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Tomb Raider PC Performance Thread

Anyone know the answer to this? I posted in the OT but didn't see any responses:

OT post:
I am playing the PC version w/ an Xbox 360 controller, and I've had some instances where my controller cut off and when I cut it back on, it's defaulted to the PC controls. The only way so far I've found to revert back to 360 controller is to completely restart...does anyone else know of another way? Seems kinda frustrating if the only way is to restart.

Any help?

My game went to PC controls once, but that was due to me pressing the keyboard. So I guess you should make sure you're not touching your keyboard.
 
I need some help you guys. I'm trying to play this game on my laptop. It was doing fine during the beginning segments, but once I got the climbing hook, the framerate started to drop a lot. It's gotten to the point where it's almost unplayable. I put my settings on low and clicked on benchmark and it says a max of 19fps. Is there anyway I can fix this? Here are my specs

8GB of RAM
Intel Core i7 Processor @ 2.4 GHz
DirectX 11
Intel HD Graphics 4000 (I also have a Geoforce GTX 660M on board, but not sure how to access that??)

Thanks for the help.
 
I need some help you guys. I'm trying to play this game on my laptop. It was doing fine during the beginning segments, but once I got the climbing hook, the framerate started to drop a lot. It's gotten to the point where it's almost unplayable. I put my settings on low and clicked on benchmark and it says a max of 19fps. Is there anyway I can fix this? Here are my specs

8GB of RAM
Intel Core i7 Processor @ 2.4 GHz
DirectX 11
Intel HD Graphics 4000 (I also have a Geoforce GTX 660M on board, but not sure how to access that??)

Thanks for the help.

I doubt its the GPU (cause it was working fine before...) but make sure to force the laptop to use the 660. Probably inspector or power saving advanced settings. Thats all I got.
 
So the 314.14 beta drivers were released yesterday. I'm wondering if we can expect an update pretty soon for better Tomb Raider performance. I am getting 60fps the majority of the time with my 680 on Ultra without tesselation and TessFX, but it seems that I shouldn't be getting these random dips into the 45-50 range. Its distracting. Dropping the settings to High definitely helps (which is "medium" for all intents and purposes), but I don't feel like I should have to do this to get a more constant 60fps
 
Just installed the 13.2 beta drivers for my 6850 and it's crashing every 5 min with tressfx, tessellation and high precision off. Kinda sucks because it seems like it improved/stabilized my framerate. :(
 
AMD A10-4600M
HD 7660G (integrated graphics)
8 gb ram

I mostly have low settings on everything but with v-sync (triple buffering) and tessellation on and max anisotropic and texture quality. I'm getting a smooth 30 fps with occasional dips to ~28-9 fps. The game looks really good, even on my laptop. And TressFX takes 20 fps away if I activate it so maybe next time (or never until I upgrade to Jaguar cores later this year).
 
So the 314.14 beta drivers were released yesterday. I'm wondering if we can expect an update pretty soon for better Tomb Raider performance. I am getting 60fps the majority of the time with my 680 on Ultra without tesselation and TessFX, but it seems that I shouldn't be getting these random dips into the 45-50 range. Its distracting. Dropping the settings to High definitely helps (which is "medium" for all intents and purposes), but I don't feel like I should have to do this to get a more constant 60fps

http://www.neogaf.com/forum/showpost.php?p=49101030&postcount=1040
 
For those interested on how it runs on a upper mid-range system, I got it going pretty buttery smooth at 1080:

I7-860 @ 3.8ghz
7850 2gb 920/1250
16gb ram 1800ghz

Got it all settings at max with following exceptions:
Tressfx off
Post processing off (big fps increase with little/no noticeable IQ change). I'd mess around with this setting first to increase fps in general.
Fxaa

Avg 55-60 fps can play w v sync off. this game looks pretty fantastic.

Still playable w tressfx / post processing on (avg 30-ish fps) but I prefer the butter. Add msaa and puts it in the 20s.
 
