All tomb raider games are now palayabl
It looks like the AOD Remaster was rushed, weird audio issues, missing texture bump maps and reflections, and some of the characters that appear later were not given the remaster treatment
Also:
I had wiped from my memory how bad it was. It’s just awful, having him tell you what buttons to press to do what, stilted awkward old man/young girl exchanges, awful cringey dialog…That intro tutorial level for 4 is still agony.
Out of 4, 5, 6, which is the best to play if I never played them?
4 if you have played any of the first 3.Out of 4, 5, 6, which is the best to play if I never played them?
Why you wanna play a game you played beforeSTarted tr4 today.
I dont remember anything anymore other than thr skeletons and the bike level.
It will feel like a new epxer3ince for sure
Cuz lara turned me into a man.Why you wanna play a game you played before![]()
Played through the first level of TLR. They need to add a brightness slider as it's way too dark right now. Had to keep switching to OG mode just to see where I was supposed to go.
Werner's tutorial mission is awful, but I found you could skip cutscenes with triangle and quite a bit of dialogue with R3.
Also loving all the controller shortcuts they've added in the options. R3+Touchpad to quick save and L3+Touchpad to quick load is a massive QoL win.
I kind of like how dark it can be in the remainder of the game. I never switch to classic anymore. It sort of forces me to use the flares you get a ridiculous amount of. Classic mode is too bright probably, which can come in handy but I remember not being able to see shit on PSX without flares as well.
Lighting is overall much better in the retro graphics mode. I also love the shimmering lights when underwater. Which isn't present with the new graphics.TRI-III remastered got similar complaints about being too dark, but I haven't found this issue on my LCD TV even at launch. I wonder if the issue is OLED TVs or some bad calibration settings.
I think it would be less of a hassle if the flares lasted longer than about thirty seconds. Having to light them every five minutes is a PITA.Same issue as Tomb Raider 1-3 remastered - the new graphics are way too dark (at least in TR 4 and 5).
It’s such a shame - the models and textures are so much better, but you just can’t see shit half the time, and I am always switching to the original graphics just to see where to go.
I can’t believe they didn’t address this!
At least the original graphics now have a 60fps mode, so it’s not so jarring - but still!
Will get physical release.
Had to double dip on the original release- wont fool me again.
I’m pretty sure it was just too similar to the previous four games that were coming out yearly. I’m gonna pretend it’s a 2025 release done in the old style.GAF, I have never played V. Mainly because reviews back then said that it's essentially just a "rehash of old things". Is it like Hitman: Contracts where you literally play old levels again with some new stuff added? Or have I been fucked over by the reviews?
It looks like the AOD Remaster was rushed, weird audio issues, missing texture bump maps and reflections, and some of the characters that appear later were not given the remaster treatment
Also:
GAF, I have never played V. Mainly because reviews back then said that it's essentially just a "rehash of old things". Is it like Hitman: Contracts where you literally play old levels again with some new stuff added? Or have I been fucked over by the reviews?
(not so) hot take: No Tomb Raider game released before Angel of Darkness was a bad game. But the fact we were getting a new game every year, plus expansions for every single game during the year, meant that studio couldn't cook as much as they wanted between each title in terms of innovation, etc...and reviews reflected that. Tomb Raider wasn't a "cool" IP by 2000.GAF, I have never played V. Mainly because reviews back then said that it's essentially just a "rehash of old things". Is it like Hitman: Contracts where you literally play old levels again with some new stuff added? Or have I been fucked over by the reviews?
I’m pretty sure it was just too similar to the previous four games that were coming out yearly. I’m gonna pretend it’s a 2025 release done in the old style.
Short answer: Ignore the reviews and play it. It's just a really short game, feels like a DLC for TR4, but some of the levels are very well designed.
Thank you, guys. Then it seems I have new "old" Tomb Raider game to look forward to!(not so) hot take: No Tomb Raider game released before Angel of Darkness was a bad game. But the fact we were getting a new game every year, plus expansions for every single game during the year, meant that studio couldn't cook as much as they wanted between each title in terms of innovation, etc...and reviews reflected that. Tomb Raider wasn't a "cool" IP by 2000.
If you're looking for good level design, if you enjoyed the previous titles, play Chronicles. The series actually take a turn for the better in terms of story as soon as The Last Revelation starts and the gameplay is always good if you liked it in the other games.
