera views can now be cancelled with the "Reset Camera" button when using Modern Controls.
  • Achievement Fixes – The "Parkour" achievement now unlocks as intended.
  • Combat & Movement Fixes – Addressed animation glitches, stuck enemies, and fixed various bugs related to dual pistols, ragdoll physics, and player movement.
  • Audio Bug Fixes – Resolved issues with missing or looping sound effects and adjusted volume levels after reloads.
  • Gameplay Logic Fixes – Keypad sounds now play, puzzle sequences no longer break animations, and stats track correctly.
  • Outfit & Animation Fixes – Switching outfits no longer affects Lara's eye animations in cutscenes.
  • Enemy Behavior Fixes – Cleaned up animation bugs for the Cleaner, Boaz, and Kurtis.
  • Camera & FOV Tweaks – Adjusted field of view to better match the original experience, especially with Tank Controls.
  • Visual Bug Fixes – Resolved issues with incorrect camera roll, respawning items, broken geometry, and lighting inconsistencies.
  • Chirugai Updates – Fixed several bugs affecting audio, visuals, and gameplay while using the Chirugai.

Lots of these are significant. They corrected AOD's controls, graphic fidelity, removed bugs, added new gameplay segments removed from the original, replacing old textures with HD ones (clearly the game released way too soon), etc.

Still not perfect, but just a heads up if you guys want to check it out.
 
Waiting for the inevitable physical release and i'm glad I waited as this sounds like a big update. Almost sounds like it needed a few more months in the oven.
 
Does it have original bump mapping now?
video games GIF

Bump maps...
Homer Drool GIF
 
Oh great they fixed the NPC models. I haven't checked yet but when I encountered the secondary NPCs and I noticed the ps2 graphic, I stopped immediately to play it.
Sigh. Checked now. Seems they fixed most of the NPCs models but not all. For the fuck sake why some model is still stuck to the ps2 version, this shit is annoying.
 
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Oh great they fixed the NPC models. I haven't checked yet but when I encountered the secondary NPCs and I noticed the ps2 graphic, I stopped immediately to play it.
Sigh. Checked now. Seems they fixed most of the NPCs models but not all. For the fuck sake why some model is still stuck to the ps2 version, this shit is annoying.
They probably have small teams working on these ports. The first remasters took like 3 or 4 updates to have these things sorted out as well (even if the games released in a great state for remasters of these old games)
 
Awesome to see. Went through these games a few months ago. Didn't have as great a time as I did with the first three, but that was a given seeing as how these are the black sheep of the series.

AoD is also definitely not some misunderstand flawed gem. That game was absolutely broken on a fundamental level.
 
Tomb Raider I - III Remaster was a day one purchase for me. For me TRIII feels like my cut-off point for the classic Core series.

I have owned Chronicles and revelation on PC for decades. Never could get around to completing either of them. Never really had any interest in Angel of Darkness. I'm sure I'll get around to them eventually.
 
Tomb Raider I - III Remaster was a day one purchase for me. For me TRIII feels like my cut-off point for the classic Core series.

I have owned Chronicles and revelation on PC for decades. Never could get around to completing either of them. Never really had any interest in Angel of Darkness. I'm sure I'll get around to them eventually.
The Last Revelation is better than 3 in every way. You should definitely play that one.
 
Didn't the game suck, anyways?
It's better to include all games in a collection as an option, than to leave out specific ones because people felt that they sucked.

The latter is why we never got Arkham Origins in the Arkham collection and potentially why the 3D PS1 and PS2 Contra/Castlevania games are missing from their collections.
 
The Last Revelation is better than 3 in every way. You should definitely play that one.

I am also interesting in giving AOD a fair shot. My biggest turn off with Chronicles has always been the opening tutorial stage. Which always felt so wrong for a Tomb Raider game. But I often here that it does get better once you get past that. Revelations always felt like a collection of bonus stages. I'll probably wait for a ... Steam Sale.

When it comes to the classic Core Tomb Raider, the original 1996 game is still on my list of all-time greats. I think it is one of the most influencial games of the 5th console generation, and it laid a lot of groundwork for future third person 3D platformers. Even though the original game (and its sequels) falls under the cinematic platformer category these days. The first time I ever played Tomb Raider was on the Sega Saturn shortly after it was released.
 
I am also interesting in giving AOD a fair shot. My biggest turn off with Chronicles has always been the opening tutorial stage. Which always felt so wrong for a Tomb Raider game. But I often here that it does get better once you get past that. Revelations always felt like a collection of bonus stages. I'll probably wait for a ... Steam Sale.

When it comes to the classic Core Tomb Raider, the original 1996 game is still on my list of all-time greats. I think it is one of the most influencial games of the 5th console generation, and it laid a lot of groundwork for future third person 3D platformers. Even though the original game (and its sequels) falls under the cinematic platformer category these days. The first time I ever played Tomb Raider was on the Sega Saturn shortly after it was released.
The Last Revelation was a proper evolution to the series after 3 being basically TR2 done by a B team, only harder and bigger. (TR2 team went on working on an actual sequel, which was TR4 The Last Revelation). From the first level you can tell things are different.

Some levels are interconnected for the first time in the series as well. Most of the times it worked even though Cairo levels are a nightmare (but honestly...not much more frustrating than Antartida from TR3).
 
TLR is the best game in the franchise and collection was to me pretty much worth it for this game alone.

I beat it on this collection, well before the update hit. It doesn't always make sense on where to go, like many classic games of that era, but it isn't all that bad. I kind of enjoyed Cairo. You're pretty much opening the way for your motorcycle so that you can get past the dragon and enter the Citadel. Game peaks at Alexandria and there are also some set pieces in between the tombs such as the jeep section and the train. TLR is one of the best games I've played this year so far. It doesn't hold your hand in any way. Felt good beating it.

I also learned to like the modern controls. I prefer them in fact. You lose backflips (though you can do them with weapon), but you gain a lot. You can just diagonally walk around enemies, or evade rolling debris in a fair manner. Just train to hold R2 at all times and you'll never fall off. Also bless the shortcut buttons.

AoD is interesting, I am at Hall of Seasons and the game is more of a mystery thriller. There is also some RPG elements in there, like talking to NPC for hints or errands. The game has some very questionable design choices such as level progression being gated behind an invisible power stat. Its by no means good, but its novel and the OST slaps.

It's better to include all games in a collection as an option, than to leave out specific ones because people felt that they sucked.

The latter is why we never got Arkham Origins in the Arkham collection and potentially why the 3D PS1 and PS2 Contra/Castlevania games are missing from their collections.

In my opinion Arkham Origins is the best of the lot. Its stuck to PS360 as far as consoles go which is a shame, and yeah it def was less polished than City. It has the best story and boss battles of the saga though. Would play a remaster again.
 
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