So anyone with a card similar to a 6950 able to comment on the best drivers? My friend, who pretty much has the exact same setup as me, has been playing this without a single crash, everything maxed. Whereas I'm crashing left right and center.

The only thing (I can think of) that's different about our two computers is that he hasn't updated his drivers in ages, and is still on 12.8, whereas I'm on 13. something.
 
Glad to finally be putting my 7950 to work. Game looks incredible, getting 50-60 on ultra, around 5 less with tressfx. Was going to overclock but I'm pretty happy with the stock performance.

OC that thing. You can get as much as a 30% performance increase in most titles.
 
Since I had that "failed to initialize Direct3D with current settings" error and someone posted the subsequent workaround, I haven't had a single issue with this game after a few hours of play. I was expecting a crash or two given the comments in this thread and that I'm running an NVIDIA card, which seems to be the most problematic, but it's been great.
 
Nvidia says drivers as well as official performance patch incoming.

TR%20fxaa%201920%20tressfx.jpg


TR%20ssaa%201920%20tressfx.jpg
 
Wonder how long that will take. Only an hour or so in but I might just hold off if the drivers are likely to be within the next 24 hours.
 
So anyone with a card similar to a 6950 able to comment on the best drivers? My friend, who pretty much has the exact same setup as me, has been playing this without a single crash, everything maxed. Whereas I'm crashing left right and center.

The only thing (I can think of) that's different about our two computers is that he hasn't updated his drivers in ages, and is still on 12.8, whereas I'm on 13. something.

I have the same card, latest official drivers, not a single crash in 4-5 hours of gameplay.
 
AMD A10-4600M
HD 7660G (integrated graphics)
8 gb ram

I mostly have low settings on everything but with v-sync (triple buffering) and tessellation on and max anisotropic and texture quality. I'm getting a smooth 30 fps with occasional dips to ~28-9 fps. The game looks really good, even on my laptop. And TressFX takes 20 fps away if I activate it so maybe next time (or never until I upgrade to Jaguar cores later this year).

The word you are looking for is downgrade.....

And it is the GPU that does TressFX, not the CPU.
 
This game really drove home how much I need a 2nd or better card than my single 670 if I want to keep playing at 2560X1440.

It was very playable with very few drops below 30, but I do not think it ever got above 45 fps at any point in the game.
 
So anyone with a card similar to a 6950 able to comment on the best drivers? My friend, who pretty much has the exact same setup as me, has been playing this without a single crash, everything maxed. Whereas I'm crashing left right and center.

The only thing (I can think of) that's different about our two computers is that he hasn't updated his drivers in ages, and is still on 12.8, whereas I'm on 13. something.

I'm running http://support.amd.com/us/kbarticles/Pages/amdcatalyst132betadriver.aspx on my 6970 no crashes apart from when I started the game after launching FRAPS.
 
I have the same card, latest official drivers, not a single crash in 4-5 hours of gameplay.

I'm running http://support.amd.com/us/kbarticles/Pages/amdcatalyst132betadriver.aspx on my 6970 no crashes apart from when I started the game after launching FRAPS.

Well I used the AMD auto-detect drivers thing and uninstalled/installed those, and also quit out of Radeon Pro.

I don't want to jinx it, but so far everything's going smoothly.
 
Wonder how long that will take. Only an hour or so in but I might just hold off if the drivers are likely to be within the next 24 hours.

There were rumours that new betas would drop on the 7th, but this isn't the case. Given Nvidia only recently got its hand on the final build, I wouldn't expect new drivers until at least early next week (though I'd like to be wrong).
 
Played 5 hours yesterday and didn't have a single crash. My GTX 570 couldn't handle that hair tech for shit thou, FPS falls to <10 when Lara is "too close" to the screen and the hair is just everywhere. My game freeze for a few seconds when I enter new areas but I assume that's normal.
 
Just tried this this evening.