I really think the series peaks with The Last Revelation in terms of level design...not counting with Tomb Raider II Temple of Xian. That level was peak in...EVERYTHING. They nailed it. It was difficult without being unfair (looking at you Tomb Raider III), it was long as fuck but never to the point you got lost because everything looks the same (looking at you london levels from TRIII) and once it's over, you actually feel like you accomplished something. I have no idea how they created such a masterpiece just months after releasing the first game. Pure insanity.
Someone isn’t keen on TR3(not so) hot take: No Tomb Raider game released before Angel of Darkness was a bad game. But the fact we were getting a new game every year, plus expansions for every single game during the year, meant that studio couldn't cook as much as they wanted between each title in terms of innovation, etc...and reviews reflected that. Tomb Raider wasn't a "cool" IP by 2000.
If you're looking for good level design, if you enjoyed the previous titles, play Chronicles. The series actually take a turn for the better in terms of story as soon as The Last Revelation starts and the gameplay is always good if you liked it in the other games.
I really think the series peaks with The Last Revelation in terms of level design...not counting with Tomb Raider II Temple of Xian. That level was peak in...EVERYTHING. They nailed it. It was difficult without being unfair (looking at you Tomb Raider III), it was long as fuck but never to the point you got lost because everything looks the same (looking at you london levels from TRIII) and once it's over, you actually feel like you accomplished something. I have no idea how they created such a masterpiece just months after releasing the first game. Pure insanity.
Hitting L1 during the Von Croy explanations will allow you to skip those also.You can skip scenes with triangle, but not all. You have to endure the explanations and their chemistry is pretty bad. I guess so that Von Croy could be used as an ambigious figure for the rest of the game.
I am in Tomb of Semerkhet now. I do get the hang of the game. Its pretty much that there is a hub each time, and you have to figure out where to go first. It does flow pretty well though, such as the way you eventually return to the water current with the second canopy.
And puzzles can be quite vague. The needle puzzle is just shit because you can't really see if they are aligned correctly first hand. I wish you could see a bit better through the planks. But the solution is the first 2 levers need to face the left side from entering, and the last needs to point to the north.
Also, don't forget to pick up 2 items at the Karnak shrine. The small statue there is another key item you need to progress. I needed to backtrack for this one. You need to combine it after you did the needle.
I guess if TLR was the sequel to 1, or perhaps 2, this game would've likely enjoyed a far better reception. It came out after the punishing TR3, late into 1999. Everyone was already kinda moving on to other IP.
The oldest TR games are very classic that way. Lara is usually chasing after (supernatural) artifacts and there are villains with other plans for them. You get an intro, usually one cut-scene per area (so once every few levels) and an outro. You have to figure out a lot of things on your own, like who the main villains are and what are their exact motivations. If you encounter them in the field, you instantly fight them. Also no sidekicks and no chatter over the radio - usually it's just you and a series of forgotten locations you have to explore alone. Obviously TR slowly evolved in those areas, but that's how it is in the first few games in the series.I only played the reboot trilogy, kind of curious how the retro games compare. Is there an actual story in them?
What control scheme did you use? I am on switch and the modern controls don't have back flips, side flips or jump back.1-3 Remastered was my goty last year, put in well over 200 hrs on it. I absolutely love the Tomb Raider games and can't wait to get stuck into this.
Will buy... i love these PS1 remasters!
FMV's could have been Enhanced, People are reporting AoD's Tank Controls are the same as the original when they are not, they handle just like the rest of the Remasters with Buttons being Identical instead of a new layout like the original had.So it seems the general impressions of this remaster collection is good then? I don't care about game journos opinions, but GAF seems to be pretty pleased with it. Good news, I will eventually pick it up. I never finished AoD, and it's been MANY years since I played a non Nu-Raider game, so it should be fun.
Definitely, TLR is like a proper sequel to TR1Love the level/dungeon design in TR4. Alexandria Chapter just kept on going. I'm nearing the end I think with the Sphinx Dungeon. I'm at the section with the 4 lights that correspond to 4 different doors for 4 different pedestals to open a main door. I struggle to find quality dungeon design like this anymore.
Pejo It's worth it for TR4 by itself IMO
What control scheme did you use? I am on switch and the modern controls don't have back flips, side flips or jump back.
The old tank controls work but I sucked at them back in the day too , to the point I never finished any of these. I wobble side to side and fall off ledges using tank controls, although the jumping is more perscise.