I can't say I'm impressed.
Anyone remember when MGS-genre games defined the Playstation and how Silicon Knights planned Too Human as a MGS style game with tons of player customization and monologue with multiple paths and System Shock like character building mixed with MGS stealth and exploration? I do.
Now fast-forward to modern day. Silicon Knights has decided to make Too Human into the defining style of the Xbox360. ONE AGAINST MANY EPIC SCALE ACTION SLASH/SHOOT/HACK-EM UP ZOMG!!!! Sure the graphics and art style are really good, but I'm not impressed one bit by how Too Human simply jumps from one popular over-replicated genre to another with no backbone.
Anyone remember when MGS-genre games defined the Playstation and how Silicon Knights planned Too Human as a MGS style game with tons of player customization and monologue with multiple paths and System Shock like character building mixed with MGS stealth and exploration? I do.
Now fast-forward to modern day. Silicon Knights has decided to make Too Human into the defining style of the Xbox360. ONE AGAINST MANY EPIC SCALE ACTION SLASH/SHOOT/HACK-EM UP ZOMG!!!! Sure the graphics and art style are really good, but I'm not impressed one bit by how Too Human simply jumps from one popular over-replicated genre to another with no backbone.