Buggy Loop
Gold Member
Yes but that’s the thing, 99% of the people don’t have ultra powerful hardware, and the hardware in the glasses itself is also not super powerful so it’d be a huuuuuge win to have it, everyone besides a few elites would benefit massively from it and it would help VR big time as a whole because quest is the most popular headset.
Naw, it’s not that huge of a deal. Foveated is mostly a solution on fresnel lenses mostly, the narrow sweet spot and the garbage outer perimeter makes it not too noticeable on fresnel lenses. Pancake lens clarity kind of makes foveated a lesser experience.
For performance, that’s greatly exaggerated, on Quest pro, which has eye tracking. Fixed FFR vs eye tracking is like a 5% difference because you can be more aggressive on the drop in quality, but not a game changer compared to what’s been used for over a decade with a fixed foveated rendering.
No eye tracking is a downer for biofeedback aspect and AR to have an Apple vision like experience mostly.
Meta didn’t do anything cool with the quest pro eye tracking so.. I think they thought it’s not ready yet for whatever project they have, or too costly.
But I would take pancake lenses over eye tracking with fresnel lenses every day of the week. I ain’t buying a fresnel lens headset ever again, I’ve been on that ever since Oculus DK 1. Enough is enough with that shit.
Stand-alone wise, this headset’s snapdragon gen 2 processor has ML. A kind of DLSS upscaling in the headset will increase performances way more than ETFR.
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