Win7
i7 920 @ 3.8ghz
6ggb DDR
GTX670

Benchmarked at 32fps average on ultimate (anything above 30fps works for me) but the game stutted and jerked momentarily quite a bit, not like the frame rate was dropping because of the action but like a weird pausing.

Then as others have had, everything went to shit and I got artefacting everywhere when I exited the first cave.

Disappointing but I have Dead Space 3 to finish so maybe a new patch can sort it out before I get back to the game.
 
Is this what you're expecting to see?

Yeah, your shadows don't seem bugged. I suppose Nvidia's alluded to it when they said "image quality".

Those issues notwithstanding I'm enjoying the game, it's a really well executed new take on Lara's character. I'm loving pretty much everything about it right now.
 
There were rumours that new betas would drop on the 7th, but this isn't the case. Given Nvidia only recently got its hand on the final build, I wouldn't expect new drivers until at least early next week (though I'd like to be wrong).

I'll just carry on then. Only had one crash so far and performance is ok with tesselation and tressfx off.
 
Yeah, your shadows don't seem bugged. I suppose Nvidia's alluded to it when they said "image quality".

Those issues notwithstanding I'm enjoying the game, it's a really well executed new take on Lara's character. I'm loving pretty much everything about it right now.

I've noticed the effect doesn't work with global illumination, only the fires you can light the torch with, seems a bit pointless in that regard imo.
 
I can't believe my GTX 560 (not Ti) is getting me 65fps average on ultra – only tessalation and TressFX disabled.

This is a really beautiful game.
 
EVGA GTX 670 FTW, was playing the game and then I traveled into Tron land.





Card was running at over 80* C. I'm assuming that's not normal.



It's somewhat high, but it shouldn't be too excessive for a GPU, especially under full load. Are you overclocked? You might just be pushing your core/shaders past the peak of what it can do if you are.
 
Someone needs to post some gifs of the village area during the storm with lightning.

Hell, people need to start posting more gifs of everything! The game looks so good!
 
It's somewhat high, but it shouldn't be too excessive for a GPU, especially under full load. Are you overclocked? You might just be pushing your core/shaders past the peak of what it can do if you are.

no OC except the slight one that comes with being the FTW edition of the card. I just think it was an unfortunate bug that lead to a bunch of artifacts showing up. Not toooo worried about it, just thought it looked weird interesting, haha.
 
Question, for Nvidia Inspector, possible to get a Hitman profile without Hitman? Trying to help a friend with a 600 series video card.
 
Question, for Nvidia Inspector, possible to get a Hitman profile without Hitman? Trying to help a friend with a 600 series video card.

Oh yeah. The profile will be there, regardless if you have the game. The Nvidia drivers have profiles for a vast amount of games, it'll be there as long as your drivers are fairly recent.
 
I do not understand why the hair taking up a lot of the screen would slow down nvidia cards.

It does not seem to use distance bases tessellation (and even if it did it should not be a problem for nvidia cards).

The physics of the strands of hair should not change based on distance to.

So the only thing I can see that is slowing down the cards would be the pixel shader that is used to shade the hair, it is the only thing with a changing load the closer it is to the viewport and because it does not look like anything special I would say it was made to do that to nvidia cards.
 
I do not understand why the hair taking up a lot of the screen would slow down nvidia cards.

It does not seem to use distance bases tessellation (and even if it did it should not be a problem for nvidia cards).

The physics of the strands of hair should not change based on distance to.

So the only thing I can see that is slowing down the cards would be the pixel shader that is used to shade the hair, it is the only thing with a changing load the closer it is to the viewport and because it does not look like anything special I would say it was made to do that to nvidia cards.

The long and short of it is that Nixxes did the dirty on Nvidia by sending it the final, AMD-favouring build only a few days before release, offering far from enough time to get drivers in order for launch day, and Kepler cards actually saw a slight reduction in compute performance compared to their Fermi equivalents.
 
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